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Recurring comment about Marvel Heroic RP that seems wrong to me
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<blockquote data-quote="pemerton" data-source="post: 9247057" data-attributes="member: 42582"><p>I often read posts asserting that Marvel Heroic RP (ie the Cortex+-based supers game) doesn't allow for PC creation.</p><p></p><p>To me this seems just wrong. I mean, the rulebook has a section on creating characters. And I've personally created plenty of characters for the game, both superhero PCs, and fantasy PCs for my Cortex+ Heroic Fantasy game (which was inspired by the Cortex+ Hacker's Guide).</p><p></p><p>All you have to is assign Affiliations, write up some Distinctions, choose specialties that fit the character, and choose powers and limitations that express the character.</p><p></p><p>Like, when my daughter told me about her character The Knight, who is an inventor who dresses up in armour and has a hover-shield, I worked with her to come up with descriptors (like "Resourceful Inventor"), wrote up an Armoury power set, which includes Durability d10 and Flight d6, with a limitation that activating Flight steps down the Durability (ie the Knight hops onto their hover shield) and that recovering Durability requires shutting down Flight (ie the Knight re-equips the hover shield as a shield). And then allocated some appropriate specialties, like Tech and Vehicle.</p><p></p><p>It takes longer than making up a PC for (say) Cthulhu Dark or Moldvay Basic; but I don't think it's any harder than making a PC for (say) 4e D&D or Burning Wheel.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9247057, member: 42582"] I often read posts asserting that Marvel Heroic RP (ie the Cortex+-based supers game) doesn't allow for PC creation. To me this seems just wrong. I mean, the rulebook has a section on creating characters. And I've personally created plenty of characters for the game, both superhero PCs, and fantasy PCs for my Cortex+ Heroic Fantasy game (which was inspired by the Cortex+ Hacker's Guide). All you have to is assign Affiliations, write up some Distinctions, choose specialties that fit the character, and choose powers and limitations that express the character. Like, when my daughter told me about her character The Knight, who is an inventor who dresses up in armour and has a hover-shield, I worked with her to come up with descriptors (like "Resourceful Inventor"), wrote up an Armoury power set, which includes Durability d10 and Flight d6, with a limitation that activating Flight steps down the Durability (ie the Knight hops onto their hover shield) and that recovering Durability requires shutting down Flight (ie the Knight re-equips the hover shield as a shield). And then allocated some appropriate specialties, like Tech and Vehicle. It takes longer than making up a PC for (say) Cthulhu Dark or Moldvay Basic; but I don't think it's any harder than making a PC for (say) 4e D&D or Burning Wheel. [/QUOTE]
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