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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="Manbearcat" data-source="post: 9251736" data-attributes="member: 6696971"><p>Its not clear at all what you're envisioning with your descriptor of "dynamic" vs "static."</p><p></p><p>What are you referring to exactly? What are you envisioning exactly in what you're referring to?</p><p></p><p>Are you referring to the Score itself in your appraisal? Meaning, some Scores have layered situations, each with their own ability to "go boom" (<em>dynamic</em>) and some maybe are more univariate (<em>static</em>)?</p><p></p><p>Are you imagining the Duskvol situation-at-large and/or the Crew's positioning (within Duskvol and in relation to its hierarchy) pre-Score and then post-Score doesn't change <em>dynamically</em>?</p><p></p><p>Are you referring to each-and-every-obstacle intra-Score as obstacles in-and-of-themselves and seeing some as <em>dynamic </em>and some as <em>static</em>? <em>Dynamic </em>or <em>static </em>how? Like if you have a Magnitude 3 (Area) courtyard you have traverse with 3 guard towers and attendant Quality 4 guards with long guns in overwatch position...is that <em>dynamic </em>or <em>static</em>? Are you imagining "the situation doesn't change <em>dynamically </em>when dealing with this particular obstacle" on a 1-5 result? On a 6 result?</p><p></p><p>What are you pointing at and what is the implication of the <em>dynamic </em>vs <em>static</em> appraisal?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9251736, member: 6696971"] Its not clear at all what you're envisioning with your descriptor of "dynamic" vs "static." What are you referring to exactly? What are you envisioning exactly in what you're referring to? Are you referring to the Score itself in your appraisal? Meaning, some Scores have layered situations, each with their own ability to "go boom" ([I]dynamic[/I]) and some maybe are more univariate ([I]static[/I])? Are you imagining the Duskvol situation-at-large and/or the Crew's positioning (within Duskvol and in relation to its hierarchy) pre-Score and then post-Score doesn't change [I]dynamically[/I]? Are you referring to each-and-every-obstacle intra-Score as obstacles in-and-of-themselves and seeing some as [I]dynamic [/I]and some as [I]static[/I]? [I]Dynamic [/I]or [I]static [/I]how? Like if you have a Magnitude 3 (Area) courtyard you have traverse with 3 guard towers and attendant Quality 4 guards with long guns in overwatch position...is that [I]dynamic [/I]or [I]static[/I]? Are you imagining "the situation doesn't change [I]dynamically [/I]when dealing with this particular obstacle" on a 1-5 result? On a 6 result? What are you pointing at and what is the implication of the [I]dynamic [/I]vs [I]static[/I] appraisal? [/QUOTE]
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