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[Recruitment] ECL 9 (Demunched)FR Underdogs Campaign
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<blockquote data-quote="reapersaurus" data-source="post: 371989" data-attributes="member: 1194"><p>Fenrir: I just read up on your character background - THAT is one depressing backstory! makes me sad....</p><p>Ouch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>BTW: what are you all making your stat-blocks with?</p><p>I always have a real hard time with them....</p><p>(If it's CharGen, that software I can't understand how to install, please help...? TIA.</p><p></p><p></p><p><strong>Ubaar Sauropat,</strong> male half-orc Bbn1, Clr5, Mighty Contender of Uthgar3</p><p>HP 73 (1d12+5d8+3d10+9)</p><p>Init +0 ; Spd 40 ft</p><p>AC 14 (+4 Chain Shirt)</p><p>Atks +12/+7 melee, +6/+1 ranged</p><p>AL CG</p><p>SV Fort +9, Ref +2, Will +5.</p><p></p><p>Str 22, Dex 10, Con 12, Int 10, Wis 15, Cha 8.</p><p></p><p>Skills: Concentration +8, Intimidate +3 (if CHA-based), Knowledge: Religion +9, Ride +4, Wilderness Lore +7. </p><p></p><p>Feats: Power Attack, Improved Unarmed Strike, Improved Grapple, Craft Wondrous Item.</p><p></p><p>'Normal' Equipment:</p><p>Chain Shirt Armor (100 gp)</p><p>MW Greatsword (made from Hizaagkuur metal) (1,850 gp)</p><p>Greatclub (symbol of Thunderbeast carved in)</p><p>MW Mighty Composite Longbow +4 (900 gp)</p><p>30 MW arrows</p><p>30 normal arrows</p><p>3 Flasks Alchemist's Fire</p><p>5 applications of Suregrip (100 gp)</p><p>5 doses Mule Pollen</p><p>Handdrum</p><p>Standard Adventurer's Gear (detailed if desired)</p><p></p><p>Magical Equipment</p><p>Wand of Cure Light Wounds 750</p><p>Heward's Handy Haversack (crafted) 1,000</p><p>Headband of Ferocity (crafted) 1,000</p><p>Boots of Speed (crafted) 2,075</p><p>Pearl of Power 1st level (crafted) 500</p><p>Necklace of Prayer Beads (karma) (crafted) 2,500</p><p>Gauntlets of Rage (crafted : 3rd level DotF spell, 3 times per day when struck together, made with Izra's help (see backstory) only for half-orc Contenders of Uthgar) 6,300</p><p>Periapt of Wisdom +2 (crafted) 2,000</p><p>Ioun Stone (vibrant purple) (crafted only for half-orcs) 4,200</p><p>3 Scrolls of CLW & Obscuring Mist & Magic Weapon 150</p><p></p><p></p><p>SA: Rage (Ex)–1/day, Ubaar Sauropat can fly into a screaming blood frenzy for 6 rounds. Ubaar Sauropat gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Ubaar Sauropat is winded. Turn Undead (Su)– 2/day, Ubaar Sauropat can attempt to turn undead creatures. He can turn undead with no more than (1d20+7)/3 HD. Each attempt, he turns 2d6+5 total HD. Undead with 3 or fewer HD are destroyed instead.</p><p></p><p>SQ: Half-Orc Traits (Ex)–60 foot darkvision, orc blood.</p><p></p><p>Cleric Spells Prepared (5/4+1/4+1/3+1):</p><p>0 - Stomp, Create Water, Detect Magic, Virtue, Resistance</p><p>1 - Thunderstomp (domain), Divine Favor x2, Endure Elements, Smite</p><p>2 - Barkskin (domain), Bull's Strength x 2, Endurance, Aid</p><p>3 - Tail of the Beast (domain), Spiritual Vestment, Greater Magic Weapon, Dispel Magic</p><p>_________________________________________________</p><p><strong>Occupation </strong></p><p>Ubaar is a Champion of half-orcs, and a force for Good.</p><p></p><p><strong>Personality and Long-Term Goals</strong></p><p>Ubaar respects Strength.</p><p>Not just physical Strength, but Inner Strength.</p><p>Of will, of conviction, of passion, of dedication, of intellect, etc.</p><p>He has experienced first-hand the way that the world pre-judges half-orcs. Most people let their prejudices blind them. While he understands people's trepidation in dealing with half-orcs, he is bound and deremined to show the world that half-orcs can be Great, just like those Champions they respect.</p><p>He will do this by performing great things. Great feats of Strength that dwarf what normal men can do, and Great feats of Good that finally show all that an orc-kin can do more than destroy.</p><p>Further, Ubaar doesn't want to just integrate himself into society, trying not to make waves, by just fitting in with 'civilization' (he doesn't think that 'civilization' is all that civil - just a veneer of political BS and niceties that masks the same base cruelty and primitiveness that is in the Wild).