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Recruitment- PLANESCAPE: Intrigue. Reopened
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<blockquote data-quote="Aelleon" data-source="post: 9074470" data-attributes="member: 7042381"><p>Moving over here from roll20 and I messaged you the backstory.</p><p></p><p>[ATTACH]290800[/ATTACH]</p><p></p><p><strong>Name:</strong> Valthor "The Crow"</p><p><strong>Race:</strong> Human</p><p><strong>Class:</strong> Monk</p><p><strong>Background:</strong> Criminal</p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Level:</strong> 5</p><p></p><p><strong>Ability Scores:</strong></p><ul> <li data-xf-list-type="ul">Strength: 12 (+1)</li> <li data-xf-list-type="ul">Dexterity: 16 (+3)</li> <li data-xf-list-type="ul">Constitution: 8 (-1)</li> <li data-xf-list-type="ul">Intelligence: 10 (+0)</li> <li data-xf-list-type="ul">Wisdom: 16 (+3)</li> <li data-xf-list-type="ul">Charisma: 14 (+2)</li> </ul><p><strong>Proficiencies:</strong></p><ul> <li data-xf-list-type="ul">Saving Throws: Strength, Dexterity</li> <li data-xf-list-type="ul">Skills: Stealth, Acrobatics, Sleight of Hand, Insight</li> <li data-xf-list-type="ul">Tools: Thieves' Tools</li> <li data-xf-list-type="ul">Languages: Common, Infernal</li> </ul><p><strong>Hit Points:</strong> 40 (5d8 + 10)</p><p><strong>Armor Class:</strong> 16 (Wisdom and Dexterity bonus)</p><p><strong>Speed:</strong> 40 feet</p><p></p><p><strong>Attacks:</strong></p><p>Unarmed Strike: +6 to hit, 1d6 + 3 bludgeoning damage</p><p>Quarterstaff: +6 to hit, 1d6 + 3 bludgeoning damage (versatile, 1d8 + 3)</p><p></p><p><strong>Special Abilities:</strong></p><ul> <li data-xf-list-type="ul"><strong>Ki Points:</strong> 5</li> <li data-xf-list-type="ul"><strong>Flurry of Blows:</strong> Spend 1 Ki Point for two unarmed strikes as a bonus action.</li> <li data-xf-list-type="ul"><strong>Patient Defense:</strong> Spend 1 Ki Point to take the Dodge action as a bonus action.</li> <li data-xf-list-type="ul"><strong>Step of the Wind:</strong> Spend 1 Ki Point to take the Disengage or Dash action as a bonus action, and jump distance is doubled for the turn.</li> <li data-xf-list-type="ul"><strong>Stunning Strike:</strong> Spend 1 Ki Point to attempt to stun the target (DC 14 Constitution saving throw).</li> <li data-xf-list-type="ul"><strong>Evasion:</strong> Take no damage on a successful Dexterity saving throw that would normally halve the damage.</li> <li data-xf-list-type="ul"><strong>Stillness of Mind:</strong> Spend an action to end one effect causing fear or charm on self.</li> </ul><p><strong>Equipment:</strong></p><p></p><ul> <li data-xf-list-type="ul">Quarterstaff</li> <li data-xf-list-type="ul">Darts (10)</li> <li data-xf-list-type="ul">Explorer's Pack (includes backpack, bedroll, mess kit, tinderbox, torches (10), rations (10 days), waterskin, and 50 feet of hempen rope)</li> <li data-xf-list-type="ul">Set of fine clothes</li> <li data-xf-list-type="ul">Thieves' Tools</li> <li data-xf-list-type="ul">A small knife</li> <li data-xf-list-type="ul">50 gold pieces / jink</li> </ul><p><strong>Physical Description:</strong></p><p>Valthor "The Crow" stands at an imposing 6 feet tall, his lean and muscular frame a testament to his dedication to martial discipline. His skin is weathered and bears the faint marks of old scars, hinting at a life of violence and intrigue. His piercing eyes, the color of ash, radiate an air of cold calculation, leaving others uneasy in his presence.</p><p></p><p>His jet-black hair, often tied in a topknot, contrasts sharply with his pale complexion. He keeps a closely-trimmed goatee, emphasizing his sharp jawline and high cheekbones. Valthor's countenance is a mask of inscrutability, rarely revealing his true emotions or intentions.