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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="Binder Fred" data-source="post: 6163043" data-attributes="member: 63746"><p>Alright, consider me officially relieved. (I would have felt <em>really </em>bad if a discussion I initiated had driven away a good player from the game (or even a bad one) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />.)</p><p></p><p></p><p>Perfect! So John will be a "Thief/Fighter" concentrating on quickness, stealth and specifically away from locksmithing/lockpicking and finicky trap removal (might throw in a "Beat/chop the trap/lock into submission" scene when Hygarr is absent though <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />). Are you planning to implement the Feature-swapping thing you were considering, SD, or should I just go with the rules as writen on page 6 of the thread?</p><p></p><p>[sblock=Rules Discussion]Considering the 'specialization' feel Hygarr and John seem to be going for, and if you do (eventually) go with the 'merge instead of add' philosophy for multiclassing, maybe implementing a half-powered merge option on (some) features would be cool (whether as THE multiclassing option or as 'one of' the avaible options)?</p><p></p><p>It could go something like: "You can take *both* Skill Mastery AND Athletics, but they now apply only to half (5 Total?) of the skills they previously covered. Choose which and which benefit applies (only one can apply to any one skill? Or allow both to apply but count it as two applications in the case you only have 5 "uses"?) when you take this option."[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6163043, member: 63746"] Alright, consider me officially relieved. (I would have felt [I]really [/I]bad if a discussion I initiated had driven away a good player from the game (or even a bad one) :(.) Perfect! So John will be a "Thief/Fighter" concentrating on quickness, stealth and specifically away from locksmithing/lockpicking and finicky trap removal (might throw in a "Beat/chop the trap/lock into submission" scene when Hygarr is absent though :devil:). Are you planning to implement the Feature-swapping thing you were considering, SD, or should I just go with the rules as writen on page 6 of the thread? [sblock=Rules Discussion]Considering the 'specialization' feel Hygarr and John seem to be going for, and if you do (eventually) go with the 'merge instead of add' philosophy for multiclassing, maybe implementing a half-powered merge option on (some) features would be cool (whether as THE multiclassing option or as 'one of' the avaible options)? It could go something like: "You can take *both* Skill Mastery AND Athletics, but they now apply only to half (5 Total?) of the skills they previously covered. Choose which and which benefit applies (only one can apply to any one skill? Or allow both to apply but count it as two applications in the case you only have 5 "uses"?) when you take this option."[/sblock] [/QUOTE]
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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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