Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Recurring silly comment about Apocalypse World and similar RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9249694" data-attributes="member: 6785785"><p>This is probably the biggest adjustment from trad GMing to GMing games like Blades or versions of PbtA. It’s also the reason that Apocalypse World and most PbtA games provide a list of GM Moves.</p><p></p><p>People often see the list of GM Moves and complain that it feels restrictive. But this is the kind of situation where it comes in handy. If you’re unsure of what would be a logical and satisfactory consequence for a failed roll, you look at the list for inspiration. One or more of the options would suit.</p><p></p><p>Here's the list from Apocalypse World:</p><p>● Separate them</p><p>● Capture someone</p><p>● Put someone in a spot</p><p>● Trade harm for harm (as established)</p><p>● Announce off-screen badness</p><p>● Announce future badness</p><p>● Inflict harm (as established)</p><p>● Take away their stuff</p><p>● Make them buy</p><p>● Activate their stuff's downside</p><p>● Tell them the possible consequences and ask</p><p>● Offer an opportunity, with or without a cost</p><p>● Turn their move back on them</p><p>● Make a threat move (from one of your fronts)</p><p></p><p>The one that seems the most suitable and satisfactory to me would be to "Announce future badness" and tell the player how the character with the long rifle that he hears Bluecoat whistles near the ground floor... his shots have attracted the cops!</p><p></p><p>Messing with the rifle is a perfectly fine option... it jams, or he runs out of ammo would be the most obvious. </p><p></p><p>There are also personal angles that may or may not pertain... hard to say without having details about the character. Each PC has a rival... perhaps that person shows up to cause trouble. Doskvol is also a strange place... maybe a ghost manifests, attracted by violence. </p><p></p><p>It takes some time to get used to it, but coming up with consequences is a huge part of play. If the consequences don't pack a punch, then the game play will reflect that.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9249694, member: 6785785"] This is probably the biggest adjustment from trad GMing to GMing games like Blades or versions of PbtA. It’s also the reason that Apocalypse World and most PbtA games provide a list of GM Moves. People often see the list of GM Moves and complain that it feels restrictive. But this is the kind of situation where it comes in handy. If you’re unsure of what would be a logical and satisfactory consequence for a failed roll, you look at the list for inspiration. One or more of the options would suit. Here's the list from Apocalypse World: ● Separate them ● Capture someone ● Put someone in a spot ● Trade harm for harm (as established) ● Announce off-screen badness ● Announce future badness ● Inflict harm (as established) ● Take away their stuff ● Make them buy ● Activate their stuff's downside ● Tell them the possible consequences and ask ● Offer an opportunity, with or without a cost ● Turn their move back on them ● Make a threat move (from one of your fronts) The one that seems the most suitable and satisfactory to me would be to "Announce future badness" and tell the player how the character with the long rifle that he hears Bluecoat whistles near the ground floor... his shots have attracted the cops! Messing with the rifle is a perfectly fine option... it jams, or he runs out of ammo would be the most obvious. There are also personal angles that may or may not pertain... hard to say without having details about the character. Each PC has a rival... perhaps that person shows up to cause trouble. Doskvol is also a strange place... maybe a ghost manifests, attracted by violence. It takes some time to get used to it, but coming up with consequences is a huge part of play. If the consequences don't pack a punch, then the game play will reflect that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Recurring silly comment about Apocalypse World and similar RPGs
Top