</p><p>He wants to MAKE 'civil' society make way for him, and re-create their attitudes re: half-orcs.... force them to realize their narrow-minded and prejudiced ways.</p><p></p><p>He speaks primitive Common, not because he's not intelligent, but because he hasn't been around civilized speakers to get all the grammar good. </p><p>His words are usually careful and slow but it is more to keep people at ease than because he is unintelligent. His actions are the opposite, however and he normally prefers to act quickly than to ponder. Overall he can be considered to be a powerful ally or foe and a loyal companion.</p><p></p><p><strong>General Appearance and Distinguishing Features and Habits</strong></p><p>Height 6'6"; Weight 280.</p><p>Hair: Coarse black, with a single, white lock.</p><p>Eyes: Crystal clear blue.</p><p>Notable Features: There is a tattoo of a large slime-green brontosaurus body on his chest. He has some visible scars on his leathery skin .</p><p>Ubaar is an imposing presence due to his size, but strangely something about him makes people more at ease with him than most half-orcs.</p><p>His hair erupts from his head like an explosion of dreadlocks, all of which are jet-black save one forelock forever painted white by the gods. The hair itself feels more like coarse wool or yarn to the touch than human hair.</p><p></p><p><strong>Tastes and Preferences </strong></p><p>Ubaar is a simple soul, loyal in his friendships, and furious in his displeasure. He likes the simple things in life; food, drink, drumming, revelry, women, and besting others in combat. He likes fighting, and doesn't consider it an adverserial thing - tribesman wrestle and fight each other to test each other's prowess and stay fit, to better survive the Wild.</p><p>He likes to drum, and dance. He has enganged in religious discussions with men of many different faiths in his travels.</p><p></p><p><strong>Residence: </strong></p><p>Ubaar hasn't had a domicile since growing up with his mom, dad, and tribe.</p><p></p><p><strong>Background History Summary (full story in sig link)- </strong></p><p>Ubaar is the son of a brawling, laborer orc named Herk and a rugged, survivor human named Leta. He grew up in The North, near Morgur's Mound, with both human and orc influences. He liked the animals of the wild area his tribe lived around, including the legendary dinosaurs in the region, especially the fabled Thunderbeast.</p><p></p><p>When Ubaar was but a wee orc, he was trying to walk around the grounds by his home. A sizeable rock was an obstacle in his way. Ubaar (all of 2 years old) braced himself, and with great child-like effort, summoned the strength to move the stone which was almost as large as he was. His mother, upon seeing this, related something to him that to this day echoes in Ubaar’s mind as one of his first memories:</p><p></p><p>"Oh, my little Ubaar, one day you will grow up to be the strongest in the land! Izra may have been right when he told me that story about you...(Ubaar later learned that Izra was a crazy old orc that lived deep in the Hills). I guess it's not as crazy as it sounded back then, when he told me you'd become a great champion!"</p><p></p><p>He believes he can bring respect to his people and honor his mother by performing heroic deeds and feats of strength in the more "civilized" lands.</p><p></p><p>He knows from his father’s imposing strength that there are more physically endowed creatures around, but not that many that can interact with society in a useful way. His true strength comes from his mother and from his dedication to Uthgar. He knows the Thunderbeast's power will follow him into the political areas of Faerun.</p><p></p><p>He has learned much in his life from fighting and living. His exploits with his companions in the Non-Iconic Adventure to the Dungeon of the Fire Opal are sung whenever he pays a bard to do so. His goal is to make enough of a name for himself that he can be an example to other humanoids and others that even half-orcs can become heroes. His savage strength can work wonders and create legends.</p><p></p><p>He has learned from his experiences that magic can enhance one's own inner Strength.