Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[Recruitment] ECL 9 (Demunched)FR Underdogs Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drs" data-source="post: 365326" data-attributes="member: 647"><p>This is the character except for equipment, though that would include general stealth magic items and a couple +1 weapons etc.</p><p>Murphus T. Duhaz</p><p>Rogue 7 / Barbarian 2</p><p></p><p><strong>Murphus T. Duhaz, male human Bbn2/Rog7:</strong> CR 9; ECL 9; Medium-size Humanoid (human); HD 7d6+2d12+9; hp 51; Init +3; Spd 40 ft; AC 13 (+3 Dex); Melee longsword +9/+4 (1d8+3/crit 19-20); Ranged light crossbow +10/+5 (1d8/crit 19-20); SA rage, sneak attack; SQ evasion, fast movement, uncanny dodge; AL CG; SV Fort +6, Ref +8, Will +5; Str 14, Dex 16, Con 12, Int 15, Wis 10, Cha 13.</p><p><em>Skills and Feats:</em> Balance 11, Bluff 11, Climb 6, Disable Device 6, Escape Artist 9, Forgery 6, Hide 13, Intimidate 3, Jump 7, Listen 12, Move Silently 13, Open Lock 9, Pick Pocket 9, Read Lips 6, Spot 12, Tumble 13, Wilderness Lore 7; Point Blank Shot, Far Shot, Run, Iron Will, Alertness.</p><p><em>SA–Rage (Ex):</em> 1/day, Murphus can fly into a screaming blood frenzy for 6 rounds. Murphus gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Murphus is winded.</p><p><em>SA–Sneak Attack (Ex):</em> Murphus deals +4d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.</p><p><em>SQ–Uncanny Dodge:</em> Dex bonus to AC, can't be flanked.</p><p><em>Equipment:</em> Longsword, Light Crossbow.</p><p></p><p></p><p><em>Miscellaneous data:</em></p><p>Height 6'1", weight 180 lb, short brown hair, brown-green eyes. Murphus’ patron deity is the Lord of Shadows. Murphus can speak the following languages; Chessentan, Chondathan, Common, Damaran, Mulhorandi, Orc.</p><p></p><p><em>Background:</em></p><p>Murphus T. Duhaz is the third of four brothers, he was given birth to during the Year of Shadows 1358, Hammer, the fifth, in the coastal city of Airspur, Chessenta. The Duhaz linage was a well respected one; the contributions that the many generations made to the Airspurian military were countless. Grigen Duhaz, Murphus’ father was a third rank naval commander and was often out at sea carrying the burden of protecting the Airspurian waters. Senvie Duhaz, Murphus’ mother was an adviser to a member of the military council, the governing body of Airspur. Murphus’ three brothers were all part of the ground force that protected the Airspur province borders. Murphus was himself part of the 22nd surveying patrol, a small detachment of twelve men, often used for reconnaissance, scouting, infiltration and on the odd occasion assassination. </p><p>It was his second year being in the 22nd, he was now second in command of the detachment. Then on a harsh summer’s day Murphus was sent out by the commander to do a solo recon mission, there had been reported movement of an orc tribe to the south. All went to plan; there had been movement by orcs, though it wasn’t military, just a large group of nomads. Murphus filled out his findings report and thought nothing of it. After some five days a legal representative of the military council sought the appearance of Murphus in a trial for that same day. The tribe of civilian orcs that he had reported earlier on had been taken out by fireball artillery, and now the blame had been put on Murphus.</p><p>The puppet master had everything in place; Murphus’ report had been replaced with another telling of hostile activities. The truth seeker in court had been bribed or so it seemed for he misled the jury to the results of his discern lies spell. And Murphus’ commander had been manipulated into testifying against Murphus. Therefore the date of Murphus’ execution was set for four days after the trial. His family could and would do nothing, they assumed that Murphus lied and his sanity had left him. </p><p>On the day before the trial a large earth tremor shook the city of Airspur, several buildings fell, and by a stroke of chance the rear wall of Murphus’ cell had cracked, giving him just enough room to squeeze through. He then did what he could do best, go unnoticed. Traveling from his military residence to his family’s residence he collected enough gear to live comfortably for a year in some back water town to the west.</p><p>He lived in the small hamlet of Surlud for half a winter, working as a hunter and tracker. He enjoyed the lack of officials and formalities, though had once again needed to move once word had spread of his whereabouts. This time he made sure he wouldn’t be found; traveling by horse back over the Akanapeaks, by ship to Hlondeth and then by caravan far to the west.</p><p></p><p><em>Personality:</em></p><p>Through his upbringing and military life, Murphus has been taught not to complain and do what he is told, as well as to think morally and with compassion. Though due to his experience of being falsely sentenced, he often has a lack of respect for the law. And because of the lack of loyalty his family showed, Murphus is cautious to those that offer it freely. However when he is sure he can trust someone, he will hold that trust with an iron fist.</p><p></p><p><em>Description:</em></p><p>Murphus is tall man of medium build and pale complexion. His face is a mark of experience, with a large scar down the right side of his lower jaw. He wears a small black brimless cap over the top of his short brown hair.</p><p></p><p>Critique and corrections welcome.</p></blockquote><p></p>
