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[Recruitment] The Ultimate Dungeon
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<blockquote data-quote="Redclaw" data-source="post: 4721862" data-attributes="member: 53791"><p>[sblock=Nyjry][code][FONT=Verdana][B][SIZE=3][COLOR="Orange"]Nyjry the Reaper[/COLOR][/SIZE]</p><p>[/B]Githyanki Barbarian 1</p><p>Alignment: Unaligned</p><p>Languages: Common, Deep Speach</p><p>Vision: Normal</p><p></p><p>[B]Ability Scores:[/B]</p><p>Str 15 (+2)</p><p>Con 14 (+2)</p><p>Dex 7 (-2)</p><p>Int 13 (+1)</p><p>Wis 8 (-1)</p><p>Cha 14 (+2)</p><p></p><p>[B]Combat[/B]:</p><p>[B]Init:[/B] +0</p><p>[B]Pass Percep[/B]: 9 [B]Pass Insight[/B]: 9</p><p></p><p>[B]HP[/B]: 29 [B]Surges/day[/B]: 10 </p><p>[B]Bloodied[/B]: 14 [B]Surge Value[/B]: 7</p><p> </p><p>[B]AC[/B] 15 (+3 hide, +1 Int, +1 Class)</p><p>[B]Fort[/B] 14 (+2 Con +2 Class) </p><p>[B]Ref[/B] 12 (+1 Int, +1 Class)</p><p>[B]Will[/B] 13 (+2 Cha, +1 race)</p><p></p><p>Speed 6</p><p></p><p>Action points: 1</p><p></p><p>[B]Basic Attacks:[/B]</p><p>Melee: Greataxe: +4 vs. AC, 1d12+2 damage</p><p>Ranged: N/A</p><p></p><p>[B]Attack Powers:[/B]</p><p>[B][COLOR=Green]Devastating Strike[/COLOR] * Primal, Weapn</p><p>Standard Action; Melee[/B] weapon; [B]Target:[/B] One creature </p><p>[b]Requirement:[/b] You must be wielding a two-handed weapon</p><p>[B]Attack:[/B] +4 vs. AC</p><p>[B]Hit:[/B] 1d12+1d8+2 damage.</p><p>[B]Effect:[/B] Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.</p><p></p><p>[B][COLOR=Green]Howling Strike[/COLOR] * Primal, Weapon</p><p>Standard Action; Melee[/B] Weapon; [B]Target:[/B] One creature</p><p>[b]Requirement:[/b] You must be wielding a two-handed weapon.</p><p>[B]Attack:[/B] +4 vs. AC</p><p>[B]Hit:[/B] 1d12+1d6+2 lightning damage. </p><p>[b]Special:[/b] When charging, you can use this in place of a mba. If you are raging, you can move 2 extra squares as part of the charge.</p><p></p><p>[B][COLOR=Red]Great Cleave[/COLOR] * Primal, Weapon</p><p>Standard Action; Close[/B] bust 1; [B]Target:[/B] Each enemy in burst you can see</p><p>[B]Attack:[/B] +4 vs. AC</p><p>[B]Hit:[/B] 1d12+2 damage, +1 damage for each enemy adjacent to you.</p><p></p><p>[B][COLOR=DimGray]Rage Drake's Frenzy[/COLOR] * Primal, Rage, Weapon</p><p>Standard Action; Melee[/B] Weapon; [B]Target:[/B] One Creature</p><p>[B]Attack:[/B] +4 vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll.</p><p>[B]Hit:[/B] 3d12+2 damage</p><p>[B]Miss:[/B] Half damage.</p><p>[b]Effect:[/b] You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action.</p><p></p><p>[B]Class Features and Utility Powers:[/B]</p><p>[B][COLOR=Red]Roar of Triumph[/COLOR] * Fear, Primal</p><p>Free Action; Close[/B] burst 5; </p><p>[b]Trigger:[/b] Your attack reduces an enemy to 0 hit points.</p><p>[b]Target:[/b] Each enemy in burst</p><p>[B]Effect:[/B] Each target takes a -2 penalty to all defenses until the end of your next turn.</p><p></p><p>[b][COLOR=Red]Telekinetic Leap[/COLOR] </p><p>Move Action; Ranged[/b] 10; [b]Target:[/b] You or one ally</p><p>Effect:[/B] The target can fly up to 5 squares. If this power is used on an ally, that ally must remain in your line of sight at all times during this effect.