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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="GamerforHire" data-source="post: 9246740" data-attributes="member: 7042364"><p>I have only played Apocalyose World games at conventions, which tend to illustrate the best and worst of game systems. I agree with above posters that for players who grok the purpose of the Move mechanic, with a decent GM, it becomes a periodically-invoked mechanic that creates the essence of what AW is trying to achieve and is a lot of fun. But I have also seen many players just not get it, and don’t understand Moves versus just playing, and how Moves allow for fun shifts in the narrative in collaboration with the GM. Ideally, experienced players show the struggling ones this and it improves during a session or over sessions.</p></blockquote><p></p>
[QUOTE="GamerforHire, post: 9246740, member: 7042364"] I have only played Apocalyose World games at conventions, which tend to illustrate the best and worst of game systems. I agree with above posters that for players who grok the purpose of the Move mechanic, with a decent GM, it becomes a periodically-invoked mechanic that creates the essence of what AW is trying to achieve and is a lot of fun. But I have also seen many players just not get it, and don’t understand Moves versus just playing, and how Moves allow for fun shifts in the narrative in collaboration with the GM. Ideally, experienced players show the struggling ones this and it improves during a session or over sessions. [/QUOTE]
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