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<blockquote data-quote="MacConnell" data-source="post: 7069486" data-attributes="member: 6855223"><p>[ATTACH]83101[/ATTACH]</p><p><span style="color: #000000">Name: Zephyr</span></p><p><span style="color: #000000">Race: Elf</span></p><p><span style="color: #000000">[spoiler=Racial Bonuses]+2 DEX, -2 CON</span></p><p><span style="color: #000000">Immune to Magical Sleep, +2 Save vs. Enchant, Low-Light Vision,</span></p><p><span style="color: #000000">Martial Weapon Proficiency, +2 Listen, +2 Spot, +2 Search[/spoiler]</span></p><p><span style="color: #000000">[spoiler=Languages]</span></p><p><span style="color: #000000">Common, Elven, Draconic, Orc[/spoiler]</span></p><p> <span style="color: #000000"></span></p><p>Alignment: True Neutral</p><p>HD: 3: Class: Rogue <strong>2</strong>: Wizard <strong>1</strong>: XP 3000</p><p><span style="color: #000000">Age: late adolescent (not sure of the correct corresponding number)</span></p><p><span style="color: #000000">Gender: Male</span></p><p><span style="color: #000000">Religion: non religious</span></p><p>[spoiler=History]</p><p><span style="color: #000000">A few weeks after he was born, Zephyr's mother was found dead in her own bed by a servant, in the morning. Her husband had left on some business the previous night. When the dishes from her evening meal were returned to the kitchens, the cook inspecting them out of habit before turning them over to the scullery and could detect the residue of poison. Suspecting the master of the house and fearing she would be the goat used to take the fall, she absconded with the small child and indentured herself to a ships captain for passage.</span></p><p></p><p>The woman was an excellent cook and, after short time, the captain considered to have acquired her at a bargain even if accompanied by a baby. Due to the proficiency of this cook, the ship's success grew as it acquired better and more dedicated sailors who were attracted simply by the prospect of excellent food while ship-bound.</p><p></p><p>The baby grew into a young man and displayed amazing proficiency at learning all skills the crew would impart, showing agility with either hand and a complete lack for the fear of heights. He went from scullery to ships crew while yet still a young youth. The captain also noticed that he also demonstrated an aptitude for numbers accompanied by an exceptional memory and apprenticed him to a particular harbor clerk for lettering education. Unknown to the Captain and the Harbor Master, this clerk belonged to a secret organization of Sorcerers and Wizards, called the Invisible Eye, whose purpose was to advocate and ensure fair commerce and just labor practices by implanting its members in various positions and stations involved in normal business. Zephyr being a natural pragmatist, fit well with the group and so progressed his training in wizardry.[/spoiler]</p><p>HP: <strong>18 </strong>: Rogue = 6 + (L - 1)(d6+1)/2 = 9: Wizard = L(d6+1)/2 = 3: CON = 2HD = 6</p><p><span style="color: #000000">AC: (include all bonuses and modifiers in brackets with final number)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Speed: (land, swim, burrow and fly here)</span></p><p><span style="color: #000000">Initiative: </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">STR: 14: +2:</span></p><p><span style="color: #000000">DEX: 20: +5:</span></p><p><span style="color: #000000">CON: 15: +2:</span></p><p><span style="color: #000000">INT: 16: +3:</span></p><p><span style="color: #000000">WIS: 16: +3:</span></p><p><span style="color: #000000">CHA: 14: +2:</span></p><p><span style="color: #000000">Appearance: 16</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Base