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[Recruitment] The Heroes of Fannen-Dar
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<blockquote data-quote="Shayuri" data-source="post: 4701067" data-attributes="member: 4936"><p>1. How do you use the Show/Hide option?</p><p></p><p>-- Type <sblock> and </sblock> around the text to be hidden, only use square brackets [] instead of triangular ones.</p><p></p><p>2. Is there a way, when we start the game, to roll dice with a number generator online so others can see the result? If not, we're using the honor system.</p><p></p><p>-- Most Enworlders use <a href="http://invisiblecastle.com" target="_blank">InvisibleCastle</a> to roll dice. The results are shown as a link that can be easily pasted into a reply.</p><p></p><p>---</p><p>Character stuff!</p><p></p><p>Below is the work in progress sheet. Basically done except for inventory. The story, summarized, is that the cosmology of her home nation is a sort of Taoist-Buddhist hodgepodge similar to the folklore religion of old China. You have the Celestial realm presided over by a mighty Emperor who goes into periods of meditation to build and maintain his power. The various gods and immortals of his court keep the universe working by fulfilling their respective duties. There are rules they must abide by though, and internal wheeling and dealing and politics. Sometimes things get ugly, especially when the Emperor is on sabbatical. </p><p></p><p>[sblock=Background stuff]One of the big no-nos for gods is not to get 'involved' with mortals. However a relatively minor goddess of good fortune did fall in love with a mortal man, and for that crime was evicted from Heaven; her divine status revoked and she made mortal. This was actually fine with her, as it meant she could have a normal life with her husband. What they didn't know was that the circumstances that led up to her expulsion from the Celestial City were all part of a complicated scheme to change the balance of power in the Court of Jade. This scheme was balked by two things. The first was their daughter, and the second was the return of the Emperor. Those gods who opposed the plot pointed out that the young girl had inherited at least some of the divine potential of her mother, even though her mother had been mortal when she was borne. They suggested that if the girl were to achieve divinity, then the seat in the Court would rightfully be hers as well. To fill it prematurely would be to deny a rightful claim. The Emperor, on deliberation, decided that it was unlikely a mortal girl in the mortal world would realize divinity...but that the chance had to be recognized. He forbade either side from aiding or hurting her...it had to be allowed to run its course. And for twenty-five years, Mei-Ying grew in peace. Those gods who wished to see her grow to power very subtly (and technically illegally) arranged for her to meet a tutor, who taught her the basics of harnessing the power inside her to command the elements and work small miracles.</p><p></p><p>The Emperor moved to meditate again...and the factions saw their chance, and acted. The gods who had worked so hard to clear that seat of Heaven so as to appoint one aligned with their own goals moved with savage finality...intending to kill the young wizard and end her claim to the coveted spot once and for all. Their demonic forces set upon the town she lived in and burned and slew those they came across. Then they were met in battle by shining spirits, sent by those gods who wished Mei-Ying to live. As the fight raged, Mei herself was rushed to a ship. There was no safe place for her in these lands. Her enemies in the Court had made allies and outmaneuvered those that opposed them. The only way to escape was go in disguise to the heathen lands over the sea, where pagan gods clouded the sight of the Court and strange customs, traditions, and tongues made their ways impossible to understand. The danger was real...she would be as hidden to her friends as her foes, and if anything happened, she would be on her own. That was how it had to be.