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Recruiting: Wizard (STILL) Needed for Age of Worms
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<blockquote data-quote="Tinner" data-source="post: 2847141" data-attributes="member: 19667"><p>I posted a cleric before the crash, and then lost track of this thread.</p><p>Here's a wizard I'd like to play, he's a bitter half-elf generalist/counterspell specialist.</p><p></p><p><strong>Horace the Halfbreed</strong> (CR 1, HD 1d4+1) </p><p>Half-Elf Wiz1</p><p>CG Medium Humanoid (Elf) </p><p>Init +1 Spd 30 </p><p>Senses Low-light Vision (Ex), Listen +1, Spot +1 </p><p></p><p>--------------------------------------------------------------------------------</p><p>AC 11 (FF 10, Touch 11) hp 5</p><p>Saves: Fort +1, Ref +3, Will +2</p><p>Immunity: Sleep Effects (Ex); +2 Saves vs. Spells and Spell-like Effects </p><p>--------------------------------------------------------------------------------</p><p>Atk +0 base melee, +1 base ranged; Grapple +0; </p><p> +0 Melee (Dagger 1d4/crit 19-20/x2) </p><p> +1 Ranged (Crossbow, light 1d8/crit 19-20/x2) </p><p>SQ: </p><p>Wizard Features: Scribe Scroll, Summon Familiar, Spells, Spellbooks; </p><p>Race Features: Elven Blood </p><p>Misc Notes: Horace is a young man of medium build. His black hair is thick and wiry, a trait he gained from his human father. His eyes are a clear watery turquoise, a trait he inherited from his elven mother. His mannerisms are quick and jerky. He seems always agitated and on edge. His face wears a constant sad frown.</p><p>--------------------------------------------------------------------------------</p><p>Abilities: STR 10, DEX 13, CON 12, INT 16, WIS 10, CHA 13</p><p>Feats: Improved Counterspell, Scribe Scroll.</p><p>Skills: Concentration +5, Decipher Script +7, Diplomacy +5, Gather Information +5, Knowledge (Arcana) +7, Listen +1, Search +4, Spot +1. </p><p>--------------------------------------------------------------------------------</p><p>Wizard Spells Known (3/2): 0- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue ; 1-Charm Person, Identify, Mage Armor, Magic Missile, Sleep, True Strike.</p><p>--------------------------------------------------------------------------------</p><p>Wizard Spells Prepared (3/2): 0- Detect Magic, Prestidigitation, Read Magic ; 1-Charm Person, Sleep.</p><p>--------------------------------------------------------------------------------</p><p>Weapons: Bolts, crossbow (50); Crossbow, light; Dagger. Goods: Backpack; Coin: gp; Spell component pouch. </p><p></p><p><strong>Fuggit</strong>, Male Animal, Weasel : CR 1/4; Tiny Animal ; HD 1d8 ( Animal) ; hp 2; Init + 2; Spd 20, Climb 20; AC 15; Atk -2 base melee, + 4 base ranged; +4 ( 1d3-4, Bite ); SA: Attach (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex), ; AL N; SV Fort + 2, Ref + 4, Will + 3; STR 3, DEX 15, CON 10, INT 6, WIS 12, CHA 10.</p><p>Skills: Balance +10, Climb +10, Concentration +5, Diplomacy +5, Gather Information +5, Hide +11, Move Silently +8, Search +4, Spot +3. </p><p>Feats: Weapon Finesse.</p><p></p><p><strong>Appearance</strong>: Horace is a young man of medium build. His black hair is thick and wiry, a trait he gained from his human father. His eyes are a clear watery turquoise, a trait he inherited from his elven mother. His mannerisms are quick and jerky. He seems always agitated and on edge. His face wears a constant sad frown.</p><p></p><p><strong>Background</strong>: The sad by product of rape, Horace never knew his human father. His elven mother did her best to raise him, but a half-human child is a poor fit in an elven community. The one skill Horace excelled at was his magical studies. Even this trait was not enough to spare him from the constant cries of "half-breed." Once he was old enough, Horace set out on his own seeking a place where he would fit in. Sadly, his reception in human lands was much the same as his experience with the elves. Bitter and resentful, Horace has settled on the life of a wandering adventurer.</p></blockquote><p></p>
