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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="steeldragons" data-source="post: 6161404" data-attributes="member: 92511"><p>Oh yes. Of course. We'll keep going until you leave.</p><p></p><p></p><p></p><p>No...and you're right, I did say I would prefer to keep things single classed for this initial test...but would rather have the additional character than say "you must be single classed."</p><p></p><p>As for the "unblanced" multi-class of 1/2e...I'd really like to understand that. Please explain. Because I've heard it for years and years...and simply never saw it in play.</p><p></p><p>You mean because you have 1 class and he has 2? Because he has split HP? A rogue with a decent Con score could have as many HP as Leif's character. A fighter with a mediocre, even non-existent, Con bonus would have comparable. Because he gets the features of both? But then, he levels up half as fast, if not slower, which will effect the aquisition of additional Theme ranks and Skill Points (and/or Spells and other abiltiies if it was a different/caster character)...while your single classed PC sails on up with all kinds of perks. </p><p></p><p> </p><p></p><p>I don't know about that. Never really noticed it was that close. And the further you got along, the further behind the multiclass fell...at least in all of my experience.</p><p></p><p></p><p></p><p>I consider leveling up half-as-fast, which you do...because you have to split your XP in half...not to be a "frankly very mild" disadvantage. By my accounting, a 2/2 multiclass will be equivalent to a 4th level single. When adventuring with a 6th level party? 3/3 is significantly less powered. </p><p></p><p>Or is that part of the "unbalanced" you are referring to?</p><p></p><p>Their HP don't accrue any better than a single classed character, as their HP are divided by 2 when each class levels.<em> Not,</em> you turn 2nd level in Fighter, roll a d12 and a d10 and divine by 2. Depending on rolls, their HP advancement could be significantly slower than a single classed character...but, as they say, "thems the breaks" of having a MC character. If that's what your vision of the character you want is...then I don't necessarily want the system saying "NO!" about that....the system says no to a whole buncha other things on its own. lol.</p><p></p><p>I had also toyed with the idea of making all multi-classes take the lesser options of their two classes...across the board. Instead of some character elements "take the better" and some "take the lesser"...which I was just noting [again] when I posted the MC rules for Leif. And it, again, rubbed me the wrong way. But it depends on the day and I'm not sure there's an objective 'better" in this case.</p><p></p><p></p><p></p><p>Ahhhh. Ok. Here's where we're hittin' a bump...no doubt, as a lack of simultaneous understanding of the word "balance."</p><p></p><p> I see 3e multiclassing as a travesty and ruination of the game. lol. So, naturally, I would not be incorporating it into a system of my own design. Especially if I'm going for a 1 or 2e feel moreso than a 3e.</p><p></p><p>Kits [which themes, effectively are, after a fashion]? Skills/bonus-system? "Feats" [lite] which are basically incorporated through the themes? The introduction of the equivalent of "Prestige Classes" at higher levels? These are elements of 3e I am willing to incorporate...3e's multiclassing just does not mesh with my understanding (or enjoyment) of D&D...and thus, as a 3PP, WoO. If I saw an Orea game being played with a "Barbarian 4/Fighter 3/Warlock 2/Archbishop-of-toenails 16" I would absolutely hate myself.</p><p></p><p></p><p></p><p>This...merits some thought...I have been careful/trying to "balance" the classes, to my understanding of "balance" which is "balance/things to do in play", amongst themselves...To my thinking...I am more concerned with what is "Fair" than what is "Balanced"...again, as I understand the term. I am very interested in hearing how you define it.</p><p></p><p>This desire for "fairness" has amounted to creating them with...what?...roughly 5-7 class features per class. Psychics have the least...at...only 3 right now (should prolly do something about that! But their powers are so different and their ability requirements so extreme...it's probably best left alone.). Thieves, as the skill-meisters, getting the most...and most other classes getting 5 or 6.</p><p></p><p>But maybe there should be something in the multi-class "rules" that says, take the Class Features of both of your classes and pick any 6 to being play. The rest would have to be "bought" as you level up with Skill Points or Theme selection...</p><p></p><p>Hmmm...something to think about. THANKS! This is a definitely possibility.</p><p></p><p></p><p></p><p>Well...yes and no. In the case of non-magical classes...characters can be made very similar, though hardly the same. Wanna be a Thief with a fightery theme...you're going to level up hella faster than an actual Fighter/Thief multiclass.