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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Lanefan" data-source="post: 9248584" data-attributes="member: 29398"><p>Maybe that's what pushes me away from this style of game somewhat: as a player I want there to be times when I/my character can relax, goof around, and take it easy; to counterbalance those times when tensions are high and manure's getting real. I'm at the table to relax and kick back, not to get stressed out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And sure, countdowns are fine if used in moderation. For example, this one mission might have a real time crunch "shut down the ritual within 24 hours or the planar gate to all hellfire will open"; but then IMO the next mission should be way more relaxed "Yeah, there's Giants been raiding the northlands; it's fall now and they've packed it in for the winter, but if you could take 'em out before raiding season starts next spring we'd sure appreciate it".</p><p></p><p>That, and (depending on the character I'm playing) I can sometimes be the sort of player who goes "Fine, let the bad stuff happen; and when it does, how can we turn it to our benefit?"</p><p></p><p>I've seen this happen: characters having heart-to-hearts in the midst of great danger (often because one thinks either they or the other is about to die); and it can be great fun.</p><p></p><p>Also, it's those downtime-y talky moments when there's no tension that allow characters to get involved in non-adventuring things such as love affairs, pranks, and other fun things that IMO can only enhance a campaign.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9248584, member: 29398"] Maybe that's what pushes me away from this style of game somewhat: as a player I want there to be times when I/my character can relax, goof around, and take it easy; to counterbalance those times when tensions are high and manure's getting real. I'm at the table to relax and kick back, not to get stressed out. :) And sure, countdowns are fine if used in moderation. For example, this one mission might have a real time crunch "shut down the ritual within 24 hours or the planar gate to all hellfire will open"; but then IMO the next mission should be way more relaxed "Yeah, there's Giants been raiding the northlands; it's fall now and they've packed it in for the winter, but if you could take 'em out before raiding season starts next spring we'd sure appreciate it". That, and (depending on the character I'm playing) I can sometimes be the sort of player who goes "Fine, let the bad stuff happen; and when it does, how can we turn it to our benefit?" I've seen this happen: characters having heart-to-hearts in the midst of great danger (often because one thinks either they or the other is about to die); and it can be great fun. Also, it's those downtime-y talky moments when there's no tension that allow characters to get involved in non-adventuring things such as love affairs, pranks, and other fun things that IMO can only enhance a campaign. [/QUOTE]
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