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RECRUITING - Weapons of the Gods: Bei Clan Tournament
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<blockquote data-quote="Bront" data-source="post: 2579067" data-attributes="member: 19696"><p>Robust helps you recover wounds and makes you easier to heal by doctors.</p><p></p><p>Fast gives you a bonus to initiative and athletics rolls where raw speed counts.</p><p></p><p>FYI, Dice mechanics:</p><p></p><p>Rolling X d 10</p><p></p><p>You are pairing dice to get your number. The number of dice is the tens digit, the die is the ones digit</p><p></p><p>So, rolling 5d10, you get 9,7,5,5,3, you rolled a 25 (2 fives).</p><p></p><p>If you have more than one pair, you may put a number of dice in your River. If you want, you can take dice out of your river (Not till after you put them in, so you can't trade dice in the river). You start with a River of 2.</p><p></p><p>Example: You roll 4d10 on your athletics roll to flip over an object to get to an opponent, and roll 4,4, 7,7. You can put the 2 4s in the river, and use the 27 roll. Then, you make your attack roll at 6D10, rolling 9,2,4,6,7,7. You can pull our your 4s from the river and get a 34, or just keep the 27, but you may not use the 2 4s in the river and then put the 2 7s back into it.</p><p></p><p>Modifiers - You use the best modifier of each type, so in rolling initiative, you get 2 +5 bonuses and 1 +10 bonus from your styles, you use only the +10. If you have a +10 due to your weapon, that is an additional +10 to +20 (since it comes for a different source). Keeps dicerolling streamlined, especialy when you could be using 3-4 techniques simultaniously.</p></blockquote><p></p>
[QUOTE="Bront, post: 2579067, member: 19696"] Robust helps you recover wounds and makes you easier to heal by doctors. Fast gives you a bonus to initiative and athletics rolls where raw speed counts. FYI, Dice mechanics: Rolling X d 10 You are pairing dice to get your number. The number of dice is the tens digit, the die is the ones digit So, rolling 5d10, you get 9,7,5,5,3, you rolled a 25 (2 fives). If you have more than one pair, you may put a number of dice in your River. If you want, you can take dice out of your river (Not till after you put them in, so you can't trade dice in the river). You start with a River of 2. Example: You roll 4d10 on your athletics roll to flip over an object to get to an opponent, and roll 4,4, 7,7. You can put the 2 4s in the river, and use the 27 roll. Then, you make your attack roll at 6D10, rolling 9,2,4,6,7,7. You can pull our your 4s from the river and get a 34, or just keep the 27, but you may not use the 2 4s in the river and then put the 2 7s back into it. Modifiers - You use the best modifier of each type, so in rolling initiative, you get 2 +5 bonuses and 1 +10 bonus from your styles, you use only the +10. If you have a +10 due to your weapon, that is an additional +10 to +20 (since it comes for a different source). Keeps dicerolling streamlined, especialy when you could be using 3-4 techniques simultaniously. [/QUOTE]
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