</p><p></p><p>But, in the case of, say, a Fighter/Cleric or a Thief/Mage...they/their abilities are <em>very</em> different from a Fighter-with a Devotee theme or a Thief-Arcane Dabbler theme. <em>Significantly </em>less powerful. Those [Themes] are there for character color...some minor abilities..a couple of additional skills a character for that class wouldn't normally have...But definitely NOT the same as a full Fighter/Cleric or Thief/Mage. </p><p></p><p>Now, granted, I see the redundancies...and to be honest, multiclassing had not been part of the project for a long time...I mean, I was always assuming it would be in the game...but hadn't actually tried to put it to paper until a few months ago.</p><p></p><p></p><p></p><p>Because it is not your vision of this character? Just to name one reason. You have everything you want this character capable of in the existing construct? To name another. If you do not, by all means, I can not allow it for one and disallow it for another.</p><p></p><p>I can not stop you...well, ok, I'm the DM and game creator...I suppose I <em>could </em>stop you. lol...But I mean, I am not inclined to decline this request at so early in the game. If you want to work it up the fighter stuff into John...feel free. I do not think, however, it will prove to be such the great advantage that you are perceiving it to be.</p><p></p><p></p><p></p><p>In the WoO RPG, triple-classing, explicitly, is <em>not</em> allowed...Multi-classing (as stipulated under #1 which I did not post) is the combining of<em> two</em> classes. One, if not both, of those <em>must be</em>: Cleric, Fighter, Thief or Mage.</p><p></p><p>The classes that <em>can be</em> multiclassed also include Illusionist and Ranger (and would include further classes in later sets/levels).</p><p></p><p>Druids, Paladins, Bards, Psychics and Barbarians (which in Orea are the Gorunduun tribes, are specific cultures offering specific skills and features, as well as the "Barbarian" class) are not eligible for multiclassing. </p><p></p><p>I am, consciously, seeking to avoid what "power-gamers" would find appealing. Given the choice between a mechanic or rule that will encourage power-gaming vs. a suggestion or ruling that will increase character "feel/color" or encourage "imagination/wonder" about the World of Orea, the powergamer <em>should</em> be SOL...at least, that's what I aim for. Those who wish will<em> always </em>find ways to exploit existing fluff and crunch or loopholes in rules...I can't stop that. I know this. But it is not, in my opinion, an element of the game to be encouraged and thus, not to be knowingly included in WoO [as much as possible]. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6161404, member: 92511"] Oh yes. Of course. We'll keep going until you leave. No...and you're right, I did say I would prefer to keep things single classed for this initial test...but would rather have the additional character than say "you must be single classed." As for the "unblanced" multi-class of 1/2e...I'd really like to understand that. Please explain. Because I've heard it for years and years...and simply never saw it in play. You mean because you have 1 class and he has 2? Because he has split HP? A rogue with a decent Con score could have as many HP as Leif's character. A fighter with a mediocre, even non-existent, Con bonus would have comparable. Because he gets the features of both? But then, he levels up half as fast, if not slower, which will effect the aquisition of additional Theme ranks and Skill Points (and/or Spells and other abiltiies if it was a different/caster character)...while your single classed PC sails on up with all kinds of perks. I don't know about that. Never really noticed it was that close. And the further you got along, the further behind the multiclass fell...at least in all of my experience. I consider leveling up half-as-fast, which you do...because you have to split your XP in half...not to be a "frankly very mild" disadvantage. By my accounting, a 2/2 multiclass will be equivalent to a 4th level single. When adventuring with a 6th level party? 3/3 is significantly less powered. Or is that part of the "unbalanced" you are referring to? Their HP don't accrue any better than a single classed character, as their HP are divided by 2 when each class levels.