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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Crimson Longinus" data-source="post: 9249241" data-attributes="member: 7025508"><p>Seems like a bizarrely restrictive way to build a game to me, at least if you insist on being strict on interpretation of the rules. (I suspect a lot of people aren't.) I get what the general idea is, that the dungeon is dangerous place and there is constant danger and pressure. But it seems weird to me to take it to the level where mere existence of mundane details such as non-challenging doors becomes a problem. </p><p></p><p>It also seems weird to me that having an access to a specific move can in certain situations make you<em> less likely</em> to succeed in situations related to the move, as then then you must use it, but if you don't have it, the GM can just give you an autosuccess... </p><p></p><p>Like I don't get what purpose does forcing the triggering of the move serve. Why can' the GM just grant autosuccess in situations covered by the moves if they feel the fictional positioning warrants it? I don't see how this would break the game.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9249241, member: 7025508"] Seems like a bizarrely restrictive way to build a game to me, at least if you insist on being strict on interpretation of the rules. (I suspect a lot of people aren't.) I get what the general idea is, that the dungeon is dangerous place and there is constant danger and pressure. But it seems weird to me to take it to the level where mere existence of mundane details such as non-challenging doors becomes a problem. It also seems weird to me that having an access to a specific move can in certain situations make you[I] less likely[/I] to succeed in situations related to the move, as then then you must use it, but if you don't have it, the GM can just give you an autosuccess... Like I don't get what purpose does forcing the triggering of the move serve. Why can' the GM just grant autosuccess in situations covered by the moves if they feel the fictional positioning warrants it? I don't see how this would break the game. [/QUOTE]
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