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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Micah Sweet" data-source="post: 9250768" data-attributes="member: 6747251"><p>Well, that's a key difference between the types of RPGs we play. Those things absolutely matter to us, and discounting them would affect player agency for my players, to whom those things also matter. No one is talking about "scene framing" or "formal or informal player flags" or similar jargon at my table. Instead, we pretend we are characters in a fantasy world and do our best to behave as if that world possesses a similar external reality to our PCs that the real world has to us.</p><p></p><p>If instead, we prioritized narrative beats and telling the best collective story that we could, of course our priorities would be different. This is why there are different kinds of games for people who want different things out of their play.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9250768, member: 6747251"] Well, that's a key difference between the types of RPGs we play. Those things absolutely matter to us, and discounting them would affect player agency for my players, to whom those things also matter. No one is talking about "scene framing" or "formal or informal player flags" or similar jargon at my table. Instead, we pretend we are characters in a fantasy world and do our best to behave as if that world possesses a similar external reality to our PCs that the real world has to us. If instead, we prioritized narrative beats and telling the best collective story that we could, of course our priorities would be different. This is why there are different kinds of games for people who want different things out of their play. [/QUOTE]
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