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Recurring Bad Guys
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<blockquote data-quote="billd91" data-source="post: 5827543" data-attributes="member: 3400"><p>I have to say that this is pretty important, and not just because your PCs might kill the bad guy you have plans to reuse. If they do kill them, they can always come back. But every time they do, you risk the players getting pissed off. It can be very frustrating to have your accomplishment (defeating a major bad guy) negated by having him brought back from the dead.</p><p></p><p>If you feel you have to get him into the fight, make sure that there's wiggle room. Like plenty of classic movie serials and comic books, make sure there are ways the guy can disappear or have an ambiguous death. Falling off the cliff into the sea, being grabbed by the summoned demon and dragged into Hell, all sorts of other options that seem to finish him off but leave you room to have him miraculously survive and return some time later.</p></blockquote><p></p>
[QUOTE="billd91, post: 5827543, member: 3400"] I have to say that this is pretty important, and not just because your PCs might kill the bad guy you have plans to reuse. If they do kill them, they can always come back. But every time they do, you risk the players getting pissed off. It can be very frustrating to have your accomplishment (defeating a major bad guy) negated by having him brought back from the dead. If you feel you have to get him into the fight, make sure that there's wiggle room. Like plenty of classic movie serials and comic books, make sure there are ways the guy can disappear or have an ambiguous death. Falling off the cliff into the sea, being grabbed by the summoned demon and dragged into Hell, all sorts of other options that seem to finish him off but leave you room to have him miraculously survive and return some time later. [/QUOTE]
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