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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="Binder Fred" data-source="post: 6161377" data-attributes="member: 63746"><p>I'd prefer to get the maximum out of the two weeks left until vacation, so I'd say we keep roleplaying solo until Leif is done with his character (with Hygarr sleeping in the background until he's ready to 'awaken' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If John leaves the hideout before then, he can always catch up (sent by Big John to make sure he doesn't get into 'trouble'?). And then you can NPC Johnnie as needed if you want.</p><p></p><p>Re multiclassing, no reflection on Leif's character but I got to say that going the 1e/2e way is badly, badly unbalancing. It was very badly balanced when we were playing it face to face (multiclass characters being just one level "behind" by the time we reached 6th or 7th level, as I recall), and it becomes even more so in a pbp game where advancement is so slow. The likelyhood of the multiclass PC ever facing the (frankly very mild) disadvantages of multiclassing is low to non-existant here (the longuest pbp games I've ever done lasted 3 years of daily postings and got us up (barely) to level 4. In all other games I've played, rising 1 level was the all time maximum), so it's basically double the power at level 1 for no cost at all. Fixing this (in a very elegant matter, I might add), was the greatest rule advancement of 3E. If you want to do it this way, I'd therefore strongly suggest cutting the basic powers of each class in half in terms of either presence/absence (allowing players to choose half the powers in the combined pile (possible balance issue here, of course) or from an either/or list?) or effectiveness, especially those main class 'feature' powers.</p><p></p><p>Actually, and thinking about it, the presence of Themes in WoO, allowing you to do a Fighter-themed rogue or a Rogue-themed fighter even at first level, sort of makes 1e/2e multiclassing redundant, IMHO. In any event, if we go with the rules as written I'll make johnny a Rogue/Fighter as well please (as I said: all the rule/crunch advantages, none of the inconvenients, so why would you *not* do this?). </p><p></p><p>Is triple-classing allowed? (not that I'd want to go that far for my PC, but that <em>was</em> the old power-gamer's dream build back then...)</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6161377, member: 63746"] I'd prefer to get the maximum out of the two weeks left until vacation, so I'd say we keep roleplaying solo until Leif is done with his character (with Hygarr sleeping in the background until he's ready to 'awaken' :) If John leaves the hideout before then, he can always catch up (sent by Big John to make sure he doesn't get into 'trouble'?). And then you can NPC Johnnie as needed if you want. Re multiclassing, no reflection on Leif's character but I got to say that going the 1e/2e way is badly, badly unbalancing. It was very badly balanced when we were playing it face to face (multiclass characters being just one level "behind" by the time we reached 6th or 7th level, as I recall), and it becomes even more so in a pbp game where advancement is so slow. The likelyhood of the multiclass PC ever facing the (frankly very mild) disadvantages of multiclassing is low to non-existant here (the longuest pbp games I've ever done lasted 3 years of daily postings and got us up (barely) to level 4. In all other games I've played, rising 1 level was the all time maximum), so it's basically double the power at level 1 for no cost at all. Fixing this (in a very elegant matter, I might add), was the greatest rule advancement of 3E. If you want to do it this way, I'd therefore strongly suggest cutting the basic powers of each class in half in terms of either presence/absence (allowing players to choose half the powers in the combined pile (possible balance issue here, of course) or from an either/or list?) or effectiveness, especially those main class 'feature' powers. Actually, and thinking about it, the presence of Themes in WoO, allowing you to do a Fighter-themed rogue or a Rogue-themed fighter even at first level, sort of makes 1e/2e multiclassing redundant, IMHO. In any event, if we go with the rules as written I'll make johnny a Rogue/Fighter as well please (as I said: all the rule/crunch advantages, none of the inconvenients, so why would you *not* do this?). Is triple-classing allowed? (not that I'd want to go that far for my PC, but that [I]was[/I] the old power-gamer's dream build back then...) [/QUOTE]
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