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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Faolyn" data-source="post: 9249084" data-attributes="member: 6915329"><p>Because you <em>haven't </em>explained why it confuses you. You just demand to see actual rules, no matter what people are saying.</p><p></p><p>OK, this seems to be your first post in the thread:</p><p></p><p></p><p>I did post some examples of what I felt "having an opportunity handed to me on a silver platter looks like," and the phrase itself should be pretty obvious: the PCs do something that just <em>begs </em>you, as the GM, to do a particular thing in response. </p><p></p><p>I will ask your forgiveness if it turns out you had not heard that particular phrase before. But assuming I have to assume you <em>have</em>, since you later say this:</p><p></p><p></p><p>To me, the "Ah" prefix sounds very much like you're going for a gotcha. [USER=82106]@AbdulAlhazred[/USER] and [USER=42582]@pemerton[/USER] gave good examples but you ignored those posts and simply said "show me the rules."</p><p></p><p>So I guess the issue is that we're not sure what you mean by "the rules." Do you expect every single possible instance to be bullet-pointed? Because you say:</p><p></p><p></p><p>But those rules--<em>including page numbers</em>--have been cited several times, by me and by others.</p><p></p><p>As for soft moves and hard moves, here's what Dungeon World says about it (emphasis mine):</p><p></p><p></p><p>This is your next post:</p><p></p><p></p><p>And it has been answered multiple times. But when I (and others) answered this, you said:</p><p></p><p>and</p><p></p><p></p><p>But you've had lots of people say that no, it's not particularly reasonable, just like how in D&D or other games, you wouldn't require every single thing the PCs do to be resolved by a die roll. You can let them talk or look around. You may even decide that some things that normally <em>do </em>require die rolls don't, because there's no chance of failure, or having anything interesting happen on a failure. The PCs search a room, but they spend an hour doing so and nothing is <em>really </em>hidden, so many GMs would just waive the need for a roll and tell them what they found.</p><p></p><p>So when I actually handed you a page number (page 88) and quoted a huge chunk of text, you said:</p><p></p><p>Even though that had been addressed in the text I quoted. </p><p></p><p>The players did something. The GM can either let them continue to do something or--in an action-oriented game like Apocalypse World--interrupt with a move like Announce Future Badness so the players stop dilly-dallying and get back on task.</p><p></p><p>So please, point out <em>exactly </em>what about your question isn't being answered.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9249084, member: 6915329"] Because you [I]haven't [/I]explained why it confuses you. You just demand to see actual rules, no matter what people are saying. OK, this seems to be your first post in the thread: I did post some examples of what I felt "having an opportunity handed to me on a silver platter looks like," and the phrase itself should be pretty obvious: the PCs do something that just [I]begs [/I]you, as the GM, to do a particular thing in response. I will ask your forgiveness if it turns out you had not heard that particular phrase before. But assuming I have to assume you [I]have[/I], since you later say this: To me, the "Ah" prefix sounds very much like you're going for a gotcha. [USER=82106]@AbdulAlhazred[/USER] and [USER=42582]@pemerton[/USER] gave good examples but you ignored those posts and simply said "show me the rules." So I guess the issue is that we're not sure what you mean by "the rules." Do you expect every single possible instance to be bullet-pointed? Because you say: But those rules--[I]including page numbers[/I]--have been cited several times, by me and by others. As for soft moves and hard moves, here's what Dungeon World says about it (emphasis mine): This is your next post: And it has been answered multiple times. But when I (and others) answered this, you said: and But you've had lots of people say that no, it's not particularly reasonable, just like how in D&D or other games, you wouldn't require every single thing the PCs do to be resolved by a die roll. You can let them talk or look around. You may even decide that some things that normally [I]do [/I]require die rolls don't, because there's no chance of failure, or having anything interesting happen on a failure. The PCs search a room, but they spend an hour doing so and nothing is [I]really [/I]hidden, so many GMs would just waive the need for a roll and tell them what they found. So when I actually handed you a page number (page 88) and quoted a huge chunk of text, you said: Even though that had been addressed in the text I quoted. The players did something. The GM can either let them continue to do something or--in an action-oriented game like Apocalypse World--interrupt with a move like Announce Future Badness so the players stop dilly-dallying and get back on task. So please, point out [I]exactly [/I]what about your question isn't being answered. [/QUOTE]
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