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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="FrogReaver" data-source="post: 9249775" data-attributes="member: 6795602"><p>So our last game time our regular 5e DM wasn't feeling up to running a game. I ran a 5e one instead. Had 30-40 mins of prep (the time they spent making their level 10 characters).</p><p></p><p>I gave a very a bit of world backstory - 'Worldwide bad event that's ruined cities, made normal places dangerous, made odd alliances from monsters etc- town they are in is running low on resources. Players bit on the first suggestion I gave them, going to the elemental temples where they battle a squad of elementals, air, fire, water and earth." So that was the ground work. I hadn't pre keyed the temple area, other than the elementals and an event where after defeating them they elementals would merge into a new combined elemental creature (side note, the 4 elementals was a surprisingly tough battle for them)."</p><p></p><p>These bits were totally on the fly:</p><p>I had the creation of the new quad-elemental creature proceeded by a blast that knocked them back and unconscious. </p><p>They explored the fire temple first, I had the back wall lined with a carved dragon with glowing red ruby eyes, obviously magical. One player decided to try to break the wall with his magical great axe. He made no progress, but i rolled some dice to see if something interesting would happen and it rolled in the players favor so I had him light on fire that didn't burn him - essentially granting him the fire elemental burn on touch or hit ability (while raging since he had raged at the carving). Another player shattered carving and broke it. - again all decided on the fly, sometimes with the help of dice</p><p></p><p>The red gems they eventually got out, but found they burned through nearly everything except the rogues psychic daggers and the carving they were in. They lined a brazier with some carving debris and were able to carry out the gems. No idea what purpose they will serve in the future. Session ended there - again on the fly.</p><p></p><p>So alot of what is being said about AW sounds very similar to how I run D&D. Not everything, but alot. Like I could describe every time they act as proceeding to look to the DM to make a move - and while my moves aren't defined in D&D as they are in AW you can certainly see how they drive toward the action so to speak.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9249775, member: 6795602"] So our last game time our regular 5e DM wasn't feeling up to running a game. I ran a 5e one instead. Had 30-40 mins of prep (the time they spent making their level 10 characters). I gave a very a bit of world backstory - 'Worldwide bad event that's ruined cities, made normal places dangerous, made odd alliances from monsters etc- town they are in is running low on resources. Players bit on the first suggestion I gave them, going to the elemental temples where they battle a squad of elementals, air, fire, water and earth." So that was the ground work. I hadn't pre keyed the temple area, other than the elementals and an event where after defeating them they elementals would merge into a new combined elemental creature (side note, the 4 elementals was a surprisingly tough battle for them)." These bits were totally on the fly: I had the creation of the new quad-elemental creature proceeded by a blast that knocked them back and unconscious. They explored the fire temple first, I had the back wall lined with a carved dragon with glowing red ruby eyes, obviously magical. One player decided to try to break the wall with his magical great axe. He made no progress, but i rolled some dice to see if something interesting would happen and it rolled in the players favor so I had him light on fire that didn't burn him - essentially granting him the fire elemental burn on touch or hit ability (while raging since he had raged at the carving). Another player shattered carving and broke it. - again all decided on the fly, sometimes with the help of dice The red gems they eventually got out, but found they burned through nearly everything except the rogues psychic daggers and the carving they were in. They lined a brazier with some carving debris and were able to carry out the gems. No idea what purpose they will serve in the future. Session ended there - again on the fly. So alot of what is being said about AW sounds very similar to how I run D&D. Not everything, but alot. Like I could describe every time they act as proceeding to look to the DM to make a move - and while my moves aren't defined in D&D as they are in AW you can certainly see how they drive toward the action so to speak. [/QUOTE]
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