Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[Recruitment] The Heroes of Fannen-Dar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bihlbo" data-source="post: 4692095" data-attributes="member: 9961"><p>Here's my character. I tend to play walking fish pretty often, so I'm going against that with this character. He's a local, and fairly in-line with stereotypes.</p><p></p><p><span style="font-size: 12px"><strong>Boldo Bindlestiff</strong></span></p><p>[sblock=stats]<strong>Player</strong>: Bihlbo</p><p>Halfling Rogue XP 0 Level 1</p><p><strong>Initiative</strong> +4 <strong>Senses</strong> Normal Vision</p><p><strong>Passive Insight</strong> 11; <strong>Passive Perception</strong> 16</p><p><strong>HP</strong> 25; Bloodied 12; Surge Value 6; Surges Per-Day 7</p><p><strong>AC</strong> 16 (21 vs. OA); <strong>Fortitude</strong> 14; <strong>Reflex</strong> 13; <strong>Will</strong> 13 (+5 vs. fear)</p><p><strong>Speed</strong> 6</p><p><strong>Alignment</strong> Unaligned</p><p><strong>Languages</strong> Common, Goblin</p><p></p><p><strong>Str</strong> 10 <strong>Dex</strong> 18 <strong>Wis</strong> 13</p><p><strong>Con</strong> 13 <strong>Int</strong> 8 <strong>Cha</strong> 17</p><p></p><p><strong>Basic Attack</strong>:</p><p>Hand Crossbow: +6 vs AC, 1d6+1, range 10/20</p><p>Dagger: +3 vs AC, 1d4+1, range 5/10</p><p></p><p><strong>Racial Abilities</strong></p><p>Bold: +5 vs. fear.</p><p>Nimble Reaction: +2 AC vs. OA.</p><p>Second Chance: (encounter) attacker re-rolls a hit.</p><p></p><p><strong>Class Features</strong></p><p>First Strike: you have CA vs. those who haven't acted in the first round.</p><p>Artful Dodger: Cha bonus to AC vs. OA.</p><p>Sneak Attack: +2d6 when you have CA.</p><p></p><p><strong>At-Will Powers</strong></p><p><span style="color: Green">Deft Strike: Dex vs. AC; 1[W]+Dex; you can move 2 before the attack.</span></p><p><span style="color: Green">Sly Flourish: Dex vs. AC; 1[W]+Dex+Cha</span></p><p></p><p><strong>Encounter Powers</strong></p><p><span style="color: DarkRed">R - Second Chance: Immediate Interrupt; When attacker hits you force enemy to re-roll and use second result.</span></p><p><span style="color: DarkRed">1 - Unbalancing Shot: Dex vs. AC; 2[W]+Dex and target slowed until end of your next turn.</span></p><p></p><p><strong>Daily Powers</strong></p><p><span style="color: DimGray">1 - Easy Target: Dex vs. AC; 2[W]+Dex and target slowed and grants CA to you (save ends both). Miss: 1/2 damage and target grants VA to you till the end of your next turn.</span></p><p></p><p><strong>Utility Powers</strong></p><p></p><p><strong>Feats</strong></p><p>1 Weapon Focus (crossbows)</p><p></p><p><strong>Skills</strong></p><p>Acrobatics* +11</p><p>Arcana -1</p><p>Athletics +0</p><p>Bluff* +8</p><p>Diplomacy +5</p><p>Dungeoneering +1</p><p>Endurance +1</p><p>Heal +1</p><p>History -1</p><p>Insight +1</p><p>Intimidate +3</p><p>Nature +1</p><p>Perception* +6</p><p>Religion -1</p><p>Stealth* +9</p><p>Streetwise* +8</p><p>Thievery* +11</p><p></p><p></p><p><strong>Equipment</strong></p><p>Leather armor, hand crossbow and ammo, dagger.[/sblock]</p><p>[sblock=background]</p><p>Boldo Bindlestiff grew up the child of a nomadic merchant from Rayshin. The travel introduced a great deal of danger in their lives and on one trip Boldo's father was killed. The remainder of the family moved to Fannen-Dar to live with Boldo's uncle Buckwilling, a far more entrenched man. Boldo began to work for Buckwilling in the Bindlestiff family enterprises of the area, which increasingly involved smuggling, larceny, and second-floor operations. Most of this work has been legitimate, as a result of being hired to perform necessary but clandestine tasks for the magistrates. This is however a result of a relationship formed after getting caught moving against the Bindlestiffs' primary rival, the Deicktasker family. Much of Boldo's operations for his family have been efforts to undermine the Deicktasker trade strength in the region, but has is so far yet to be caught doing anything underhanded enough to get more than some disapproving frowns. He would welcome a greater calling than this however, especially if it brought him back into the nomadic life he loved so much as a child. </p><p></p><p>Boldo's primary motivation is coin and commerce. He hopes his plunder will build a powerful trading operation, securing him status enough to become an honorable husband and father. He is fairly distrusting of others, skeptical, and thoughtful. But he hides it well and seems to others to be very charming, enthusiastic, and easy going. This flexible and impulsive nature are fed by his eagerness to take a chance, brave danger, and embrace risk with the hope of a large payoff.