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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="loverdrive" data-source="post: 9248834" data-attributes="member: 7027139"><p>In almost any RPG game you wait for what the GM will say to your action. That's kinda how roleplaying games work.</p><p></p><p>"Player looks at you" has <em>no relation whatsoever</em> to player moves. It's a trigger for a GM move, which I will touch on later.</p><p>Player moves are rules on how to handle a specific situation. They have a trigger: "When you go aggro...", "when you try to seduce, manipulate, bluff, fast-talk, or lie to someone...", "at the end of every session..." Some people think that if there is no move that is triggered by a specific action, player can't take said action and that is a silly proposition.</p><p></p><p>Now, on GM moves. When GM makes a move, she just opens her mouth and says what will happen next. Like in any other RPG, but with an important caveat: something <em>must</em> happen next.</p><p></p><p>There is no "open a door in the dungeon" player move in Dungeon World, but when you open a door in the dungeon you look at the GM to see what happens next and GM makes a move. In, say, D&D "You enter into a small room. There is a weird deformed statue in the center." is a perfectly legal things to say, but in Dungeon World it must be followed with something along the lines of "...and you feel, in your bones, that it is <em>watching</em> you. What ya gonna do?"</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9248834, member: 7027139"] In almost any RPG game you wait for what the GM will say to your action. That's kinda how roleplaying games work. "Player looks at you" has [I]no relation whatsoever[/I] to player moves. It's a trigger for a GM move, which I will touch on later. Player moves are rules on how to handle a specific situation. They have a trigger: "When you go aggro...", "when you try to seduce, manipulate, bluff, fast-talk, or lie to someone...", "at the end of every session..." Some people think that if there is no move that is triggered by a specific action, player can't take said action and that is a silly proposition. Now, on GM moves. When GM makes a move, she just opens her mouth and says what will happen next. Like in any other RPG, but with an important caveat: something [I]must[/I] happen next. There is no "open a door in the dungeon" player move in Dungeon World, but when you open a door in the dungeon you look at the GM to see what happens next and GM makes a move. In, say, D&D "You enter into a small room. There is a weird deformed statue in the center." is a perfectly legal things to say, but in Dungeon World it must be followed with something along the lines of "...and you feel, in your bones, that it is [I]watching[/I] you. What ya gonna do?" [/QUOTE]
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