</p><p></p><p>[B][COLOR=DimGray]Majestic Word[/COLOR]</p><p>Minor Action; Close[/B] burst 5; [b]Target:[/b] You or one ally in burst.</p><p>[b]Effect:[/b] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+2). You also slide the target 1 square.</p><p></p><p>[B]Racial Features:[/B]</p><p>Danger Sense (+2 bonus to Init.)</p><p>Githyanki Willpower: (+1 Will defense, and a +2 bonus to saving throws against charm effects)</p><p>Telekinetic Leap</p><p></p><p>[B]Class Features:[/B]</p><p>Barbarian Agility (+1 to AC and Ref when not wearing heavy armor)</p><p>Feral Might: Thaneborn Triumph (whenever you bloody an enemy, the next attack by you or an ally against that enemy gets a bonus to the attack roll equal to your Charisma modifier (+2).</p><p>Rage Strike</p><p>Rampage (once per round, when you score a critical hit with a barbarian power, you can immediately make a melee basic attack as a free action.</p><p></p><p>[B]Feats[/B]:</p><p>Bardic Dilettante (MC Bard)</p><p></p><p>[B]Skills[/B]:</p><p>Acrobatics: -3 (-2 Dex, -1 hide)</p><p>Arcana: +1 (+1 Int)</p><p>Athletics: +6 (+2 Str, -1 hide, +5 trained)</p><p>Bluff: +7 (+2 Cha, +5 trained)</p><p>Diplomacy: +2 (+2 Cha)</p><p>Dungeoneering: -1 (-1 Wis)</p><p>Endurance: +6 (+2 Con, -1 hide, +5 trained)</p><p>Heal: -1 (-1 Wis)</p><p>History: +3 (+1 Int, +2 race)</p><p>Insight: -1 (-1Wis)</p><p>Intimidate: +7 (+2 Cha, +5 trained)</p><p>Nature: -1 (-1 Wis)</p><p>Perception: -1 (-1 Wis)</p><p>Religion: +1 (+1 Int)</p><p>Stealth: -3 (-2 Dex, -1 hide)</p><p>Streetwise: +2 (+2 Cha)</p><p>Thievery: -3 (-2 Dex, -1 hide)</p><p></p><p>[B]Equipment[/B]: </p><p>[U]Item Weight (lbs) Cost (gp)[/U]</p><p>Greataxe 12 30</p><p>Hide armour 25 30</p><p>Ritual book 3 50</p><p>Lute 2 12</p><p>Backpack 2 2</p><p> bedroll 5 .1</p><p> trail rations (10 days) 10 5</p><p> waterskin 4 1</p><p> Climber's Kit 11 2</p><p>[U]Belt pouch .5 1 [/U]</p><p> Total Weight: 74.5 lbs</p><p></p><p>Money: 17gp, 0sp, 0cp[/FONT][/code][/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4721862, member: 53791"] [sblock=Nyjry][code][FONT=Verdana][B][SIZE=3][COLOR="Orange"]Nyjry the Reaper[/COLOR][/SIZE] [/B]Githyanki Barbarian 1 Alignment: Unaligned Languages: Common, Deep Speach Vision: Normal [B]Ability Scores:[/B] Str 15 (+2) Con 14 (+2) Dex 7 (-2) Int 13 (+1) Wis 8 (-1) Cha 14 (+2) [B]Combat[/B]: [B]Init:[/B] +0 [B]Pass Percep[/B]: 9 [B]Pass Insight[/B]: 9 [B]HP[/B]: 29 [B]Surges/day[/B]: 10 [B]Bloodied[/B]: 14 [B]Surge Value[/B]: 7 [B]AC[/B] 15 (+3 hide, +1 Int, +1 Class) [B]Fort[/B] 14 (+2 Con +2 Class) [B]Ref[/B] 12 (+1 Int, +1 Class) [B]Will[/B] 13 (+2 Cha, +1 race) Speed 6 Action points: 1 [B]Basic Attacks:[/B] Melee: Greataxe: +4 vs. AC, 1d12+2 damage Ranged: N/A [B]Attack Powers:[/B] [B][COLOR=Green]Devastating Strike[/COLOR] * Primal, Weapn Standard Action; Melee[/B] weapon; [B]Target:[/B] One creature [b]Requirement:[/b] You must be wielding a two-handed weapon [B]Attack:[/B] +4 vs. AC [B]Hit:[/B] 1d12+1d8+2 damage. [B]Effect:[/B] Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus. [B][COLOR=Green]Howling Strike[/COLOR] * Primal, Weapon Standard