[/sblock]</p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4692095, member: 9961"] Here's my character. I tend to play walking fish pretty often, so I'm going against that with this character. He's a local, and fairly in-line with stereotypes. [SIZE="3"][B]Boldo Bindlestiff[/B][/SIZE] [sblock=stats][B]Player[/B]: Bihlbo Halfling Rogue XP 0 Level 1 [B]Initiative[/B] +4 [B]Senses[/B] Normal Vision [B]Passive Insight[/B] 11; [B]Passive Perception[/B] 16 [B]HP[/B] 25; Bloodied 12; Surge Value 6; Surges Per-Day 7 [B]AC[/B] 16 (21 vs. OA); [B]Fortitude[/B] 14; [B]Reflex[/B] 13; [B]Will[/B] 13 (+5 vs. fear) [B]Speed[/B] 6 [B]Alignment[/B] Unaligned [B]Languages[/B] Common, Goblin [B]Str[/B] 10 [B]Dex[/B] 18 [B]Wis[/B] 13 [B]Con[/B] 13 [B]Int[/B] 8 [B]Cha[/B] 17 [B]Basic Attack[/B]: Hand Crossbow: +6 vs AC, 1d6+1, range 10/20 Dagger: +3 vs AC, 1d4+1, range 5/10 [B]Racial Abilities[/B] Bold: +5 vs. fear. Nimble Reaction: +2 AC vs. OA. Second Chance: (encounter) attacker re-rolls a hit. [B]Class Features[/B] First Strike: you have CA vs. those who haven't acted in the first round. Artful Dodger: Cha bonus to AC vs. OA. Sneak Attack: +2d6 when you have CA. [B]At-Will Powers[/B] [COLOR="Green"]Deft Strike: Dex vs. AC; 1[W]+Dex; you can move 2 before the attack. Sly Flourish: Dex vs. AC; 1[W]+Dex+Cha[/COLOR] [B]Encounter Powers[/B] [COLOR="DarkRed"]R - Second Chance: Immediate Interrupt; When attacker hits you force enemy to re-roll and use second result. 1 - Unbalancing Shot: Dex vs. AC; 2[W]+Dex and target slowed until end of your next turn.[/COLOR] [B]Daily Powers[/B] [COLOR="DimGray"]1 - Easy Target: Dex vs. AC; 2[W]+Dex and target slowed and grants CA to you (save ends both). Miss: 1/2 damage and target grants VA to you till the end of your next turn.[/COLOR] [B]Utility Powers[/B] [B]Feats[/B] 1 Weapon Focus (crossbows) [B]Skills[/B] Acrobatics* +11 Arcana -1 Athletics +0 Bluff* +8 Diplomacy +5 Dungeoneering +1 Endurance +1 Heal +1 History -1 Insight +1 Intimidate +3 Nature +1 Perception* +6 Religion -1 Stealth* +9 Streetwise* +8 Thievery* +11 [B]Equipment[/B] Leather armor, hand crossbow and ammo, dagger.[/sblock] [sblock=background] Boldo Bindlestiff grew up the child of a nomadic merchant from Rayshin. The travel introduced a great deal of danger in their lives and on one trip Boldo's father was killed. The remainder of the family moved to Fannen-Dar to live with Boldo's uncle Buckwilling, a far more entrenched man. Boldo began to work for Buckwilling in the Bindlestiff family enterprises of the area, which increasingly involved smuggling, larceny, and second-floor operations. Most of this work has been legitimate, as a result of being hired to perform necessary but clandestine tasks for the magistrates. This is however a result of a relationship formed after getting caught moving against the Bindlestiffs' primary rival, the Deicktasker family. Much of Boldo's operations for his family have been efforts to undermine the Deicktasker trade strength in the region, but has is so far yet to be caught doing anything underhanded enough to get more than some disapproving frowns. He would welcome a greater calling than this however, especially if it brought him back into the nomadic life he loved so much as a child. Boldo's primary motivation is coin and commerce. He hopes his plunder will build a powerful trading operation, securing him status enough to become an honorable husband and father. He is fairly distrusting of others, skeptical, and thoughtful. But he hides it well and seems to others to be very charming, enthusiastic, and easy going. This flexible and impulsive nature are fed by his eagerness to take a chance, brave danger, and embrace risk with the hope of a large payoff.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Recruitment] The Heroes of Fannen-Dar
Top