Attack Bonus: 1</span></p><p>[spoiler=Rogue Abilities]</p><table style='width: 100%'><tr><td><strong>BAB</strong></td><td><strong>FS</strong></td><td><strong>RS</strong></td><td><strong>WS</strong></td><td><strong>Special</strong></td></tr><tr><td>+1</td><td>0</td><td>+3</td><td>0</td><td>Sneak Attack +1d6</td></tr><tr><td></td><td></td><td></td><td></td><td>Trapfinding</td></tr><tr><td></td><td></td><td></td><td></td><td>Evasion</td></tr></table><p>[/spoiler]</p><p>[spoiler=Wizard Abilities]</p><table style='width: 100%'><tr><td><strong>BAB</strong></td><td><strong>FS</strong></td><td><strong>RS</strong></td><td><strong>WS</strong></td><td><strong>Special</strong></td></tr><tr><td>0</td><td>0</td><td>0</td><td>+2</td><td>Summon Familiar</td></tr><tr><td></td><td></td><td></td><td></td><td>Scribe Scroll</td></tr></table><p>[/spoiler]</p><p><span style="color: #000000">Fortitude:</span></p><p><span style="color: #000000">Reflex:</span></p><p><span style="color: #000000">Will:</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Attacks: (name weapon, then bonus, damage, critical, type, range, then ammo)</span></p><p></p><p>Skills: <strong>60</strong>: Rogue = 4(8+INT) + (L-1)(8+INT) = 55: Wizard = L(2+INT) = 5</p><table style='width: 100%'><tr><td><strong>Skill</strong></td><td><strong>Total</strong></td><td><strong>Ranks</strong></td><td><strong>Ability</strong></td><td><strong>Race</strong></td></tr><tr><td>Appraise</td><td>4</td><td>1</td><td>INT(3)</td><td></td></tr><tr><td>Balance</td><td>6</td><td>1</td><td>DEX(5)</td><td></td></tr><tr><td>Bluff</td><td>1</td><td>1</td><td>CHA(0)</td><td></td></tr><tr><td>Climb</td><td>4</td><td>2</td><td>STR(2)</td><td></td></tr><tr><td>Concentration</td><td>6</td><td>4</td><td>CON(2)</td><td></td></tr><tr><td>Craft ?</td><td></td><td></td><td>INT(3)</td><td></td></tr><tr><td>Decipher Script</td><td>5</td><td>2</td><td>INT(3)</td><td></td></tr><tr><td>Diplomancy</td><td>1</td><td>1</td><td>CHA(0)</td><td></td></tr><tr><td>Disable Device</td><td>6</td><td>3</td><td>INT(3)</td><td></td></tr><tr><td>Disguise</td><td>1</td><td>1</td><td>CHA(0)</td><td></td></tr><tr><td>Escape Artist</td><td>6</td><td>1</td><td>DEX(5)</td><td></td></tr><tr><td>Forgery</td><td>4</td><td>1</td><td>INT(3)</td><td></td></tr><tr><td>Gather Information</td><td>1</td><td>1</td><td>CHA(0)</td><td></td></tr><tr><td>Hide</td><td>8</td><td>3</td><td>DEX(5)</td><td></td></tr><tr><td>Intimidate</td><td>1</td><td>1</td><td>CHA(0)</td><td></td></tr><tr><td>Jump</td><td>5</td><td>3</td><td>STR(2)</td><td></td></tr><tr><td>Know Arcana</td><td>6</td><td>3</td><td>INT(3)</td><td></td></tr><tr><td>Listen</td><td>8</td><td>4</td><td>WIS(2)</td><td>+2</td></tr><tr><td>Move Silently</td><td>8</td><td>3</td><td>DEX(5)</td><td></td></tr><tr><td>Open Locks</td><td>8</td><td>3</td><td>DEX(5)</td><td></td></tr><tr><td>Perform</td><td>1</td><td>1</td><td>CHA(0)</td><td></td></tr><tr><td>Search</td><td>8</td><td>3</td><td>INT(3)</td><td>+2</td></tr><tr><td>Sense Motive</td><td>3</td><td>1</td><td>WIS(2)</td><td></td></tr><tr><td>Slight of Hand</td><td>6</td><td>1</td><td>DEX(5)</td><td></td></tr><tr><td>Spellcraft</td><td>7</td><td>4</td><td>INT(3)</td><td></td></tr><tr><td>Spot</td><td>7</td><td>3</td><td>WIS(2)</td><td>+2</td></tr><tr><td>Swim</td><td>3</td><td>1</td><td>STR(2)</td><td></td></tr><tr><td>Tumble</td><td>8</td><td>3</td><td>DEX(5)</td><td></td></tr><tr><td>Use Magic Device</td><td>3</td><td>3</td><td>CHA(0)</td><td></td></tr><tr><td>Use Rope</td><td>6</td><td>1</td><td>DEX(5)</td><td></td></tr></table><p></p><p><span style="color: #000000">Feats:</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Special abilities:</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Gear: (include worn gear here as it will act as a master list of everything your character owns. Buildings and borrowed gear will not be included here.)