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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="pemerton" data-source="post: 9246958" data-attributes="member: 42582"><p>Well, I can't speak to any particular person's confusion. But the rulebook for Apocalypse World is very clear: the game is a conversation; the players say what their PCs do; if everyone looks to the GM to see what happens next the GM makes a soft move, or as hard and direct a move as they like if an opportunity is handed on a platter; but <em>if you do it, you do it</em> and the normal conversation is "interrupted" by a roll of the dice to resolve the move that has been triggered.</p><p></p><p>If, as a player, you <em>want to push things to finality in resolution</em> then you have to make a move. That's the point of the player-side move architecture: to establish the domains of activity in which the game allows for finality. In AW (at least as far as basic moves are concerned), that's threatening violence, using violence, or seducing or manipulating. From the point of view of the game, that's a feature, not a bug; conversely, if you don't like the idea of a game in which finality in resolution is achieved those ways, then you're going to have to look elsewhere.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9246958, member: 42582"] Well, I can't speak to any particular person's confusion. But the rulebook for Apocalypse World is very clear: the game is a conversation; the players say what their PCs do; if everyone looks to the GM to see what happens next the GM makes a soft move, or as hard and direct a move as they like if an opportunity is handed on a platter; but [I]if you do it, you do it[/I] and the normal conversation is "interrupted" by a roll of the dice to resolve the move that has been triggered. If, as a player, you [I]want to push things to finality in resolution[/I] then you have to make a move. That's the point of the player-side move architecture: to establish the domains of activity in which the game allows for finality. In AW (at least as far as basic moves are concerned), that's threatening violence, using violence, or seducing or manipulating. From the point of view of the game, that's a feature, not a bug; conversely, if you don't like the idea of a game in which finality in resolution is achieved those ways, then you're going to have to look elsewhere. [/QUOTE]
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