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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9250401" data-attributes="member: 82106"><p>Well, again, the move is not 'Search for Secret Doors' and the text of Discern Realities talks about 'When you closely study a situation or person' as the trigger. A room is neither a situation nor a person. Now, maybe I'm at odds with others here, but I DO NOT consider DR to be a 'Perception Check'. It is an investigative move! It isn't an attempt to find some specific thing, it's an attempt to learn all you can about a SITUATION (IE lets say "what's up with the people in this room?") or a specific person (and I would say 'In context' not patting them down or something, though that might trigger it). I see it as basically a 'Sherlock Holmes' move. </p><p></p><p>If all you are doing is feeling around on a wall, then I agree, you are not going to learn "who's in charge here" or anything like that, so the move is NOT appropriate. In that case NO MOVE was triggered, as there's no move for perception. The GM is entirely free to narrate any answer they want, respecting their duties within the game. It could be a soft move, a question of a player "What do you think might be here, Dwargon?" Honestly, DW is often just "rule of cool" in my book. Cool may help or thwart the PCs, but the game does say "depict a fantastic world."</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9250401, member: 82106"] Well, again, the move is not 'Search for Secret Doors' and the text of Discern Realities talks about 'When you closely study a situation or person' as the trigger. A room is neither a situation nor a person. Now, maybe I'm at odds with others here, but I DO NOT consider DR to be a 'Perception Check'. It is an investigative move! It isn't an attempt to find some specific thing, it's an attempt to learn all you can about a SITUATION (IE lets say "what's up with the people in this room?") or a specific person (and I would say 'In context' not patting them down or something, though that might trigger it). I see it as basically a 'Sherlock Holmes' move. If all you are doing is feeling around on a wall, then I agree, you are not going to learn "who's in charge here" or anything like that, so the move is NOT appropriate. In that case NO MOVE was triggered, as there's no move for perception. The GM is entirely free to narrate any answer they want, respecting their duties within the game. It could be a soft move, a question of a player "What do you think might be here, Dwargon?" Honestly, DW is often just "rule of cool" in my book. Cool may help or thwart the PCs, but the game does say "depict a fantastic world." [/QUOTE]
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