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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="thefutilist" data-source="post: 9251032" data-attributes="member: 7044566"><p>This is basically what I do to get emergent story through play. Say If I was playing D&D, I might come up with a premise like ‘The king is dead and the succession is uncertain’, so everyone makes characters who are pretty invested in who the next King is going to be. Then pull the first group of NPC’s from the PC backgrounds. Create some more npc’s who are really invested in who the King is going to be. Give them stats and other resources like armies and magic swords and stuff. Then play to turn the unstable situation into a stable one. Mainly by framing scenes around where the characters meet and seeing how the conflict between their opposing views pans out.</p><p></p><p>Now I’m not sure I’d actually use D&D to do that because it works at a level of granularity that makes me uncomfortable. I’d also have to tweak the resolution mechanics slightly. You can pretty much import that basic structure between trad games and many story games and it might turn out that in some cases trad games are a better fit.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9251032, member: 7044566"] This is basically what I do to get emergent story through play. Say If I was playing D&D, I might come up with a premise like ‘The king is dead and the succession is uncertain’, so everyone makes characters who are pretty invested in who the next King is going to be. Then pull the first group of NPC’s from the PC backgrounds. Create some more npc’s who are really invested in who the King is going to be. Give them stats and other resources like armies and magic swords and stuff. Then play to turn the unstable situation into a stable one. Mainly by framing scenes around where the characters meet and seeing how the conflict between their opposing views pans out. Now I’m not sure I’d actually use D&D to do that because it works at a level of granularity that makes me uncomfortable. I’d also have to tweak the resolution mechanics slightly. You can pretty much import that basic structure between trad games and many story games and it might turn out that in some cases trad games are a better fit. [/QUOTE]
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