[I] Not,[/I] you turn 2nd level in Fighter, roll a d12 and a d10 and divine by 2. Depending on rolls, their HP advancement could be significantly slower than a single classed character...but, as they say, "thems the breaks" of having a MC character. If that's what your vision of the character you want is...then I don't necessarily want the system saying "NO!" about that....the system says no to a whole buncha other things on its own. lol. I had also toyed with the idea of making all multi-classes take the lesser options of their two classes...across the board. Instead of some character elements "take the better" and some "take the lesser"...which I was just noting [again] when I posted the MC rules for Leif. And it, again, rubbed me the wrong way. But it depends on the day and I'm not sure there's an objective 'better" in this case. Ahhhh. Ok. Here's where we're hittin' a bump...no doubt, as a lack of simultaneous understanding of the word "balance." I see 3e multiclassing as a travesty and ruination of the game. lol. So, naturally, I would not be incorporating it into a system of my own design. Especially if I'm going for a 1 or 2e feel moreso than a 3e. Kits [which themes, effectively are, after a fashion]? Skills/bonus-system? "Feats" [lite] which are basically incorporated through the themes? The introduction of the equivalent of "Prestige Classes" at higher levels? These are elements of 3e I am willing to incorporate...3e's multiclassing just does not mesh with my understanding (or enjoyment) of D&D...and thus, as a 3PP, WoO. If I saw an Orea game being played with a "Barbarian 4/Fighter 3/Warlock 2/Archbishop-of-toenails 16" I would absolutely hate myself. This...merits some thought...I have been careful/trying to "balance" the classes, to my understanding of "balance" which is "balance/things to do in play", amongst themselves...To my thinking...I am more concerned with what is "Fair" than what is "Balanced"...again, as I understand the term. I am very interested in hearing how you define it. This desire for "fairness" has amounted to creating them with...what?...roughly 5-7 class features per class. Psychics have the least...at...only 3 right now (should prolly do something about that! But their powers are so different and their ability requirements so extreme...it's probably best left alone.). Thieves, as the skill-meisters, getting the most...and most other classes getting 5 or 6. But maybe there should be something in the multi-class "rules" that says, take the Class Features of both of your classes and pick any 6 to being play. The rest would have to be "bought" as you level up with Skill Points or Theme selection... Hmmm...something to think about. THANKS! This is a definitely possibility. Well...yes and no. In the case of non-magical classes...characters can be made very similar, though hardly the same. Wanna be a Thief with a fightery theme...you're going to level up hella faster than an actual Fighter/Thief multiclass. But, in the case of, say, a Fighter/Cleric or a Thief/Mage...they/their abilities are [I]very[/I] different from a Fighter-with a Devotee theme or a Thief-Arcane Dabbler theme. [I]Significantly [/I]less powerful. Those [Themes] are there for character color...some minor abilities..a couple of additional skills a character for that class wouldn't normally have...But definitely NOT the same as a full Fighter/Cleric or Thief/Mage. Now, granted, I see the redundancies...and to be honest, multiclassing had not been part of the project for a long time...I mean, I was always assuming it would be in the game...but hadn't actually tried to put it to paper until a few months ago. Because it is not your vision of this character? Just to name one reason. You have everything you want this character capable of in the existing construct? To name another. If you do not, by all means, I can not allow it for one and disallow it for another. I can not stop you...well, ok, I'm the DM and game creator...I suppose I [I]could [/I]stop you. lol...But I mean, I am not inclined to decline this request at so early in the game. If you want to work it up the fighter stuff into John...feel free. I do not think, however, it will prove to be such the great advantage that you are perceiving it to be. In the WoO RPG, triple-classing, explicitly, is [I]not[/I] allowed...Multi-classing (as stipulated under #1 which I did not post) is the combining of[I] two[/I] classes. One, if not both, of those [I]must be[/I]: Cleric, Fighter, Thief or Mage. The classes that [I]can be[/I] multiclassed also include Illusionist and Ranger (and would include further classes in later sets/levels). Druids, Paladins, Bards, Psychics and Barbarians (which in Orea are the Gorunduun tribes, are specific cultures offering specific skills and features, as well as the "Barbarian" class) are not eligible for multiclassing. I am, consciously, seeking to avoid what "power-gamers" would find appealing. Given the choice between a mechanic or rule that will encourage power-gaming vs. a suggestion or ruling that will increase character "feel/color" or encourage "imagination/wonder" about the World of Orea, the powergamer [I]should[/I] be SOL...at least, that's what I aim for. Those who wish will[I] always [/I]find ways to exploit existing fluff and crunch or loopholes in rules...I can't stop that. I know this. But it is not, in my opinion, an element of the game to be encouraged and thus, not to be knowingly included in WoO [as much as possible]. :) [/QUOTE]
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