[QUOTE="Tinner, post: 2847141, member: 19667"] I posted a cleric before the crash, and then lost track of this thread. Here's a wizard I'd like to play, he's a bitter half-elf generalist/counterspell specialist. [B]Horace the Halfbreed[/B] (CR 1, HD 1d4+1) Half-Elf Wiz1 CG Medium Humanoid (Elf) Init +1 Spd 30 Senses Low-light Vision (Ex), Listen +1, Spot +1 -------------------------------------------------------------------------------- AC 11 (FF 10, Touch 11) hp 5 Saves: Fort +1, Ref +3, Will +2 Immunity: Sleep Effects (Ex); +2 Saves vs. Spells and Spell-like Effects -------------------------------------------------------------------------------- Atk +0 base melee, +1 base ranged; Grapple +0; +0 Melee (Dagger 1d4/crit 19-20/x2) +1 Ranged (Crossbow, light 1d8/crit 19-20/x2) SQ: Wizard Features: Scribe Scroll, Summon Familiar, Spells, Spellbooks; Race Features: Elven Blood Misc Notes: Horace is a young man of medium build. His black hair is thick and wiry, a trait he gained from his human father. His eyes are a clear watery turquoise, a trait he inherited from his elven mother. His mannerisms are quick and jerky. He seems always agitated and on edge. His face wears a constant sad frown. -------------------------------------------------------------------------------- Abilities: STR 10, DEX 13, CON 12, INT 16, WIS 10, CHA 13 Feats: Improved Counterspell, Scribe Scroll. Skills: Concentration +5, Decipher Script +7, Diplomacy +5, Gather Information +5, Knowledge (Arcana) +7, Listen +1, Search +4, Spot +1. -------------------------------------------------------------------------------- Wizard Spells Known (3/2): 0- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue ; 1-Charm Person, Identify, Mage Armor, Magic Missile, Sleep, True Strike. -------------------------------------------------------------------------------- Wizard Spells Prepared (3/2): 0- Detect Magic, Prestidigitation, Read Magic ; 1-Charm Person, Sleep. -------------------------------------------------------------------------------- Weapons: Bolts, crossbow (50); Crossbow, light; Dagger. Goods: Backpack; Coin: gp; Spell component pouch. [B]Fuggit[/B], Male Animal, Weasel : CR 1/4; Tiny Animal ; HD 1d8 ( Animal) ; hp 2; Init + 2; Spd 20, Climb 20; AC 15; Atk -2 base melee, + 4 base ranged; +4 ( 1d3-4, Bite ); SA: Attach (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex), ; AL N; SV Fort + 2, Ref + 4, Will + 3; STR 3, DEX 15, CON 10, INT 6, WIS 12, CHA 10. Skills: Balance +10, Climb +10, Concentration +5, Diplomacy +5, Gather Information +5, Hide +11, Move Silently +8, Search +4, Spot +3. Feats: Weapon Finesse. [B]Appearance[/B]: Horace is a young man of medium build. His black hair is thick and wiry, a trait he gained from his human father. His eyes are a clear watery turquoise, a trait he inherited from his elven mother. His mannerisms are quick and jerky. He seems always agitated and on edge. His face wears a constant sad frown. [B]Background[/B]: The sad by product of rape, Horace never knew his human father. His elven mother did her best to raise him, but a half-human child is a poor fit in an elven community. The one skill Horace excelled at was his magical studies. Even this trait was not enough to spare him from the constant cries of "half-breed." Once he was old enough, Horace set out on his own seeking a place where he would fit in. Sadly, his reception in human lands was much the same as his experience with the elves. Bitter and resentful, Horace has settled on the life of a wandering adventurer. [/QUOTE]
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