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Recruitment- PLANESCAPE: Intrigue. Reopened
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9077927" data-attributes="member: 15882"><p>Orris Hariri</p><p><strong>Class: </strong>Paladin (treachery)</p><p>[ATTACH=full]291050[/ATTACH]</p><p>[SPOILER="Orris Hariri - Mini-sheet "]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><strong>Name:</strong> Orris Hariri<br /> <strong>Race: Air Genasai<br /> HP: 44/44<br /> <span style="font-size: 9px">AC: 15 (17 shield)</span></strong></span></td><td><span style="font-size: 9px"><strong>Pass Perc: </strong>10<br /> <strong>Pass Inv: </strong>10<br /> <strong>Pass Ins: </strong>13<br /> <strong><span style="font-size: 9px">Initiative: </span></strong><span style="font-size: 9px">+2 </span></span></td><td><table style='width: 100%'><tr><td>[SPOILER="languages"]<br /> <span style="font-size: 9px"> Auran<br /> Common<br /> </span>[/SPOILER]</td></tr></table><span style="font-size: 9px"><strong><span style="font-size: 9px">Speed: 35</span><br /> Size: </strong>Medium</span></td></tr><tr><td><span style="font-size: 9px"><strong>Lay on hands:</strong> 25/25</span></td><td><span style="font-size: 9px">Rapier: 1d8+2</span></td><td><strong><span style="font-size: 9px"><strong> Spell Save DC:</strong> 15</span></strong></td></tr><tr><td><strong>[SPOILER="Stats(saves)"][/SPOILER]</strong>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>10 +0<br /> <strong>DEX:</strong> 14 +2<br /> <strong>CON: </strong>14 +2<br /> <strong>INT: </strong>10 +0<br /> <strong>WIS: </strong>10 +1 (+4)<br /> <strong>CHA:</strong>18 +4 (+7)</span>[/SPOILER]</td><td><span style="font-size: 9px"><strong> [SPOILER="Skills"][/spoiler]</strong>[SPOILER="Skills"]<br /> <strong>Deception: 10*<br /> Intimidate </strong>+7<br /> <strong>Insight </strong>+3<br /> <strong>History: +3<br /> Persuasion:</strong> 7<br /> *expertise [/SPOILER]</span></td><td><span style="font-size: 9px"> [spoiler=Spells][/spoiler]</span>[spoiler=spells]<br /> <span style="font-size: 9px">Slots<br /> 1st: [] [] [] [] <br /> 2nd: [] []</span><br /> <strong><u><span style="font-size: 10px">Prepared spells</span></u></strong><br /> <span style="font-size: 9px"><strong>Cantrip:</strong> Shocking Grasp<br /> <strong> 1st </strong> Heroism; Shield of Faith; compelled duel; Charm Person*; Exped retreat*<br /> <strong>2nd</strong> Locate Object, Invisibility*,Aid; Mirror Image*</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p></p><p></p><p>[SPOILER="Description"]Orris is handsome or, more accurately, beautiful. He stands just under six feet tall, his hair is a hazy mist that flows with an unseen breeze and sometimes crackles with a charge. He is well mannered, cultured and dresses in tailored clothes and enjoys the finer things in life. He has an easy manner about him and much in life makes him smile. Such mannerisms make him fine company but the unwary or unwitting could easily miss any slight against him - and slights come as easily to him as his smiles. The unwary or unwitting may find themselves at the end of his sword, not even aware what act caused such displeasure but, nonetheless, his smile being the last thing in this life that they see.</p><p>[/SPOILER]</p><p>[SPOILER="Paladin Abilities"]</p><p>Divine Sense, </p><p> Lay on Hands</p><p> Fighting Style</p><p> Spellcasting</p><p> Divine Smite</p><p> Divine Health</p><p> Sacred Oath</p><p> Extra Attack</p><h3>Channel Divinity</h3> <ul> <li data-xf-list-type="ul"><strong><em>Conjure Duplicate.</em></strong>As an action, you create a visual illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space of your choice that you can see within 30 feet of you. The illusion looks exactly like you; it is silent; it is your size, is insubstantial, and doesn’t occupy its space; and it is unaffected by attacks and damage. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but the illusion must remain within 120 feet of you.<ul> <li data-xf-list-type="ul">For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how uncanny the illusion is.</li> </ul></li> <li data-xf-list-type="ul"><strong><em>Poison Strike.