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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Faolyn" data-source="post: 9248638" data-attributes="member: 6915329"><p>Sure, you could do that. And that's fine. But when you get to the giant's lair, are they just going to be sitting around in their rooms waiting for the PCs to come slaughter them? Are none of them going to sound an alarm or even just cry out when the PCs kills them, thus alerting the rest of the giants as to the presence of intruders? For that matter, are they just doing nothing in their lair? IMO that's an incredibly <em>boring </em>way to play. Getting to the giant's lair can be as relaxed as you want, but actually moving around inside <em>shouldn't </em>be relaxed. The giants shouldn't be just saying "Huh, look, Bob's been killed. Oh well." By the time the PCs have killed two or four giants, the rest of the giants should be aware of their existence and fighting back.</p><p></p><p></p><p>OK? And you can do that just fine in PbtA as well. You choose to let the bad guys do their thing, fine. It just means that <em>other </em>events will happen that you may not be able to turn to your benefit. </p><p></p><p>Take the giants for instance. Maybe your bad guy decides to let them keep raiding, or wants to strike a deal with them. OK, cool. That just means there's going to be other things to be urgent about. Other adventuring groups who also want to stop the giants. One of the things the giants stole was an <em>iron flask </em>and they release a powerful demon or genie who has plans of their own. There's a volcano that's going to erupt that will affect your new giant allies and they're demanding you help them. While you're busy with your new giant friends, you're unaware of the flock of ice dragons that's just awakening.</p><p></p><p></p><p>This doesn't have anything to do with PbtA, though. You can have a deep conversation while in the middle of combat, sure, and you can do it in both D&D and PbtA (and any other game as well). But that doesn't mean that there shouldn't be a sense of urgency. If you decide to spend some time gazing soulfully into each other's eyes, that means you're probably not actually fighting or otherwise taking care of the bad guys. "Talking is a free action" can only get you so far, after all.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9248638, member: 6915329"] Sure, you could do that. And that's fine. But when you get to the giant's lair, are they just going to be sitting around in their rooms waiting for the PCs to come slaughter them? Are none of them going to sound an alarm or even just cry out when the PCs kills them, thus alerting the rest of the giants as to the presence of intruders? For that matter, are they just doing nothing in their lair? IMO that's an incredibly [I]boring [/I]way to play. Getting to the giant's lair can be as relaxed as you want, but actually moving around inside [I]shouldn't [/I]be relaxed. The giants shouldn't be just saying "Huh, look, Bob's been killed. Oh well." By the time the PCs have killed two or four giants, the rest of the giants should be aware of their existence and fighting back. OK? And you can do that just fine in PbtA as well. You choose to let the bad guys do their thing, fine. It just means that [I]other [/I]events will happen that you may not be able to turn to your benefit. Take the giants for instance. Maybe your bad guy decides to let them keep raiding, or wants to strike a deal with them. OK, cool. That just means there's going to be other things to be urgent about. Other adventuring groups who also want to stop the giants. One of the things the giants stole was an [I]iron flask [/I]and they release a powerful demon or genie who has plans of their own. There's a volcano that's going to erupt that will affect your new giant allies and they're demanding you help them. While you're busy with your new giant friends, you're unaware of the flock of ice dragons that's just awakening. This doesn't have anything to do with PbtA, though. You can have a deep conversation while in the middle of combat, sure, and you can do it in both D&D and PbtA (and any other game as well). But that doesn't mean that there shouldn't be a sense of urgency. If you decide to spend some time gazing soulfully into each other's eyes, that means you're probably not actually fighting or otherwise taking care of the bad guys. "Talking is a free action" can only get you so far, after all. [/QUOTE]
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