</p><p></p><p>So she left. Still struggling to understand what was happening and why, and facing a life among strangers, with her loved ones far behind and in danger, she left. Carefully using magic at first to help her understand the local language, she managed to pick up the basics of it within a month. Another several months had her speaking it well enough not to rely on rituals anymore. At that point though the supply of trade items she'd been provided with was starting to empty out despite her modest living.</p><p></p><p>In game terms, Mei Ying has a cleric multiclass feat primarily so she can enter the Divine Oracle Paragon Path. Eventually my eye is on Demigod Epic Destiny, which would culminate in ascension to immortal status and moving on to claim her place in the Jade Court.</p><p></p><p>I am open to alternatives though, if all this seems like a bit too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What are your thoughts?[/sblock]</p><p></p><p>[sblock=Sheet]Name: Mei Ying</p><p>Class: Wizard 1</p><p>Alignment: Unaligned</p><p>Race: Human</p><p>Deity: ?</p><p>Size: Medium</p><p>Age: 26</p><p>Gender: Female</p><p>Height: 5' 7"</p><p>Weight: 132 lbs</p><p>Eyes: Onyx</p><p>Hair: Black Ponytail</p><p>Exp: 0</p><p></p><p>Abilities </p><p>Str: 8 [-1], Dex: 10 [+0], Wis: 16 [+3]</p><p>Con: 12 [+1], Int: 18 [+4], Cha: 12 [+1]</p><p></p><p>Hit Points: 22 Bloodied: 11</p><p>Healing Surges: 7/day Healing Surge hp gained :5 HP per level: 4</p><p>Action Points: 1</p><p>Speed: 6 squares</p><p></p><p>Armour Class: 14</p><p>Fortitude Defence: 12</p><p>Reflex Defence: 15</p><p>Will Defence: 16</p><p>Initiative: +4</p><p></p><p>Skills:</p><p>Arcana +9</p><p>Dungeoneering +8</p><p>Insight +8</p><p>History +9</p><p>Nature +8</p><p>Religion +9</p><p></p><p>Languages: Common</p><p></p><p>Feats: </p><p>1 Improved Initiative</p><p>1 Initiate of the Faith</p><p></p><p>Race Traits:</p><p>+2 Intelligence</p><p>Bonus At Will</p><p>Bonus Feat</p><p>Bonus Trained Skill</p><p>Human Defense Bonus</p><p></p><p>Class Abilities:</p><p>Implement Mastery: Orb of Imposition</p><p>Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation</p><p>Ritual Casting</p><p>Spellbook</p><p>- Daily Spells: Flaming Sphere, Sleep</p><p>- Utility Spells: None</p><p>- Rituals: Comprehend Languages, Make Whole, Tenser's Floating Disc, Endure Elements</p><p></p><p>At-Will</p><p>Scorching Burst</p><p>Magic Missile</p><p>Thunderwave</p><p></p><p>Encounter</p><p>Icy Terrain</p><p>Healing Word</p><p></p><p>Daily</p><p>Flaming Sphere</p><p></p><p>Gear</p><p>2 belt pouches, 2gp, 1lb</p><p>Ritual Dagger, 1gp, 1lb</p><p></p><p>Ritual Components:</p><p></p><p>Rituals Purchased:</p><p></p><p>Money: 97gp</p><p></p><p>Normal load 50lbs/140lbs[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4701067, member: 4936"] 1. How do you use the Show/Hide option? -- Type <sblock> and </sblock> around the text to be hidden, only use square brackets [] instead of triangular ones. 2. Is there a way, when we start the game, to roll dice with a number generator online so others can see the result? If not, we're using the honor system. -- Most Enworlders use [URL="http://invisiblecastle.com"]InvisibleCastle[/URL] to roll dice. The results are shown as a link that can be easily pasted into a reply. --- Character stuff! Below is the work in progress sheet. Basically done except for inventory. The story, summarized, is that the cosmology of her home nation is a sort of Taoist-Buddhist hodgepodge similar to the folklore religion of old China. You have the Celestial realm presided over by a mighty Emperor who goes into periods of meditation to build and maintain his power. The various gods and immortals of his court keep the universe working by fulfilling their respective duties. There are rules they must abide by though, and internal wheeling and dealing and politics. Sometimes things get ugly, especially when the Emperor is on sabbatical. [sblock=Background stuff]One of the big no-nos for gods is not to get 'involved' with mortals. However a relatively minor goddess of good fortune did fall in love with a mortal man, and for that crime was evicted from Heaven; her divine status revoked and she made mortal. This was actually fine with her, as it meant she could have a normal life with her husband. What they didn't know was that the circumstances that led up to her expulsion from the Celestial City were all part of a complicated scheme to change the balance of power in the