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Property: (home, bases and hidden known locations will be written here. If you have a spot you would prefer to keep from other players PM me and I will record it on your character sheet I keep of you. Sleeping in a cart or under a tree does NOT make it property.)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Spells: (known, either through spellbook or inherently. Then per day by level)</span></p></blockquote><p></p>
[QUOTE="MacConnell, post: 7069486, member: 6855223"] [ATTACH alt="Spy.jpg"]83101[/ATTACH] [COLOR=#000000]Name: Zephyr Race: Elf [spoiler=Racial Bonuses]+2 DEX, -2 CON Immune to Magical Sleep, +2 Save vs. Enchant, Low-Light Vision, Martial Weapon Proficiency, +2 Listen, +2 Spot, +2 Search[/spoiler] [spoiler=Languages] Common, Elven, Draconic, Orc[/spoiler] [/COLOR] Alignment: True Neutral HD: 3: Class: Rogue [B]2[/B]: Wizard [B]1[/B]: XP 3000 [COLOR=#000000]Age: late adolescent (not sure of the correct corresponding number) Gender: Male Religion: non religious[/COLOR] [spoiler=History] [COLOR=#000000]A few weeks after he was born, Zephyr's mother was found dead in her own bed by a servant, in the morning. Her husband had left on some business the previous night. When the dishes from her evening meal were returned to the kitchens, the cook inspecting them out of habit before turning them over to the scullery and could detect the residue of poison. Suspecting the master of the house and fearing she would be the goat used to take the fall, she absconded with the small child and indentured herself to a ships captain for passage.[/COLOR] The woman was an excellent cook and, after short time, the captain considered to have acquired her at a bargain even if accompanied by a baby. Due to the proficiency of this cook, the ship's success grew as it acquired better and more dedicated sailors who were attracted simply by the prospect of excellent food while ship-bound. The baby grew into a young man and displayed amazing proficiency at learning all skills the crew would impart, showing agility with either hand and a complete lack for the fear of heights. He went from scullery to ships crew while yet still a young youth. The captain also noticed that he also demonstrated an aptitude for numbers accompanied by an exceptional memory and apprenticed him to a particular harbor clerk for lettering education. Unknown to the Captain and the Harbor Master, this clerk belonged to a secret organization of Sorcerers and Wizards, called the Invisible Eye, whose purpose was to advocate and ensure fair commerce and just labor practices by implanting its members in various positions and stations involved in normal business. Zephyr being a natural pragmatist, fit well with the group and so progressed his training in wizardry.[/spoiler] HP: [B]18 [/B]: Rogue = 6 + (L - 1)(d6+1)/2 = 9: Wizard = L(d6+1)/2 = 3: CON = 2HD = 6 [COLOR=#000000]AC: (include all bonuses and modifiers in brackets with final number) Speed: (land, swim, burrow and fly here) Initiative: STR: 14: +2: DEX: 20: +5: CON: 15: +2: INT: 16: +3: WIS: 16: +3: CHA: 14: +2: Appearance: 16 Base Attack Bonus: 1[/COLOR] [spoiler=Rogue Abilities] [TABLE] [TR] [TD][B]BAB[/B][/TD] [TD][B]FS[/B][/TD] [TD][B]RS[/B][/TD] [TD][B]WS[/B][/TD] [TD][B]Special[/B][/TD] [/TR] [TR] [TD]+1[/TD] [TD]0[/TD] [TD]+3[/TD] [TD]0[/TD] [TD]Sneak Attack +1d6[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Trapfinding[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Evasion[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Wizard