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[Recruitment, slots still open] Core D&D Survivor, Level 1-20
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<blockquote data-quote="GruTheWanderer" data-source="post: 673482" data-attributes="member: 3119"><p><strong>Gregor, male half-orc druid</strong></p><p></p><p>Gregor, male half-orc druid: HD 1d8; hp 9; Init +1; Spd 20; AC 15 (+3 armor, +2 shield); Melee scimitar +3 (1d6+3) or shillelagh +4 (1d10+1); Ranged halfspear +0 (1d6+3); SA Spells; SQ Darkvision, nature sense; AL NE; SV Fort +3, Ref +0, Will +4; Str 16, Dex 10, Con 13, Int 12, Wis 15, Cha 8.</p><p></p><p>Skills and Feats: Animal Empathy (4 ranks/+3), Concentration (4/+5), Diplomacy (2/+1), Heal (4/+6), Intuit Direction (1/+3) Knowledge (nature) (1/+2), Spellcraft (4/+5); Scribe Scroll.</p><p></p><p>Spells-Prepared (3/2): 0 - flare, flare, flare 1 - entangle, shillelagh.</p><p></p><p>Possessions: 4d4 goodberries, hide armor, large wooden shield, scimitar, club, halfspears (5), tanglefoot bags (2), animal friendship scroll, cure light wounds scrolls (3), endure elements scrolls (2), calm animals scroll, faerie fire scroll, obscuring mist scroll, magic fang scroll, 143 gp.</p><p></p><p>Languages: Common, Orc, Sylvan. Experience: 492</p><p></p><p>Rudy, wolf animal companion: CR 1; Medium-size animal; HD 2d8+4; hp13; Init +2 (Dex); Spd 50 ft.; AC 14; Atk +3 melee(1d6+1, bite); SA Trip; SQ Scent; AL N; SV Fort +5, Ref+5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6.</p><p>Skills and Feats:Hide +3, Listen +6, Move Silently +4,Spot +4, Wilderness Lore +1 (+4 on Wilderness Lorechecks when tracking by scent); Weapon Finesse (bite).</p><p></p><p>Physical description: 29 years old. 6'4". 240 lbs. Grey-brown skin. Buzz-cut black hair. Visible scars on all exposed flesh.</p><p></p><p>Background: Gregor hates humans. Really hates 'em, and for good reason. He grew up in a frontier town, bastard son of a tough-as-nails farm widow. When she passed away, the other townfolk sold him to passing slavers.</p><p></p><p>The slavers brought him to a larger city and threw him into the arena with various wild animals. Although untrained, he proved resilient, and subdued a number of different predators. The guards wouldn't let him kill them (good animals being worth more than slaves in those parts), but Gregor silently communicated with each one before being hauled away.</p><p></p><p>One day they pitted him against a strong old wolf. With a single look in the creature's eye, Gregor changed the rules of the game. He and the wolf turned on the watching guards. The wolf pulled them down and Gregor pounded them with a makeshift club. Shouts and shrieks from the pens made it clear that other animals were also breaking free. When the dust cleared, the slavers lay dead. The half-orc and the wolf limped into the woods, free and proud.</p><p></p><p>Gregor has learned a few more tricks since then. He's going back into the arena, but he's going on his own terms. He's feels a sense of comradery with the other contestants, and he never takes his eyes off the guards.</p><p></p><p>Edit: Added background and physical description, two more scrolls</p></blockquote><p></p>
[QUOTE="GruTheWanderer, post: 673482, member: 3119"] [b]Gregor, male half-orc druid[/b] Gregor, male half-orc druid: HD 1d8; hp 9; Init +1; Spd 20; AC 15 (+3 armor, +2 shield); Melee scimitar +3 (1d6+3) or shillelagh +4 (1d10+1); Ranged halfspear +0 (1d6+3); SA Spells; SQ Darkvision, nature sense; AL NE; SV Fort +3, Ref +0, Will +4; Str 16, Dex 10, Con 13, Int 12, Wis 15, Cha 8. Skills and Feats: Animal Empathy (4 ranks/+3), Concentration (4/+5), Diplomacy (2/+1), Heal (4/+6), Intuit Direction (1/+3) Knowledge (nature) (1/+2), Spellcraft (4/+5); Scribe Scroll. Spells-Prepared (3/2): 0 - flare, flare, flare 1 - entangle, shillelagh. Possessions: 4d4 goodberries, hide armor, large wooden shield, scimitar, club, halfspears (5), tanglefoot bags (2), animal friendship scroll, cure light wounds scrolls (3), endure elements scrolls (2), calm animals scroll, faerie fire scroll, obscuring mist scroll, magic fang scroll, 143 gp. Languages: Common, Orc, Sylvan. Experience: 492 Rudy, wolf animal companion: CR 1; Medium-size animal; HD 2d8+4; hp13; Init +2 (Dex); Spd 50 ft.; AC 14; Atk +3 melee(1d6+1, bite); SA Trip; SQ Scent; AL N; SV Fort +5, Ref+5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills and Feats:Hide +3, Listen +6, Move Silently +4,Spot +4, Wilderness Lore +1 (+4 on Wilderness Lorechecks when tracking by scent); Weapon Finesse (bite). Physical description: 29 years old. 6'4". 240 lbs. Grey-brown skin. Buzz-cut black hair. Visible scars on all exposed flesh. Background: Gregor hates humans. Really hates 'em, and for good reason. He grew up in a frontier town, bastard son of a tough-as-nails farm widow. When she passed away, the other townfolk sold him to passing slavers. The slavers brought him to a larger city and threw him into the arena with various wild animals. Although untrained, he proved resilient, and subdued a number of different predators. The guards wouldn't let him kill them (good animals being worth more than slaves in those parts), but Gregor silently communicated with each one before being hauled away. One day they pitted him against a strong old wolf. With a single look in the creature's eye, Gregor changed the rules of the game. He and the wolf turned on the watching guards. The wolf pulled them down and Gregor pounded them with a makeshift club. Shouts and shrieks from the pens made it clear that other animals were also breaking free. When the dust cleared, the slavers lay dead. The half-orc and the wolf limped into the woods, free and proud. Gregor has learned a few more tricks since then. He's going back into the arena, but he's going on his own terms. He's feels a sense of comradery with the other contestants, and he never takes his eyes off the guards. Edit: Added background and physical description, two more scrolls [/QUOTE]
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