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Recruiting: Wizard (STILL) Needed for Age of Worms
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2831328" data-attributes="member: 11760"><p><strong>Angrim Barleybeard</strong></p><p></p><p>Angrim Barleybeard is a dwarf wizard and scholar currently touring the "decadent" non-dwarven lands, seemingly to confirm all of his worst suspicions about the soft and morally infirm other races crowding the world.</p><p></p><p>The wizard looks older than he is, and is a round-shouldered gray-haired and gray-beared dwarf given to wearing wide-brimmed hats and a cloak made from the pelt of a dire badger. To tame his hair and beard, he keeps both braided, with silver beads embossed with a black raven on each. He walks using his warhammer as a walking stick and loves to complain about how the weather (whatever the current weather may be) is making his joints hurt.</p><p></p><p>Angrim believes the non-dwarven races are too flighty, too immature to survive without dwarves and has a hard time keeping this to himself when he's had a few drinks, which he unfortunately likes to do. Otherwise, his patronizing attitude mostly seems merely paternal. (Despite all this, he can be surprisingly tender to those he views as needing his help.)</p><p></p><p>His sign is three interlocking triangles, which he bears on his signet ring, his warhammer and his spellbook.</p><p></p><p>He is followed everywhere by his pet raven, Infall. (He has not yet had the funds necessary to complete the ritual to bind Infall to him as his familiar.) </p><p>----</p><p>Angrim Barleybeard</p><p>Lawful Good male dwarf evoker 1</p><p></p><p>Strength: 10</p><p>Dexterity: 12 (+1)</p><p>Constitution: 16 (+3)</p><p>Intelligence: 15 (+2)</p><p>Wisdom: 10</p><p>Charisma: 10</p><p></p><p>Hit Points: 7</p><p>Armor Class: 11 (10 flat-footed, 10 touch)</p><p></p><p>Base Attack: +0</p><p>Warhammer: +0 melee (1d8, x3)</p><p>Dagger: +0 melee (1d4, 19-20/x2)</p><p></p><p>Evoker spells prepared: 0 (3+1): detect magic, detect poison, prestidigitation, ray of frost ; 1 (1+1+1): mage armor, magic missile x 2</p><p></p><p>Saving Throws: Fortitude +3, Reflex +1, Will +2</p><p></p><p>Feats: Alertness (when familiar is within arm's reach), Martial Weapon Proficiency (Warhammer), Scribe Scroll</p><p>Skills: Concentration 7 (4+3), Craft (Weaponsmithing) 6 (4+2), Knowledge (Arcana) 6 (4+2), Spellcraft 6 (4+2)</p><p></p><p>Languages: Dwarven, Common, Draconic, Terran</p><p></p><p></p><p></p><p></p><p>Equipment: backpack, bedroll, chalk (5 pieces), explorer's outfit, flint and steel, rations (trail, 5 days), sack (empty), signet ring, silver holy symbol of Thautam, spellbook, spell component pouch, tindertwigs (5), torches (5)</p><p></p><p>Weapons and armor: dagger, warhammer</p><p></p><p>Wealth: 18 gold pieces</p><p></p><p>Spellbook: 0 - <em>acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance</em> ; 1 - <em>floating disk, mage armor, magic missile, mount, unseen servant</em></p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2831328, member: 11760"] [b]Angrim Barleybeard[/b] Angrim Barleybeard is a dwarf wizard and scholar currently touring the "decadent" non-dwarven lands, seemingly to confirm all of his worst suspicions about the soft and morally infirm other races crowding the world. The wizard looks older than he is, and is a round-shouldered gray-haired and gray-beared dwarf given to wearing wide-brimmed hats and a cloak made from the pelt of a dire badger. To tame his hair and beard, he keeps both braided, with silver beads embossed with a black raven on each. He walks using his warhammer as a walking stick and loves to complain about how the weather (whatever the current weather may be) is making his joints hurt. Angrim believes the non-dwarven races are too flighty, too immature to survive without dwarves and has a hard time keeping this to himself when he's had a few drinks, which he unfortunately likes to do. Otherwise, his patronizing attitude mostly seems merely paternal. (Despite all this, he can be surprisingly tender to those he views as needing his help.) His sign is three interlocking triangles, which he bears on his signet ring, his warhammer and his spellbook. He is followed everywhere by his pet raven, Infall. (He has not yet had the funds necessary to complete the ritual to bind Infall to him as his familiar.) ---- Angrim Barleybeard Lawful Good male dwarf evoker 1 Strength: 10 Dexterity: 12 (+1) Constitution: 16 (+3) Intelligence: 15 (+2) Wisdom: 10 Charisma: 10 Hit Points: 7 Armor Class: 11 (10 flat-footed, 10 touch) Base Attack: +0 Warhammer: +0 melee (1d8, x3) Dagger: +0 melee (1d4, 19-20/x2) Evoker spells prepared: 0 (3+1): detect magic, detect poison, prestidigitation, ray of frost ; 1 (1+1+1): mage armor, magic missile x 2 Saving Throws: Fortitude +3, Reflex +1, Will +2 Feats: Alertness (when familiar is within arm's reach), Martial Weapon Proficiency (Warhammer), Scribe Scroll Skills: Concentration 7 (4+3), Craft (Weaponsmithing) 6 (4+2), Knowledge (Arcana) 6 (4+2), Spellcraft 6 (4+2) Languages: Dwarven, Common, Draconic, Terran Equipment: backpack, bedroll, chalk (5 pieces), explorer's outfit, flint and steel, rations (trail, 5 days), sack (empty), signet ring, silver holy symbol of Thautam, spellbook, spell component pouch, tindertwigs (5), torches (5) Weapons and armor: dagger, warhammer Wealth: 18 gold pieces Spellbook: 0 - [i]acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance[/i] ; 1 - [i]floating disk, mage armor, magic missile, mount, unseen servant[/i] [/QUOTE]
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