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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Lanefan" data-source="post: 9250556" data-attributes="member: 29398"><p>Fine, says I. Let it. That's reality for you; and they'll either find another way, or abandon that mission and go do something else, or be stubborn and just keep bashing their heads against the wall.</p><p></p><p>Just because I write or prep an advanture doesn't give me any right to expect the players to get to it, or get to all of it. For example, I wrote a series of adventures recently the entirety of which hinges on the PCs finding a specific secret door in the first adventure, behind which hides the "clue" that leads to the rest of the series. Miss that, and the whole rest of the series goes out the window.</p><p></p><p>In that first adventure, it's set up that the layout is a bit odd; and that wise players/PCs will realize there more to the place than first sight would suggest (the premise is they're looking for people who went into the house and never came out), but the secret door that leads to where the vanished people went is not the same as the one that hides the clue, which can still be missed if they don't search the right place.</p><p></p><p>Again, if they want to be that paranoid I'm quite fine with it. I expect they're going to loot the place to the studs anyway (I don't give xp for gp but they often play as if I did); and even then it's impressive how much of the potential treasure they sometimes miss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9250556, member: 29398"] Fine, says I. Let it. That's reality for you; and they'll either find another way, or abandon that mission and go do something else, or be stubborn and just keep bashing their heads against the wall. Just because I write or prep an advanture doesn't give me any right to expect the players to get to it, or get to all of it. For example, I wrote a series of adventures recently the entirety of which hinges on the PCs finding a specific secret door in the first adventure, behind which hides the "clue" that leads to the rest of the series. Miss that, and the whole rest of the series goes out the window. In that first adventure, it's set up that the layout is a bit odd; and that wise players/PCs will realize there more to the place than first sight would suggest (the premise is they're looking for people who went into the house and never came out), but the secret door that leads to where the vanished people went is not the same as the one that hides the clue, which can still be missed if they don't search the right place. Again, if they want to be that paranoid I'm quite fine with it. I expect they're going to loot the place to the studs anyway (I don't give xp for gp but they often play as if I did); and even then it's impressive how much of the potential treasure they sometimes miss. :) [/QUOTE]
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