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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Manbearcat" data-source="post: 9249315" data-attributes="member: 6696971"><p>After the subject came up in chat with some friends, I realized that I'm of three minds on the subject of "AW is GMing with training wheels" refrain.</p><p></p><p>I know the folks that employ it are nearly exclusively using it as an epithet to diminish the game. But at the same time I’m like “uhhh...yeah, I’ll take some training wheels! Make my life easier thank you!”</p><p></p><p>It’s the LAWL TRAINING WHEELS ARE FOR WHEENIES AND PUNKS + this game does a lot of work to ensure you don’t eff up play (get into a bike wreck) dichotomy.</p><p></p><p>Kinda makes me want to pull a “turn their move back on them” GM move!</p><p></p><p>However, while working through those thoughts, I realized I'm of a third mind. GMing AW and kindred is quite hard…but just in a different way than GMing a trad game; the demands of in-situ cognitive agility and of integrating multiple axes of information at all times in your framing and consequences is extreme in AW and kindred and relatively relaxed in trad GMing (because the difficulties of trad GMing lie elsewhere; in prep, in skillful exposition dumps, in deftness/finesse of telegraphing and prompting). So accepting the “training wheels refrain” surrenders clarity on the core issue at hand; difficulty of GMing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9249315, member: 6696971"] After the subject came up in chat with some friends, I realized that I'm of three minds on the subject of "AW is GMing with training wheels" refrain. I know the folks that employ it are nearly exclusively using it as an epithet to diminish the game. But at the same time I’m like “uhhh...yeah, I’ll take some training wheels! Make my life easier thank you!” It’s the LAWL TRAINING WHEELS ARE FOR WHEENIES AND PUNKS + this game does a lot of work to ensure you don’t eff up play (get into a bike wreck) dichotomy. Kinda makes me want to pull a “turn their move back on them” GM move! However, while working through those thoughts, I realized I'm of a third mind. GMing AW and kindred is quite hard…but just in a different way than GMing a trad game; the demands of in-situ cognitive agility and of integrating multiple axes of information at all times in your framing and consequences is extreme in AW and kindred and relatively relaxed in trad GMing (because the difficulties of trad GMing lie elsewhere; in prep, in skillful exposition dumps, in deftness/finesse of telegraphing and prompting). So accepting the “training wheels refrain” surrenders clarity on the core issue at hand; difficulty of GMing. [/QUOTE]
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