Court of Jade. This scheme was balked by two things. The first was their daughter, and the second was the return of the Emperor. Those gods who opposed the plot pointed out that the young girl had inherited at least some of the divine potential of her mother, even though her mother had been mortal when she was borne. They suggested that if the girl were to achieve divinity, then the seat in the Court would rightfully be hers as well. To fill it prematurely would be to deny a rightful claim. The Emperor, on deliberation, decided that it was unlikely a mortal girl in the mortal world would realize divinity...but that the chance had to be recognized. He forbade either side from aiding or hurting her...it had to be allowed to run its course. And for twenty-five years, Mei-Ying grew in peace. Those gods who wished to see her grow to power very subtly (and technically illegally) arranged for her to meet a tutor, who taught her the basics of harnessing the power inside her to command the elements and work small miracles. The Emperor moved to meditate again...and the factions saw their chance, and acted. The gods who had worked so hard to clear that seat of Heaven so as to appoint one aligned with their own goals moved with savage finality...intending to kill the young wizard and end her claim to the coveted spot once and for all. Their demonic forces set upon the town she lived in and burned and slew those they came across. Then they were met in battle by shining spirits, sent by those gods who wished Mei-Ying to live. As the fight raged, Mei herself was rushed to a ship. There was no safe place for her in these lands. Her enemies in the Court had made allies and outmaneuvered those that opposed them. The only way to escape was go in disguise to the heathen lands over the sea, where pagan gods clouded the sight of the Court and strange customs, traditions, and tongues made their ways impossible to understand. The danger was real...she would be as hidden to her friends as her foes, and if anything happened, she would be on her own. That was how it had to be. So she left. Still struggling to understand what was happening and why, and facing a life among strangers, with her loved ones far behind and in danger, she left. Carefully using magic at first to help her understand the local language, she managed to pick up the basics of it within a month. Another several months had her speaking it well enough not to rely on rituals anymore. At that point though the supply of trade items she'd been provided with was starting to empty out despite her modest living. In game terms, Mei Ying has a cleric multiclass feat primarily so she can enter the Divine Oracle Paragon Path. Eventually my eye is on Demigod Epic Destiny, which would culminate in ascension to immortal status and moving on to claim her place in the Jade Court. I am open to alternatives though, if all this seems like a bit too much. :) What are your thoughts?[/sblock] [sblock=Sheet]Name: Mei Ying Class: Wizard 1 Alignment: Unaligned Race: Human Deity: ? Size: Medium Age: 26 Gender: Female Height: 5' 7" Weight: 132 lbs Eyes: Onyx Hair: Black Ponytail Exp: 0 Abilities Str: 8 [-1], Dex: 10 [+0], Wis: 16 [+3] Con: 12 [+1], Int: 18 [+4], Cha: 12 [+1] Hit Points: 22 Bloodied: 11 Healing Surges: 7/day Healing Surge hp gained :5 HP per level: 4 Action Points: 1 Speed: 6 squares Armour Class: 14 Fortitude Defence: 12 Reflex Defence: 15 Will Defence: 16 Initiative: +4 Skills: Arcana +9 Dungeoneering +8 Insight +8 History +9 Nature +8 Religion +9 Languages: Common Feats: 1 Improved Initiative 1 Initiate of the Faith Race Traits: +2 Intelligence Bonus At Will Bonus Feat Bonus Trained Skill Human Defense Bonus Class Abilities: Implement Mastery: Orb of Imposition Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation Ritual Casting Spellbook - Daily Spells: Flaming Sphere, Sleep - Utility Spells: None - Rituals: Comprehend Languages, Make Whole, Tenser's Floating Disc, Endure Elements At-Will Scorching Burst Magic Missile Thunderwave Encounter Icy Terrain Healing Word Daily Flaming Sphere Gear 2 belt pouches, 2gp, 1lb Ritual Dagger, 1gp, 1lb Ritual Components: Rituals Purchased: Money: 97gp Normal load 50lbs/140lbs[/sblock] [/QUOTE]
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