</em></strong> You can use your Channel Divinity to make a weapon deadlier. As a bonus action, you touch one weapon or piece of ammunition and conjure a special poison on it. The poison lasts for 1 minute. The next time you hit a target with an attack using that weapon or ammunition, the target takes poison damage immediately after the attack. The poison damage equals 2d10 + your paladin level, or 20 + your paladin level if you had advantage on the attack roll.</li> </ul><p>[/SPOILER]</p><p>[SPOILER="Racial Air Genasi"]</p><ul> <li data-xf-list-type="ul"><strong>Ability Score Increase.</strong> When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.</li> </ul> <ul> <li data-xf-list-type="ul"><strong>Creature Type.</strong> You are a Humanoid.</li> <li data-xf-list-type="ul"><strong>Size.</strong> You are Medium or Small. You choose the size when you select this race.</li> <li data-xf-list-type="ul"><strong>Speed.</strong> Your walking speed is 35 feet.</li> <li data-xf-list-type="ul"><strong>Darkvision.</strong> You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</li> <li data-xf-list-type="ul"><strong>Unending Breath.</strong> You can hold your breath indefinitely while you’re not incapacitated.</li> <li data-xf-list-type="ul"><strong>Lightning Resistance.</strong> You have resistance to lightning damage.</li> <li data-xf-list-type="ul"><strong>Mingle with the Wind.</strong> You know the <a href="http://dnd5e.wikidot.com/spell:shocking-grasp" target="_blank">Shocking Grasp</a> cantrip. Starting at 3rd level, you can cast the <a href="http://dnd5e.wikidot.com/spell:feather-fall" target="_blank">Feather Fall</a> spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the <a href="http://dnd5e.wikidot.com/spell:levitate" target="_blank">Levitate</a> spell with this trait, without requiring a material component. Once you cast Feather Fall or Levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.<ul> <li data-xf-list-type="ul">Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</li> </ul></li> <li data-xf-list-type="ul"><strong>Languages.</strong> Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em>Player’s Handbook</em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</li> </ul><p></p><p>[/SPOILER]</p><p>[SPOILER="Stuff"]</p><p>Fine Clothes</p><p>Signet Ring</p><p>25gp +<a href="http://roll.coyotecode.net/lookup.php?rollid=281297" target="_blank">starting gold: 1</a>50</p><p>Priests Pack</p><p>Rapier</p><p>Shield</p><p>Chain Shirt</p><p>[/SPOILER]</p><p>[SPOILER="Backstory"]</p><p>In the elemental plane of air, upon a massive island continent floating in the infinite sky, Orris was the son of a minor noble, always embroiled in intricate politics. When a major player among the nobility moved to seize the throne, Orris' family backed the wrong side. When the coup failed, Orris' father was beheaded and Orris was forced to flee. Since then, he has managed to find a powerful merchant benefactor for whom he performs important 'errands'.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9077927, member: 15882"] Orris Hariri [B]Class: [/B]Paladin (treachery) [ATTACH type="full" width="381px" alt="paladin-class.jpg"]291050[/ATTACH] [SPOILER="Orris Hariri - Mini-sheet "] [TABLE] [TR] [TD][SIZE=1][B]Name:[/B] Orris Hariri [B]Race: Air Genasai HP: 44/44 [SIZE=1]AC: 15 (17 shield)[/SIZE][/B][/SIZE][/TD] [TD][SIZE=1][B]Pass Perc: [/B]10 [B]Pass Inv: [/B]10 [B]Pass Ins: [/B]13 [B][SIZE=1]Initiative: [/SIZE][/B][SIZE=1]+2 [/SIZE][/SIZE][/TD] [TD][TABLE] [TR] [TD][SPOILER="languages"] [SIZE=1] Auran Common [/SIZE][/SPOILER][/TD] [/TR] [/TABLE] [SIZE=1][B][SIZE=1]Speed: 35[/SIZE] Size: [/B]Medium[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Lay on hands:[/B] 25/25[/SIZE][/TD] [TD][SIZE=1]Rapier: 1d8+2[/SIZE][/TD] [TD][B][SIZE=1][B] Spell Save DC:[/B] 15[/SIZE][/B][/TD] [/TR] [TR] [TD][B][SPOILER="Stats(saves)"][/SPOILER][/B][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]10 +0 [B]DEX:[/B] 14 +2 [B]CON: [/B]14 +2 [B]INT: [/B]10 +0 [B]WIS: [/B]10 +1 (+4) [B]CHA:[/B]18 +4 (+7)[/SIZE][/SPOILER][/TD] [TD][SIZE=1][B] [SPOILER="Skills"][/spoiler][/B][SPOILER="Skills"] [B]Deception: 10* Intimidate [/B]+7 [B]Insight [/B]+3 [B]History: +3 Persuasion:[/B] 7 *expertise [/SPOILER][/SIZE][/TD] [TD][SIZE=1] [spoiler=Spells][/spoiler][/SIZE][spoiler=spells] [SIZE=1]Slots 1st: [] [] [] [] 2nd: [] [][/SIZE] [B][U][SIZE=2]Prepared spells[/SIZE][/U][/B] [SIZE=1][B]Cantrip:[/B] Shocking