Abilities] [TABLE] [TR] [TD][B]BAB[/B][/TD] [TD][B]FS[/B][/TD] [TD][B]RS[/B][/TD] [TD][B]WS[/B][/TD] [TD][B]Special[/B][/TD] [/TR] [TR] [TD]0[/TD] [TD]0[/TD] [TD]0[/TD] [TD]+2[/TD] [TD]Summon Familiar[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Scribe Scroll[/TD] [/TR] [/TABLE] [/spoiler] [COLOR=#000000]Fortitude: Reflex: Will: Attacks: (name weapon, then bonus, damage, critical, type, range, then ammo)[/COLOR] Skills: [B]60[/B]: Rogue = 4(8+INT) + (L-1)(8+INT) = 55: Wizard = L(2+INT) = 5 [TABLE] [TR] [TD][B]Skill[/B][/TD] [TD][B]Total[/B][/TD] [TD][B]Ranks[/B][/TD] [TD][B]Ability[/B][/TD] [TD][B]Race[/B][/TD] [/TR] [TR] [TD]Appraise[/TD] [TD]4[/TD] [TD]1[/TD] [TD]INT(3)[/TD] [TD][/TD] [/TR] [TR] [TD]Balance[/TD] [TD]6[/TD] [TD]1[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [TR] [TD]Bluff[/TD] [TD]1[/TD] [TD]1[/TD] [TD]CHA(0)[/TD] [TD][/TD] [/TR] [TR] [TD]Climb[/TD] [TD]4[/TD] [TD]2[/TD] [TD]STR(2)[/TD] [TD][/TD] [/TR] [TR] [TD]Concentration[/TD] [TD]6[/TD] [TD]4[/TD] [TD]CON(2)[/TD] [TD][/TD] [/TR] [TR] [TD]Craft ?[/TD] [TD][/TD] [TD][/TD] [TD]INT(3)[/TD] [TD][/TD] [/TR] [TR] [TD]Decipher Script[/TD] [TD]5[/TD] [TD]2[/TD] [TD]INT(3)[/TD] [TD][/TD] [/TR] [TR] [TD]Diplomancy[/TD] [TD]1[/TD] [TD]1[/TD] [TD]CHA(0)[/TD] [TD][/TD] [/TR] [TR] [TD]Disable Device[/TD] [TD]6[/TD] [TD]3[/TD] [TD]INT(3)[/TD] [TD][/TD] [/TR] [TR] [TD]Disguise[/TD] [TD]1[/TD] [TD]1[/TD] [TD]CHA(0)[/TD] [TD][/TD] [/TR] [TR] [TD]Escape Artist[/TD] [TD]6[/TD] [TD]1[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [TR] [TD]Forgery[/TD] [TD]4[/TD] [TD]1[/TD] [TD]INT(3)[/TD] [TD][/TD] [/TR] [TR] [TD]Gather Information[/TD] [TD]1[/TD] [TD]1[/TD] [TD]CHA(0)[/TD] [TD][/TD] [/TR] [TR] [TD]Hide[/TD] [TD]8[/TD] [TD]3[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [TR] [TD]Intimidate[/TD] [TD]1[/TD] [TD]1[/TD] [TD]CHA(0)[/TD] [TD][/TD] [/TR] [TR] [TD]Jump[/TD] [TD]5[/TD] [TD]3[/TD] [TD]STR(2)[/TD] [TD][/TD] [/TR] [TR] [TD]Know Arcana[/TD] [TD]6[/TD] [TD]3[/TD] [TD]INT(3)[/TD] [TD][/TD] [/TR] [TR] [TD]Listen[/TD] [TD]8[/TD] [TD]4[/TD] [TD]WIS(2)[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Move Silently[/TD] [TD]8[/TD] [TD]3[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [TR] [TD]Open Locks[/TD] [TD]8[/TD] [TD]3[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [TR] [TD]Perform[/TD] [TD]1[/TD] [TD]1[/TD] [TD]CHA(0)[/TD] [TD][/TD] [/TR] [TR] [TD]Search[/TD] [TD]8[/TD] [TD]3[/TD] [TD]INT(3)[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Sense Motive[/TD] [TD]3[/TD] [TD]1[/TD] [TD]WIS(2)[/TD] [TD][/TD] [/TR] [TR] [TD]Slight of Hand[/TD] [TD]6[/TD] [TD]1[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [TR] [TD]Spellcraft[/TD] [TD]7[/TD] [TD]4[/TD] [TD]INT(3)[/TD] [TD][/TD] [/TR] [TR] [TD]Spot[/TD] [TD]7[/TD] [TD]3[/TD] [TD]WIS(2)[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Swim[/TD] [TD]3[/TD] [TD]1[/TD] [TD]STR(2)[/TD] [TD][/TD] [/TR] [TR] [TD]Tumble[/TD] [TD]8[/TD] [TD]3[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [TR] [TD]Use Magic Device[/TD] [TD]3[/TD] [TD]3[/TD] [TD]CHA(0)[/TD] [TD][/TD] [/TR] [TR] [TD]Use Rope[/TD] [TD]6[/TD] [TD]1[/TD] [TD]DEX(5)[/TD] [TD][/TD] [/TR] [/TABLE] [COLOR=#000000]Feats: Special abilities: Gear: (include worn gear here as it will act as a master list of everything your character owns. Buildings and borrowed gear will not be included here.) Property: (home, bases and hidden known locations will be written here. If you have a spot you would prefer to keep from other players PM me and I will record it on your character sheet I keep of you. Sleeping in a cart or under a tree does NOT make it property.) Spells: (known, either through spellbook or inherently. Then per day by level)[/COLOR] [/QUOTE]
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