Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Recurring silly comment about Apocalypse World and similar RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CandyLaser" data-source="post: 9250815" data-attributes="member: 7029413"><p>I do find it useful to talk about framing scenes explicitly from time to time. I'm currently running a game of Fellowship, which is a PbtA game designed to emulate heroic fiction, most notably <em>Lord of the Rings</em> as well as a lot of JRPGs and cartoons like <em>Avatar </em>and <em>She-Ra</em>. One thing that makes Fellowship somewhat unique is that the GM has a playbook of their own; the 'default' GM playbook is called the Overlord, and it represents the GM's character, who fills the Sauron role in the heroic story being told. You can't have your big villain on screen all the time, so it's helpful to cut away from the PCs every now and then to show what the Overlord is up to. In our last session, for instance, while the PCs were busy helping a village of slime people escape from the Overlord's armies, the Overlord was busy elsewhere in the world, so I provided a little scene that started something like this: "We see a sweeping view of a large city on a hill. The city is mostly built of marble and stone, but brightly colored banners, flags, and lights are everywhere. Even in the middle of the day, there are fireworks going off over the skyline. And outside the city, overlooking it from a nearby ridge, we see [the Overlord]..." But this is definitely the exception rather than the rule.</p><p></p><p>Edited to add: there are also games like Fiasco that, in my experience, encourage people to engage in a little bit of meta-talk about scenes, beats, etc. I don't know of any PbtA games that are that overt about it, though.</p></blockquote><p></p>
[QUOTE="CandyLaser, post: 9250815, member: 7029413"] I do find it useful to talk about framing scenes explicitly from time to time. I'm currently running a game of Fellowship, which is a PbtA game designed to emulate heroic fiction, most notably [I]Lord of the Rings[/I] as well as a lot of JRPGs and cartoons like [I]Avatar [/I]and [I]She-Ra[/I]. One thing that makes Fellowship somewhat unique is that the GM has a playbook of their own; the 'default' GM playbook is called the Overlord, and it represents the GM's character, who fills the Sauron role in the heroic story being told. You can't have your big villain on screen all the time, so it's helpful to cut away from the PCs every now and then to show what the Overlord is up to. In our last session, for instance, while the PCs were busy helping a village of slime people escape from the Overlord's armies, the Overlord was busy elsewhere in the world, so I provided a little scene that started something like this: "We see a sweeping view of a large city on a hill. The city is mostly built of marble and stone, but brightly colored banners, flags, and lights are everywhere. Even in the middle of the day, there are fireworks going off over the skyline. And outside the city, overlooking it from a nearby ridge, we see [the Overlord]..." But this is definitely the exception rather than the rule. Edited to add: there are also games like Fiasco that, in my experience, encourage people to engage in a little bit of meta-talk about scenes, beats, etc. I don't know of any PbtA games that are that overt about it, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Recurring silly comment about Apocalypse World and similar RPGs
Top