Grasp [B] 1st [/B] Heroism; Shield of Faith; compelled duel; Charm Person*; Exped retreat* [B]2nd[/B] Locate Object, Invisibility*,Aid; Mirror Image*[/SIZE] [/spoiler][/TD] [/TR] [/TABLE] [/SPOILER] [SPOILER="Description"]Orris is handsome or, more accurately, beautiful. He stands just under six feet tall, his hair is a hazy mist that flows with an unseen breeze and sometimes crackles with a charge. He is well mannered, cultured and dresses in tailored clothes and enjoys the finer things in life. He has an easy manner about him and much in life makes him smile. Such mannerisms make him fine company but the unwary or unwitting could easily miss any slight against him - and slights come as easily to him as his smiles. The unwary or unwitting may find themselves at the end of his sword, not even aware what act caused such displeasure but, nonetheless, his smile being the last thing in this life that they see. [/SPOILER] [SPOILER="Paladin Abilities"] Divine Sense, Lay on Hands Fighting Style Spellcasting Divine Smite Divine Health Sacred Oath Extra Attack [HEADING=2]Channel Divinity[/HEADING] [LIST] [*][B][I]Conjure Duplicate.[/I][/B]As an action, you create a visual illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space of your choice that you can see within 30 feet of you. The illusion looks exactly like you; it is silent; it is your size, is insubstantial, and doesn’t occupy its space; and it is unaffected by attacks and damage. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but the illusion must remain within 120 feet of you. [LIST] [*]For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how uncanny the illusion is. [/LIST] [*][B][I]Poison Strike.[/I][/B] You can use your Channel Divinity to make a weapon deadlier. As a bonus action, you touch one weapon or piece of ammunition and conjure a special poison on it. The poison lasts for 1 minute. The next time you hit a target with an attack using that weapon or ammunition, the target takes poison damage immediately after the attack. The poison damage equals 2d10 + your paladin level, or 20 + your paladin level if you had advantage on the attack roll. [/LIST] [/SPOILER] [SPOILER="Racial Air Genasi"] [LIST] [*][B]Ability Score Increase.[/B] When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. [/LIST] [LIST] [*][B]Creature Type.[/B] You are a Humanoid. [*][B]Size.[/B] You are Medium or Small. You choose the size when you select this race. [*][B]Speed.[/B] Your walking speed is 35 feet. [*][B]Darkvision.[/B] You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. [*][B]Unending Breath.[/B] You can hold your breath indefinitely while you’re not incapacitated. [*][B]Lightning Resistance.[/B] You have resistance to lightning damage. [*][B]Mingle with the Wind.[/B] You know the [URL='http://dnd5e.wikidot.com/spell:shocking-grasp']Shocking Grasp[/URL] cantrip. Starting at 3rd level, you can cast the [URL='http://dnd5e.wikidot.com/spell:feather-fall']Feather Fall[/URL] spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the [URL='http://dnd5e.wikidot.com/spell:levitate']Levitate[/URL] spell with this trait, without requiring a material component. Once you cast Feather Fall or Levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. [LIST] [*]Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). [/LIST] [*][B]Languages.[/B] Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The [I]Player’s Handbook[/I] offers a list of languages to choose from. The DM is free to modify that list for a campaign. [/LIST] [/SPOILER] [SPOILER="Stuff"] Fine Clothes Signet Ring 25gp +[URL='http://roll.coyotecode.net/lookup.php?rollid=281297']starting gold: 1[/URL]50 Priests Pack Rapier Shield Chain Shirt [/SPOILER] [SPOILER="Backstory"] In the elemental plane of air, upon a massive island continent floating in the infinite sky, Orris was the son of a minor noble, always embroiled in intricate politics. When a major player among the nobility moved to seize the throne, Orris' family backed the wrong side. When the coup failed, Orris' father was beheaded and Orris was forced to flee. Since then, he has managed to find a powerful merchant benefactor for whom he performs important 'errands'. [/SPOILER] [/QUOTE]
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