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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="steeldragons" data-source="post: 6151776" data-attributes="member: 92511"><p>[MENTION=53286]Lwaxy[/MENTION]</p><p></p><p>For space concerns, I'm going to just give you the Wizard Class list details for now and then list the Rogue and General possibilities you might be interested in [which I am happy to detail if you are interested in any of them in particular. Note that I am most questioning about the Sorcerer and Stargazer themes and how they will/could work out in play...not saying you need to take those. Just saying as this is all a playtest for World of Orea RPG, I'm not 100% set in stone on those...which may make them eaiser in play or not. I can't really say.</p><p></p><p></p><p>Rogue Themes: Acrobat, Con-artist, Scout, Spy, Thrown Weapon Expert, Trickster [which just offers additional Illusionist cantrips and eventually [3 ranks] low tier illusionist spells...might be useful if you eventually want some extra spells, but doesn't really give you anything you don't already have as an illusionist class; from the Warrior list: Archer <strong>[which does you no good being unable to use a bow]</strong>, Brawler, Dual-wielder, or Skirmisher.</p><p></p><p>General Themes: Arcane Dabbler <strong>[which really doesn't give you anything except Mage list cantrips until 3 ranks, 8th level I think, when you could start to use 1st tier General Mage list spells and, eventually, 2nd tier spells. Other than that, you have the Arcane lore and read magic, etc... already from your class],</strong> Assassin, Beastmaster, Berserker, Bounty Hunter, Disciple of "X" [minor access to clerical spells], Monk [still a work in progress], Professional [choose a "trade" background and get minor bonus to relevant rolls], Warden [minor access to druid spells], Warlord. </p><p></p><p>Illusionist Spell list: You are free to choose any 5 +Intelligence bonus cantrips and any 3 +Int. bonus tier 1 for your beginning grimoire.</p><p></p><p></p><p>I will/can provide spell descriptions for your chosen spells. They are mostly the same as you would expect from D&D, but may have varying ranges or other details than you are used to.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6151776, member: 92511"] [MENTION=53286]Lwaxy[/MENTION] For space concerns, I'm going to just give you the Wizard Class list details for now and then list the Rogue and General possibilities you might be interested in [which I am happy to detail if you are interested in any of them in particular. Note that I am most questioning about the Sorcerer and Stargazer themes and how they will/could work out in play...not saying you need to take those. Just saying as this is all a playtest for World of Orea RPG, I'm not 100% set in stone on those...which may make them eaiser in play or not. I can't really say. Rogue Themes: Acrobat, Con-artist, Scout, Spy, Thrown Weapon Expert, Trickster [which just offers additional Illusionist cantrips and eventually [3 ranks] low tier illusionist spells...might be useful if you eventually want some extra spells, but doesn't really give you anything you don't already have as an illusionist class; from the Warrior list: Archer [B][which does you no good being unable to use a bow][/B], Brawler, Dual-wielder, or Skirmisher. General Themes: Arcane Dabbler [B][which really doesn't give you anything except Mage list cantrips until 3 ranks, 8th level I think, when you could start to use 1st tier General Mage list spells and, eventually, 2nd tier spells. Other than that, you have the Arcane lore and read magic, etc... already from your class],[/B] Assassin, Beastmaster, Berserker, Bounty Hunter, Disciple of "X" [minor access to clerical spells], Monk [still a work in progress], Professional [choose a "trade" background and get minor bonus to relevant rolls], Warden [minor access to druid spells], Warlord. Illusionist Spell list: You are free to choose any 5 +Intelligence bonus cantrips and any 3 +Int. bonus tier 1 for your beginning grimoire. I will/can provide spell descriptions for your chosen spells. They are mostly the same as you would expect from D&D, but may have varying ranges or other details than you are used to. [/QUOTE]
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