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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Campbell" data-source="post: 9249483" data-attributes="member: 16586"><p>I mean if you can actually explain how than we can actually have a conversation. However, the way this usually goes is that people will claim that a game will support a playstyle they actively do not enjoy and have never tried to achieve with game C while paying no need to efforts people playing game A have made running game C while being absolutely frustrated by the process. This is often done by people actively campaigning against making game C more amenable to the sort of play engendered by game A.</p><p></p><p>People can feel however they want, but unless they are willing to actually discuss how to get the deeply personal, player character focused play that doesn't really concern itself with tracking time and place or require pacing based on daily resources from games that are designed with features that actively work against those things then there is no requirement to agree or respect such sentiments.</p><p></p><p>Simply calling something narrow and not actually backing up your thesis with supporting arguments does no work here. You have not shown that you understand what is involved in supporting the sort of play these games support. Can you speak to how to get that visceral, snow balling, character focused play with minimal world building using trad techniques without things like game balance, having to manage NPC stats and process simmy rules getting in the way? Show me how C can do it. I shall wait.</p><p></p><p><strong>Addendum:</strong> The reason I find this particular take so deeply frustrating is that I spent more than decade running games like L5R, Vampire, 3e, et al fumbling around in the dark trying to get them to do what I wanted them to do to no avail. Then I found games that did what I wanted them to do only to have people who have no interest in the sort of play I was striving for but not getting claim it was there to be had yet not saying how while actively showing derision to that sort of play.</p><p></p><p>I don't really care what games any given person likes or does not like. I just want people to be responsible in their critiques.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9249483, member: 16586"] I mean if you can actually explain how than we can actually have a conversation. However, the way this usually goes is that people will claim that a game will support a playstyle they actively do not enjoy and have never tried to achieve with game C while paying no need to efforts people playing game A have made running game C while being absolutely frustrated by the process. This is often done by people actively campaigning against making game C more amenable to the sort of play engendered by game A. People can feel however they want, but unless they are willing to actually discuss how to get the deeply personal, player character focused play that doesn't really concern itself with tracking time and place or require pacing based on daily resources from games that are designed with features that actively work against those things then there is no requirement to agree or respect such sentiments. Simply calling something narrow and not actually backing up your thesis with supporting arguments does no work here. You have not shown that you understand what is involved in supporting the sort of play these games support. Can you speak to how to get that visceral, snow balling, character focused play with minimal world building using trad techniques without things like game balance, having to manage NPC stats and process simmy rules getting in the way? Show me how C can do it. I shall wait. [B]Addendum:[/B] The reason I find this particular take so deeply frustrating is that I spent more than decade running games like L5R, Vampire, 3e, et al fumbling around in the dark trying to get them to do what I wanted them to do to no avail. Then I found games that did what I wanted them to do only to have people who have no interest in the sort of play I was striving for but not getting claim it was there to be had yet not saying how while actively showing derision to that sort of play. I don't really care what games any given person likes or does not like. I just want people to be responsible in their critiques. [/QUOTE]
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