</p><p>To this end, he learned the ways to craft items which would allow him to do even Greater Things. The item closest to him, though, are his Gauntlets of Rage. These were created with the help of Izra, the reclusive (some say crazy) old orc that foresaw Ubaar's greatness before he was born.</p><p>_____________________________________________</p><p>Any questions/clarifications/explanations gladly entertained.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 371989, member: 1194"] Fenrir: I just read up on your character background - THAT is one depressing backstory! makes me sad.... Ouch. :( BTW: what are you all making your stat-blocks with? I always have a real hard time with them.... (If it's CharGen, that software I can't understand how to install, please help...? TIA. [b]Ubaar Sauropat,[/b] male half-orc Bbn1, Clr5, Mighty Contender of Uthgar3 HP 73 (1d12+5d8+3d10+9) Init +0 ; Spd 40 ft AC 14 (+4 Chain Shirt) Atks +12/+7 melee, +6/+1 ranged AL CG SV Fort +9, Ref +2, Will +5. Str 22, Dex 10, Con 12, Int 10, Wis 15, Cha 8. Skills: Concentration +8, Intimidate +3 (if CHA-based), Knowledge: Religion +9, Ride +4, Wilderness Lore +7. Feats: Power Attack, Improved Unarmed Strike, Improved Grapple, Craft Wondrous Item. 'Normal' Equipment: Chain Shirt Armor (100 gp) MW Greatsword (made from Hizaagkuur metal) (1,850 gp) Greatclub (symbol of Thunderbeast carved in) MW Mighty Composite Longbow +4 (900 gp) 30 MW arrows 30 normal arrows 3 Flasks Alchemist's Fire 5 applications of Suregrip (100 gp) 5 doses Mule Pollen Handdrum Standard Adventurer's Gear (detailed if desired) Magical Equipment Wand of Cure Light Wounds 750 Heward's Handy Haversack (crafted) 1,000 Headband of Ferocity (crafted) 1,000 Boots of Speed (crafted) 2,075 Pearl of Power 1st level (crafted) 500 Necklace of Prayer Beads (karma) (crafted) 2,500 Gauntlets of Rage (crafted : 3rd level DotF spell, 3 times per day when struck together, made with Izra's help (see backstory) only for half-orc Contenders of Uthgar) 6,300 Periapt of Wisdom +2 (crafted) 2,000 Ioun Stone (vibrant purple) (crafted only for half-orcs) 4,200 3 Scrolls of CLW & Obscuring Mist & Magic Weapon 150 SA: Rage (Ex)–1/day, Ubaar Sauropat can fly into a screaming blood frenzy for 6 rounds. Ubaar Sauropat gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Ubaar Sauropat is winded. Turn Undead (Su)– 2/day, Ubaar Sauropat can attempt to turn undead creatures. He can turn undead with no more than (1d20+7)/3 HD. Each attempt, he turns 2d6+5 total HD. Undead with 3 or fewer HD are destroyed instead. SQ: Half-Orc Traits (Ex)–60 foot darkvision, orc blood. Cleric Spells Prepared (5/4+1/4+1/3+1): 0 - Stomp, Create Water, Detect Magic, Virtue, Resistance 1 - Thunderstomp (domain), Divine Favor x2, Endure Elements, Smite 2 - Barkskin (domain), Bull's Strength x 2, Endurance, Aid 3 - Tail of the Beast (domain), Spiritual Vestment, Greater Magic Weapon, Dispel Magic _________________________________________________ [b]Occupation [/b] Ubaar is a Champion of half-orcs, and a force for Good. [b]Personality and Long-Term Goals[/b] Ubaar respects Strength. Not just physical Strength, but Inner Strength. Of will, of conviction, of passion, of dedication, of intellect, etc. He has experienced first-hand the way that the world pre-judges half-orcs. Most people let their prejudices blind them. While he understands people's trepidation in dealing with half-orcs, he is bound and deremined to show the world that half-orcs can be Great, just like those Champions they respect. He will do this by performing great things. Great feats of Strength that dwarf what normal men can do, and Great feats of Good that finally show all that an orc-kin can do more than destroy. Further, Ubaar doesn't want to just integrate himself into society, trying not to make waves, by just fitting in with 'civilization' (he doesn't think that 'civilization' is all that civil - just a veneer of political BS and niceties that masks the same base cruelty and primitiveness that is in the Wild). He wants to MAKE 'civil' society make way for him, and re-create their attitudes re: half-orcs.... force them to realize their narrow-minded and prejudiced ways. He