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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9248593" data-attributes="member: 82106"><p>It could depend on the exact PbtA game of course, but in AW and DW you can DEFINITELY run self-interested bastards. In fact I'd say almost ALL AW characters kind of have something like that as almost a default, its a hard world, filled with hard people. DW, well, evil is a choice of alignment for many playbooks... neutral for even more.</p><p></p><p>See, I don't think there's anything wrong with that, and DW for instance does have a sort of a 'town phase'. Its not super formal, but there are definitely down time moves, and I don't see why down time cannot include whatever other activities, that's really up to the participants. Nothing in PbtA really works against this, and while the game does focus on the 'exciting parts' there's absolutely nothing that says 1 adventure follows after another the next day. Characters could, fictionally, spend years doing other stuff between adventures. There just aren't rules for what that stuff is in most PbtA games I am familiar with. D&D and other systems don't generally have those sorts of rules either (I'm sure there's a game that is an exception somewhere, but it IS an exception).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9248593, member: 82106"] It could depend on the exact PbtA game of course, but in AW and DW you can DEFINITELY run self-interested bastards. In fact I'd say almost ALL AW characters kind of have something like that as almost a default, its a hard world, filled with hard people. DW, well, evil is a choice of alignment for many playbooks... neutral for even more. See, I don't think there's anything wrong with that, and DW for instance does have a sort of a 'town phase'. Its not super formal, but there are definitely down time moves, and I don't see why down time cannot include whatever other activities, that's really up to the participants. Nothing in PbtA really works against this, and while the game does focus on the 'exciting parts' there's absolutely nothing that says 1 adventure follows after another the next day. Characters could, fictionally, spend years doing other stuff between adventures. There just aren't rules for what that stuff is in most PbtA games I am familiar with. D&D and other systems don't generally have those sorts of rules either (I'm sure there's a game that is an exception somewhere, but it IS an exception). [/QUOTE]
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