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Recurring doppleganger - how do I?
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<blockquote data-quote="roytheodd" data-source="post: 408689" data-attributes="member: 1508"><p>I'm going to be introducing a doppleganger into my game as a recurring villain and I'm wondering just how to make it be slowly discovered, rather than just dropping it into their laps. Let me explain...</p><p></p><p>There is a small village that is being visited by the ghost of dead twin girl. The ghost wanders down from the cemetary accompanied by 6 skeletons and it approaches the family of the dead girl asking to be reunited. The living twin has been married off to a man in another village. The PCs are called in to try to chase off the ghost. The ghost is actually a doppleganger and it's creating a diversion so that moonrats (from MM2) can carry off a particular infant from the village, thus perpetuating the greater story. </p><p></p><p>I'm hoping that the doppleganger lives to fight another day (and thwart the PCs a few times before dying), but I'm wondering how I can make the PCs realize that it's the same guy dogging them? I was thinking of giving it an eye that is half brown/half green and that cannot be altered by its skin-changing. I've also thought of giving it a characteristic walk or perhaps an item (ring?) that doesn't change with its appearance - some sort of "mark". </p><p></p><p>My issue, though, is mechanical. Should I have the PCs make a spot check or memory check or something to notice the mark? I was thinking of describing the guy (and other NPCs) in a certain level of detail so that the players can make the mental connections, but I'm afraid they won't, or that they will but too fast (and then metagame, yeesh). I was also thinking of just mentioning to one of the brighter characters that, upon their third encounter with the guy, they notice the mark. So, any advice on this one?</p></blockquote><p></p>
[QUOTE="roytheodd, post: 408689, member: 1508"] I'm going to be introducing a doppleganger into my game as a recurring villain and I'm wondering just how to make it be slowly discovered, rather than just dropping it into their laps. Let me explain... There is a small village that is being visited by the ghost of dead twin girl. The ghost wanders down from the cemetary accompanied by 6 skeletons and it approaches the family of the dead girl asking to be reunited. The living twin has been married off to a man in another village. The PCs are called in to try to chase off the ghost. The ghost is actually a doppleganger and it's creating a diversion so that moonrats (from MM2) can carry off a particular infant from the village, thus perpetuating the greater story. I'm hoping that the doppleganger lives to fight another day (and thwart the PCs a few times before dying), but I'm wondering how I can make the PCs realize that it's the same guy dogging them? I was thinking of giving it an eye that is half brown/half green and that cannot be altered by its skin-changing. I've also thought of giving it a characteristic walk or perhaps an item (ring?) that doesn't change with its appearance - some sort of "mark". My issue, though, is mechanical. Should I have the PCs make a spot check or memory check or something to notice the mark? I was thinking of describing the guy (and other NPCs) in a certain level of detail so that the players can make the mental connections, but I'm afraid they won't, or that they will but too fast (and then metagame, yeesh). I was also thinking of just mentioning to one of the brighter characters that, upon their third encounter with the guy, they notice the mark. So, any advice on this one? [/QUOTE]
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Recurring doppleganger - how do I?
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