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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Aldarc" data-source="post: 9246837" data-attributes="member: 5142"><p>With PbtA games, I often tell new players to ignore the Moves sheet and just tell me what their characters do. I will tell them what Moves are triggered. It's also a great way to <em>gradually</em> introduce them to the Moves.</p><p></p><p>As we play, I may familiarize them with their playbooks: "Hey. Right now you have triggered the Parley Move. But I'm gonna say that as a Fighter, if you do so with threat or violence, you get to roll 3d6 and take the two highest rolls. So how is your character trying to get this NPC to do what they want?" (Homebrew World)</p><p></p><p>Then later I may tell my players that if they want to "push the button" is (1) understand what triggers the Move in the game, and then (2) do it. Throw your characters into the fray. Do stuff. Make declarations for your characters that put them in the sort of tense situations that Moves generally care about.</p><p></p><p></p><p>Yeah, Fate and PbtA are both fiction-first games, but Fate's Four Actions are different than Moves.</p><p></p><p>Edit: Thanks to all this talk about Moves, I now have the below song stuck in my head. Don't worry. It's the radio edit.</p><p>[spoiler][MEDIA=youtube]GPgIWIbaifo[/MEDIA] [/spoiler]</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9246837, member: 5142"] With PbtA games, I often tell new players to ignore the Moves sheet and just tell me what their characters do. I will tell them what Moves are triggered. It's also a great way to [I]gradually[/I] introduce them to the Moves. As we play, I may familiarize them with their playbooks: "Hey. Right now you have triggered the Parley Move. But I'm gonna say that as a Fighter, if you do so with threat or violence, you get to roll 3d6 and take the two highest rolls. So how is your character trying to get this NPC to do what they want?" (Homebrew World) Then later I may tell my players that if they want to "push the button" is (1) understand what triggers the Move in the game, and then (2) do it. Throw your characters into the fray. Do stuff. Make declarations for your characters that put them in the sort of tense situations that Moves generally care about. Yeah, Fate and PbtA are both fiction-first games, but Fate's Four Actions are different than Moves. Edit: Thanks to all this talk about Moves, I now have the below song stuck in my head. Don't worry. It's the radio edit. [spoiler][MEDIA=youtube]GPgIWIbaifo[/MEDIA] [/spoiler] [/QUOTE]
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