</p><p></p><p>Clad in dark, form-fitting clothing that allows for swift and stealthy movements, Valthor seems to melt into the shadows as he moves. His attire is practical, adorned with hidden pockets and compartments for his tools of the trade, which include throwing darts and a quarterstaff that is occasionally adorned on his back diagonally.</p><p></p><p>A black iron pendant hangs around his neck, the engraved crow on it serving as a grim reminder of his dark heritage and the weight of his past transgressions. Despite his intimidating aura, there is a certain elegance to Valthor's movements.</p></blockquote><p></p>
[QUOTE="Aelleon, post: 9074470, member: 7042381"] Moving over here from roll20 and I messaged you the backstory. [ATTACH alt="DreamShaper_v7_A_black_iron_pendant_hangs_around_his_neck_an_e_1.jpg"]290800[/ATTACH] [B]Name:[/B] Valthor "The Crow" [B]Race:[/B] Human [B]Class:[/B] Monk [B]Background:[/B] Criminal [B]Alignment:[/B] Lawful Evil [B]Level:[/B] 5 [B]Ability Scores:[/B] [LIST] [*]Strength: 12 (+1) [*]Dexterity: 16 (+3) [*]Constitution: 8 (-1) [*]Intelligence: 10 (+0) [*]Wisdom: 16 (+3) [*]Charisma: 14 (+2) [/LIST] [B]Proficiencies:[/B] [LIST] [*]Saving Throws: Strength, Dexterity [*]Skills: Stealth, Acrobatics, Sleight of Hand, Insight [*]Tools: Thieves' Tools [*]Languages: Common, Infernal [/LIST] [B]Hit Points:[/B] 40 (5d8 + 10) [B]Armor Class:[/B] 16 (Wisdom and Dexterity bonus) [B]Speed:[/B] 40 feet [B]Attacks:[/B] Unarmed Strike: +6 to hit, 1d6 + 3 bludgeoning damage Quarterstaff: +6 to hit, 1d6 + 3 bludgeoning damage (versatile, 1d8 + 3) [B]Special Abilities:[/B] [LIST] [*][B]Ki Points:[/B] 5 [*][B]Flurry of Blows:[/B] Spend 1 Ki Point for two unarmed strikes as a bonus action. [*][B]Patient Defense:[/B] Spend 1 Ki Point to take the Dodge action as a bonus action. [*][B]Step of the Wind:[/B] Spend 1 Ki Point to take the Disengage or Dash action as a bonus action, and jump distance is doubled for the turn. [*][B]Stunning Strike:[/B] Spend 1 Ki Point to attempt to stun the target (DC 14 Constitution saving throw). [*][B]Evasion:[/B] Take no damage on a successful Dexterity saving throw that would normally halve the damage. [*][B]Stillness of Mind:[/B] Spend an action to end one effect causing fear or charm on self. [/LIST] [B]Equipment:[/B] [LIST] [*]Quarterstaff [*]Darts (10) [*]Explorer's Pack (includes backpack, bedroll, mess kit, tinderbox, torches (10), rations (10 days), waterskin, and 50 feet of hempen rope) [*]Set of fine clothes [*]Thieves' Tools [*]A small knife [*]50 gold pieces / jink [/LIST] [B]Physical Description:[/B] Valthor "The Crow" stands at an imposing 6 feet tall, his lean and muscular frame a testament to his dedication to martial discipline. His skin is weathered and bears the faint marks of old scars, hinting at a life of violence and intrigue. His piercing eyes, the color of ash, radiate an air of cold calculation, leaving others uneasy in his presence. His jet-black hair, often tied in a topknot, contrasts sharply with his pale complexion. He keeps a closely-trimmed goatee, emphasizing his sharp jawline and high cheekbones. Valthor's countenance is a mask of inscrutability, rarely revealing his true emotions or intentions. Clad in dark, form-fitting clothing that allows for swift and stealthy movements, Valthor seems to melt into the shadows as he moves. His attire is practical, adorned with hidden pockets and compartments for his tools of the trade, which include throwing darts and a quarterstaff that is occasionally adorned on his back diagonally. A black iron pendant hangs around his neck, the engraved crow on it serving as a grim reminder of his dark heritage and the weight of his past transgressions. Despite his intimidating aura, there is a certain elegance to Valthor's movements. [/QUOTE]
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