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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="loverdrive" data-source="post: 9249045" data-attributes="member: 7027139"><p>1) Yes, any move GM likes, but a move must be made. "OK, door is now open, nothing else of note happens" isn't on the table</p><p>2) Yes, any move GM likes</p><p>3) No, if a move is triggered, it's rules take effect (that's what "if you do it, you do it" means)</p><p></p><p>This is one of the reasons I dislike Dungeon World specifically: moves in that game are just poorly thought out which leads to weird situations like above. If it was like "When you use <strong>your extraordinaire</strong> strength to destroy an inanimate obstacle" it probably would be better, so, like, it can't be triggered by normal things anyway, and only a Fighter can display strength superhuman enough to, idk, break through a massive door secured by a huge bar.</p><p></p><p>3) in particular, that damn "if you do it, you do it" is a great strength of PbtA, but also a common failure point for some hacks, including Dungeon World.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9249045, member: 7027139"] 1) Yes, any move GM likes, but a move must be made. "OK, door is now open, nothing else of note happens" isn't on the table 2) Yes, any move GM likes 3) No, if a move is triggered, it's rules take effect (that's what "if you do it, you do it" means) This is one of the reasons I dislike Dungeon World specifically: moves in that game are just poorly thought out which leads to weird situations like above. If it was like "When you use [B]your extraordinaire[/B] strength to destroy an inanimate obstacle" it probably would be better, so, like, it can't be triggered by normal things anyway, and only a Fighter can display strength superhuman enough to, idk, break through a massive door secured by a huge bar. 3) in particular, that damn "if you do it, you do it" is a great strength of PbtA, but also a common failure point for some hacks, including Dungeon World. [/QUOTE]
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