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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="clearstream" data-source="post: 9249538" data-attributes="member: 71699"><p>I believe this is covered by considering the intended chain of justification. It's supposed to be</p><p></p><p style="margin-left: 20px">Fiction <strong>justifies</strong> action <strong>justifies </strong>rule invocation <strong>justifies </strong>further fiction</p><p></p><p>Presupposing the rule comes into play when it hasn't been justified by the fiction leads to this</p><p></p><p style="margin-left: 20px">Fiction <strong>justifies</strong> action <strong><s>justifies</s> </strong>rule invocation <strong><s>justifies</s> </strong>further fiction</p><p></p><p>Why did we invoke the rule, when that wasn't justified by our fiction? The answer connects with my observation that there are in practice three specificities of resolution</p><p></p><p style="margin-left: 20px">It exactly fits a rule</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It fits within the scope of a rule</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It doesn't fit a rule</p> <p style="margin-left: 20px"></p><p>Our games have means for handling each specificity. If it fits the rule, do what the rule says. If it fits within the scope of a rule, do something like what that rule says. If it doesn't fit a rule, turn to your means of judging. AW refined this to</p><p></p><p style="margin-left: 20px">It fits a narrow rule (playbooks, typically)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It fits within the scope of a broader rule (basic moves)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It fits neither of the above, so invokes a super-rule (MC-moves)</p> <p style="margin-left: 20px"></p><p>There's some sophisticated design going on, that works the border between rules and principles. (Hence Harper's observation cited by [USER=16586]@Campbell[/USER].) Anyway, so long as the chain of justification is sustained, the conversation can't breach observed norms ("common sense".)</p><p></p><p>[USER=7027139]@loverdrive[/USER] observes that</p><p></p><p>To my reading, GM's job lies more in how justified fiction twists and turns, rather than the immaculate conception of new fiction. [USER=7027139]@loverdrive[/USER]'s example speaks to that - it implies we already knew the bastard was tied up, so it's justified to say he sneakily got out of his ropes. I don't take [USER=7027139]@loverdrive[/USER] to be inviting breaches of the chain of justification. The differences in approach are subtle. I've edited this post to reflect that I'm still thinking them through.</p><p></p><p>Postscript: You can sustain the chain of justification in "GM-curated" games like Pathfinder. If a rule doesn't fit, don't invoke that rule. Is it right to say you observe that sometimes a rule gets invoked, and then you notice that it doesn't fit your fiction? It seems the question falls on - why was it invoked, if it didn't fit? That sounds like a break in the chain of justification.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9249538, member: 71699"] I believe this is covered by considering the intended chain of justification. It's supposed to be [INDENT]Fiction [B]justifies[/B] action [B]justifies [/B]rule invocation [B]justifies [/B]further fiction[/INDENT] Presupposing the rule comes into play when it hasn't been justified by the fiction leads to this [INDENT]Fiction [B]justifies[/B] action [B][S]justifies[/S] [/B]rule invocation [B][S]justifies[/S] [/B]further fiction[/INDENT] Why did we invoke the rule, when that wasn't justified by our fiction? The answer connects with my observation that there are in practice three specificities of resolution [INDENT]It exactly fits a rule[/INDENT] [INDENT][/INDENT] [INDENT]It fits within the scope of a rule[/INDENT] [INDENT][/INDENT] [INDENT]It doesn't fit a rule[/INDENT] [INDENT][/INDENT] Our games have means for handling each specificity. If it fits the rule, do what the rule says. If it fits within the scope of a rule, do something like what that rule says. If it doesn't fit a rule, turn to your means of judging. AW refined this to [INDENT]It fits a narrow rule (playbooks, typically)[/INDENT] [INDENT][/INDENT] [INDENT]It fits within the scope of a broader rule (basic moves)[/INDENT] [INDENT][/INDENT] [INDENT]It fits neither of the above, so invokes a super-rule (MC-moves)[/INDENT] [INDENT][/INDENT] There's some sophisticated design going on, that works the border between rules and principles. (Hence Harper's observation cited by [USER=16586]@Campbell[/USER].) Anyway, so long as the chain of justification is sustained, the conversation can't breach observed norms ("common sense".) [USER=7027139]@loverdrive[/USER] observes that To my reading, GM's job lies more in how justified fiction twists and turns, rather than the immaculate conception of new fiction. [USER=7027139]@loverdrive[/USER]'s example speaks to that - it implies we already knew the bastard was tied up, so it's justified to say he sneakily got out of his ropes. I don't take [USER=7027139]@loverdrive[/USER] to be inviting breaches of the chain of justification. The differences in approach are subtle. I've edited this post to reflect that I'm still thinking them through. Postscript: You can sustain the chain of justification in "GM-curated" games like Pathfinder. If a rule doesn't fit, don't invoke that rule. Is it right to say you observe that sometimes a rule gets invoked, and then you notice that it doesn't fit your fiction? It seems the question falls on - why was it invoked, if it didn't fit? That sounds like a break in the chain of justification. [/QUOTE]
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