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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Faolyn" data-source="post: 9250253" data-attributes="member: 6915329"><p>I don't think I've ever seen that actual rule anywhere in any PbtA game. Especially since you can establish that the person can't be bribed simply by having them tell the PCs this when they try.</p><p></p><p><em>But, </em>assuming this is the case... Going back to Monster of the Week, which has a Manipulate Someone move. <em>On a 10+, then they’ll do it for the reason you gave them. If you asked too much, they’ll tell you the minimum it would take for them to do it (or if there’s no way they’d do it).</em> See, this move right here says that they can, in fact, say there's no way they'll do it. But with this good a roll, they probably won't arrest you on the spot. </p><p></p><p>However, there's another way to do bribery. You have an NPC who won't take bribes. When the PCs try to bribe them, they say no. That doesn't trigger a move, so no dice are rolled. Now let's say the PCs decide to threaten the PC. That's very likely a move right there--Manipulate Someone in MotW, Finish Them in Fellowship, Go Aggro in Apocalypse World, Parley in Dungeon World, etc. </p><p></p><p>There's a third way as well. If it's so incredibly important for this person to not be bribable, <em>and </em>it's so incredibly important that the PCs deal with them and are likely to try to bribe them, create a custom move. If the PCs try to bribe them, they roll +Whatever. On a 10+, the person tells them they can't be bribed and hints bad things will happen if they try again. On a 7-9, as above, and the person also tells their friends/coworkers/superiors that the PCs tried to bribe them. On a 6 or less, the person immediately throws them out, calls for the guards, arrests them, whatever, <em>and </em>the PCs lose any hope of gaining access to whatever it is they wanted.</p><p></p><p>And it's OK to improvise these custom moves, if you need to.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9250253, member: 6915329"] I don't think I've ever seen that actual rule anywhere in any PbtA game. Especially since you can establish that the person can't be bribed simply by having them tell the PCs this when they try. [I]But, [/I]assuming this is the case... Going back to Monster of the Week, which has a Manipulate Someone move. [I]On a 10+, then they’ll do it for the reason you gave them. If you asked too much, they’ll tell you the minimum it would take for them to do it (or if there’s no way they’d do it).[/I] See, this move right here says that they can, in fact, say there's no way they'll do it. But with this good a roll, they probably won't arrest you on the spot. However, there's another way to do bribery. You have an NPC who won't take bribes. When the PCs try to bribe them, they say no. That doesn't trigger a move, so no dice are rolled. Now let's say the PCs decide to threaten the PC. That's very likely a move right there--Manipulate Someone in MotW, Finish Them in Fellowship, Go Aggro in Apocalypse World, Parley in Dungeon World, etc. There's a third way as well. If it's so incredibly important for this person to not be bribable, [I]and [/I]it's so incredibly important that the PCs deal with them and are likely to try to bribe them, create a custom move. If the PCs try to bribe them, they roll +Whatever. On a 10+, the person tells them they can't be bribed and hints bad things will happen if they try again. On a 7-9, as above, and the person also tells their friends/coworkers/superiors that the PCs tried to bribe them. On a 6 or less, the person immediately throws them out, calls for the guards, arrests them, whatever, [I]and [/I]the PCs lose any hope of gaining access to whatever it is they wanted. And it's OK to improvise these custom moves, if you need to. [/QUOTE]
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