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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Faolyn" data-source="post: 9248743" data-attributes="member: 6915329"><p>Apocalypse World and Monster of the Week are both action games. But there's tons of PbtA games that aren't. Masks is a game of teenage superhero drama, so while there <em>is </em>action, since there's going to be supervillains doing supervillain stuff, the majority of the game is teen drama--albeit less "is my significant other cheating on me?" and more "is my significant other cheating on me with the clone the Dark Doctor made using my DNA in an alien race-blender, then mind-controlled into becoming an assassin?" In Fellowship, it appears (I haven't finished reading the book) that while the PCs go from point A to point B, each player narrates an encounter while another player resolves it, then when they get to point B, they all narrate downtime; the ultimate goal is stopping the Evil Overlord, but that's second to the actual bonds between the PCs. Thirsty Sword Lesbians seems to be about 95% character interaction and 5% of the GM saying "and then this stuff is happening."</p><p></p><p>There are a <em>lot </em>of different PbtA games out there.</p><p></p><p></p><p>Sorry, haven't seen it--but I almost never get to see anything, really.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9248743, member: 6915329"] Apocalypse World and Monster of the Week are both action games. But there's tons of PbtA games that aren't. Masks is a game of teenage superhero drama, so while there [I]is [/I]action, since there's going to be supervillains doing supervillain stuff, the majority of the game is teen drama--albeit less "is my significant other cheating on me?" and more "is my significant other cheating on me with the clone the Dark Doctor made using my DNA in an alien race-blender, then mind-controlled into becoming an assassin?" In Fellowship, it appears (I haven't finished reading the book) that while the PCs go from point A to point B, each player narrates an encounter while another player resolves it, then when they get to point B, they all narrate downtime; the ultimate goal is stopping the Evil Overlord, but that's second to the actual bonds between the PCs. Thirsty Sword Lesbians seems to be about 95% character interaction and 5% of the GM saying "and then this stuff is happening." There are a [I]lot [/I]of different PbtA games out there. Sorry, haven't seen it--but I almost never get to see anything, really. [/QUOTE]
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