Action; Melee[/B] Weapon; [B]Target:[/B] One creature [b]Requirement:[/b] You must be wielding a two-handed weapon. [B]Attack:[/B] +4 vs. AC [B]Hit:[/B] 1d12+1d6+2 lightning damage. [b]Special:[/b] When charging, you can use this in place of a mba. If you are raging, you can move 2 extra squares as part of the charge. [B][COLOR=Red]Great Cleave[/COLOR] * Primal, Weapon Standard Action; Close[/B] bust 1; [B]Target:[/B] Each enemy in burst you can see [B]Attack:[/B] +4 vs. AC [B]Hit:[/B] 1d12+2 damage, +1 damage for each enemy adjacent to you. [B][COLOR=DimGray]Rage Drake's Frenzy[/COLOR] * Primal, Rage, Weapon Standard Action; Melee[/B] Weapon; [B]Target:[/B] One Creature [B]Attack:[/B] +4 vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll. [B]Hit:[/B] 3d12+2 damage [B]Miss:[/B] Half damage. [b]Effect:[/b] You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action. [B]Class Features and Utility Powers:[/B] [B][COLOR=Red]Roar of Triumph[/COLOR] * Fear, Primal Free Action; Close[/B] burst 5; [b]Trigger:[/b] Your attack reduces an enemy to 0 hit points. [b]Target:[/b] Each enemy in burst [B]Effect:[/B] Each target takes a -2 penalty to all defenses until the end of your next turn. [b][COLOR=Red]Telekinetic Leap[/COLOR] Move Action; Ranged[/b] 10; [b]Target:[/b] You or one ally Effect:[/B] The target can fly up to 5 squares. If this power is used on an ally, that ally must remain in your line of sight at all times during this effect. [B][COLOR=DimGray]Majestic Word[/COLOR] Minor Action; Close[/B] burst 5; [b]Target:[/b] You or one ally in burst. [b]Effect:[/b] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+2). You also slide the target 1 square. [B]Racial Features:[/B] Danger Sense (+2 bonus to Init.) Githyanki Willpower: (+1 Will defense, and a +2 bonus to saving throws against charm effects) Telekinetic Leap [B]Class Features:[/B] Barbarian Agility (+1 to AC and Ref when not wearing heavy armor) Feral Might: Thaneborn Triumph (whenever you bloody an enemy, the next attack by you or an ally against that enemy gets a bonus to the attack roll equal to your Charisma modifier (+2). Rage Strike Rampage (once per round, when you score a critical hit with a barbarian power, you can immediately make a melee basic attack as a free action. [B]Feats[/B]: Bardic Dilettante (MC Bard) [B]Skills[/B]: Acrobatics: -3 (-2 Dex, -1 hide) Arcana: +1 (+1 Int) Athletics: +6 (+2 Str, -1 hide, +5 trained) Bluff: +7 (+2 Cha, +5 trained) Diplomacy: +2 (+2 Cha) Dungeoneering: -1 (-1 Wis) Endurance: +6 (+2 Con, -1 hide, +5 trained) Heal: -1 (-1 Wis) History: +3 (+1 Int, +2 race) Insight: -1 (-1Wis) Intimidate: +7 (+2 Cha, +5 trained) Nature: -1 (-1 Wis) Perception: -1 (-1 Wis) Religion: +1 (+1 Int) Stealth: -3 (-2 Dex, -1 hide) Streetwise: +2 (+2 Cha) Thievery: -3 (-2 Dex, -1 hide) [B]Equipment[/B]: [U]Item Weight (lbs) Cost (gp)[/U] Greataxe 12 30 Hide armour 25 30 Ritual book 3 50 Lute 2 12 Backpack 2 2 bedroll 5 .1 trail rations (10 days) 10 5 waterskin 4 1 Climber's Kit 11 2 [U]Belt pouch .5 1 [/U] Total Weight: 74.5 lbs Money: 17gp, 0sp, 0cp[/FONT][/code][/sblock] [/QUOTE]
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