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[Recruitment, slots still open] Core D&D Survivor, Level 1-20
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<blockquote data-quote="Guilt Puppy" data-source="post: 673051" data-attributes="member: 6521"><p>You're more than welcome to play that character, provided he's built from PHB rules. Keep in mind that this isn't meant to be a smackdown exactly, and that I will make some encounters to test the party's weaknesses (although I'll cater to the party some as well... Rangers will get to use their favored enemy at times, for instance)... I hope for it to be more a competition in terms of clever gameplay than character creation, although character creation is certainly part of it. If you want to run the character in those conditions, then by all means go for it. (BTW, with your experience with smackdowns, and of course your storied wit, I'd also love to have you as a commentator... Let me know if you'd like to do that, if for whatever reason you choose not to play.)</p><p></p><p>Wippit: No to swapping out feats, mainly because I want to keep to the core rules as much as possible. If you want combat feats, maybe start out with a level or two of fighter?</p><p></p><p>Which reminds me, a couple of pre-emptive decisions:</p><p></p><p>- Despite the flat "by-level" system, you will still be rewarded XP. Each level will be enough to get you from half-way through your current level to half-way through your next level. This is to preserve the effect of multi-classing penalties, and to keep the effects of Item Creation feats cumulative. If multi-classing penalties may come up for them, alternates should include the order in which their class levels were taken, so that XP can be computed accordingly.</p><p></p><p>- For purposes of item creation (including feats, Craft skill, et cetera), you have one week before each challenge, including the first. Replacements will start with an appropriate number of weeks to their level (seven at seventh level, et cetera). Starting XP at first level is 500.</p><p></p><p>- Player characters are indeed free to attack other player characters, although due to the regular voting procedure this is highly unadvisable. It is probably not a viable strategy, and is only allowed to avoid confusion in ambiguous situations (ie one character getting caught in the radius of another's fireball)</p><p></p><p>Wippit: Consider yourself in. Everyone else, it's still dependent on posting character sheets (I'm cutting him slack because he was the first to respond, and because he's not in a position to submit one right away.)</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 673051, member: 6521"] You're more than welcome to play that character, provided he's built from PHB rules. Keep in mind that this isn't meant to be a smackdown exactly, and that I will make some encounters to test the party's weaknesses (although I'll cater to the party some as well... Rangers will get to use their favored enemy at times, for instance)... I hope for it to be more a competition in terms of clever gameplay than character creation, although character creation is certainly part of it. If you want to run the character in those conditions, then by all means go for it. (BTW, with your experience with smackdowns, and of course your storied wit, I'd also love to have you as a commentator... Let me know if you'd like to do that, if for whatever reason you choose not to play.) Wippit: No to swapping out feats, mainly because I want to keep to the core rules as much as possible. If you want combat feats, maybe start out with a level or two of fighter? Which reminds me, a couple of pre-emptive decisions: - Despite the flat "by-level" system, you will still be rewarded XP. Each level will be enough to get you from half-way through your current level to half-way through your next level. This is to preserve the effect of multi-classing penalties, and to keep the effects of Item Creation feats cumulative. If multi-classing penalties may come up for them, alternates should include the order in which their class levels were taken, so that XP can be computed accordingly. - For purposes of item creation (including feats, Craft skill, et cetera), you have one week before each challenge, including the first. Replacements will start with an appropriate number of weeks to their level (seven at seventh level, et cetera). Starting XP at first level is 500. - Player characters are indeed free to attack other player characters, although due to the regular voting procedure this is highly unadvisable. It is probably not a viable strategy, and is only allowed to avoid confusion in ambiguous situations (ie one character getting caught in the radius of another's fireball) Wippit: Consider yourself in. Everyone else, it's still dependent on posting character sheets (I'm cutting him slack because he was the first to respond, and because he's not in a position to submit one right away.) [/QUOTE]
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[Recruitment, slots still open] Core D&D Survivor, Level 1-20
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