speaks primitive Common, not because he's not intelligent, but because he hasn't been around civilized speakers to get all the grammar good. His words are usually careful and slow but it is more to keep people at ease than because he is unintelligent. His actions are the opposite, however and he normally prefers to act quickly than to ponder. Overall he can be considered to be a powerful ally or foe and a loyal companion. [b]General Appearance and Distinguishing Features and Habits[/b] Height 6'6"; Weight 280. Hair: Coarse black, with a single, white lock. Eyes: Crystal clear blue. Notable Features: There is a tattoo of a large slime-green brontosaurus body on his chest. He has some visible scars on his leathery skin . Ubaar is an imposing presence due to his size, but strangely something about him makes people more at ease with him than most half-orcs. His hair erupts from his head like an explosion of dreadlocks, all of which are jet-black save one forelock forever painted white by the gods. The hair itself feels more like coarse wool or yarn to the touch than human hair. [b]Tastes and Preferences [/b] Ubaar is a simple soul, loyal in his friendships, and furious in his displeasure. He likes the simple things in life; food, drink, drumming, revelry, women, and besting others in combat. He likes fighting, and doesn't consider it an adverserial thing - tribesman wrestle and fight each other to test each other's prowess and stay fit, to better survive the Wild. He likes to drum, and dance. He has enganged in religious discussions with men of many different faiths in his travels. [b]Residence: [/b] Ubaar hasn't had a domicile since growing up with his mom, dad, and tribe. [b]Background History Summary (full story in sig link)- [/b] Ubaar is the son of a brawling, laborer orc named Herk and a rugged, survivor human named Leta. He grew up in The North, near Morgur's Mound, with both human and orc influences. He liked the animals of the wild area his tribe lived around, including the legendary dinosaurs in the region, especially the fabled Thunderbeast. When Ubaar was but a wee orc, he was trying to walk around the grounds by his home. A sizeable rock was an obstacle in his way. Ubaar (all of 2 years old) braced himself, and with great child-like effort, summoned the strength to move the stone which was almost as large as he was. His mother, upon seeing this, related something to him that to this day echoes in Ubaar’s mind as one of his first memories: "Oh, my little Ubaar, one day you will grow up to be the strongest in the land! Izra may have been right when he told me that story about you...(Ubaar later learned that Izra was a crazy old orc that lived deep in the Hills). I guess it's not as crazy as it sounded back then, when he told me you'd become a great champion!" He believes he can bring respect to his people and honor his mother by performing heroic deeds and feats of strength in the more "civilized" lands. He knows from his father’s imposing strength that there are more physically endowed creatures around, but not that many that can interact with society in a useful way. His true strength comes from his mother and from his dedication to Uthgar. He knows the Thunderbeast's power will follow him into the political areas of Faerun. He has learned much in his life from fighting and living. His exploits with his companions in the Non-Iconic Adventure to the Dungeon of the Fire Opal are sung whenever he pays a bard to do so. His goal is to make enough of a name for himself that he can be an example to other humanoids and others that even half-orcs can become heroes. His savage strength can work wonders and create legends. He has learned from his experiences that magic can enhance one's own inner Strength. To this end, he learned the ways to craft items which would allow him to do even Greater Things. The item closest to him, though, are his Gauntlets of Rage. These were created with the help of Izra, the reclusive (some say crazy) old orc that foresaw Ubaar's greatness before he was born. _____________________________________________ Any questions/clarifications/explanations gladly entertained. [/QUOTE]
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