[QUOTE="drs, post: 365326, member: 647"] This is the character except for equipment, though that would include general stealth magic items and a couple +1 weapons etc. Murphus T. Duhaz Rogue 7 / Barbarian 2 [b]Murphus T. Duhaz, male human Bbn2/Rog7:[/b] CR 9; ECL 9; Medium-size Humanoid (human); HD 7d6+2d12+9; hp 51; Init +3; Spd 40 ft; AC 13 (+3 Dex); Melee longsword +9/+4 (1d8+3/crit 19-20); Ranged light crossbow +10/+5 (1d8/crit 19-20); SA rage, sneak attack; SQ evasion, fast movement, uncanny dodge; AL CG; SV Fort +6, Ref +8, Will +5; Str 14, Dex 16, Con 12, Int 15, Wis 10, Cha 13. [i]Skills and Feats:[/i] Balance 11, Bluff 11, Climb 6, Disable Device 6, Escape Artist 9, Forgery 6, Hide 13, Intimidate 3, Jump 7, Listen 12, Move Silently 13, Open Lock 9, Pick Pocket 9, Read Lips 6, Spot 12, Tumble 13, Wilderness Lore 7; Point Blank Shot, Far Shot, Run, Iron Will, Alertness. [i]SA–Rage (Ex):[/i] 1/day, Murphus can fly into a screaming blood frenzy for 6 rounds. Murphus gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Murphus is winded. [i]SA–Sneak Attack (Ex):[/i] Murphus deals +4d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked. [i]SQ–Uncanny Dodge:[/i] Dex bonus to AC, can't be flanked. [i]Equipment:[/i] Longsword, Light Crossbow. [i]Miscellaneous data:[/i] Height 6'1", weight 180 lb, short brown hair, brown-green eyes. Murphus’ patron deity is the Lord of Shadows. Murphus can speak the following languages; Chessentan, Chondathan, Common, Damaran, Mulhorandi, Orc. [i]Background:[/i] Murphus T. Duhaz is the third of four brothers, he was given birth to during the Year of Shadows 1358, Hammer, the fifth, in the coastal city of Airspur, Chessenta. The Duhaz linage was a well respected one; the contributions that the many generations made to the Airspurian military were countless. Grigen Duhaz, Murphus’ father was a third rank naval commander and was often out at sea carrying the burden of protecting the Airspurian waters. Senvie Duhaz, Murphus’ mother was an adviser to a member of the military council, the governing body of Airspur. Murphus’ three brothers were all part of the ground force that protected the Airspur province borders. Murphus was himself part of the 22nd surveying patrol, a small detachment of twelve men, often used for reconnaissance, scouting, infiltration and on the odd occasion assassination. It was his second year being in the 22nd, he was now second in command of the detachment. Then on a harsh summer’s day Murphus was sent out by the commander to do a solo recon mission, there had been reported movement of an orc tribe to the south. All went to plan; there had been movement by orcs, though it wasn’t military, just a large group of nomads. Murphus filled out his findings report and thought nothing of it. After some five days a legal representative of the military council sought the appearance of Murphus in a trial for that same day. The tribe of civilian orcs that he had reported earlier on had been taken out by fireball artillery, and now the blame had been put on Murphus. The puppet master had everything in place; Murphus’ report had been replaced with another telling of hostile activities. The truth seeker in court had been bribed or so it seemed for he misled the jury to the results of his discern lies spell. And Murphus’ commander had been manipulated into testifying against Murphus. Therefore the date of Murphus’ execution was set for four days after the trial. His family could and would do nothing, they assumed that Murphus lied and his sanity had left him. On the day before the trial a large earth tremor shook the city of Airspur, several buildings fell, and by a stroke of chance the rear wall of Murphus’ cell had cracked, giving him just enough room to squeeze through. He then did what he could do best, go unnoticed. Traveling from his military residence to his family’s residence he collected enough gear to live comfortably for a year in some back water town to the west. He lived in the small hamlet of Surlud for half a winter, working as a hunter and tracker. He enjoyed the lack of officials and formalities, though had once again needed to move once word had spread of his whereabouts. This time he made sure he wouldn’t be found; traveling by horse back over the Akanapeaks, by ship to Hlondeth and then by caravan far to the west. [i]Personality:[/i] Through his upbringing and military life, Murphus has been taught not to complain and do what he is told, as well as to think morally and with compassion. Though due to his experience of being falsely sentenced, he often has a lack of respect for the law. And because of the lack of loyalty his family showed, Murphus is cautious to those that offer it freely. However when he is sure he can trust someone, he will hold that trust with an iron fist. [i]Description:[/i] Murphus is tall man of medium build and pale complexion. His face is a mark of experience, with a large scar down the right side of his lower jaw. He wears a small black brimless cap over the top of his short brown hair. Critique and corrections welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Recruitment] ECL 9 (Demunched)FR Underdogs Campaign
Top