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Recurring silly comment about Apocalypse World and similar RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9251942" data-attributes="member: 82106"><p>IMHO it is just FUNDAMENTALLY that we don't care much about the state of things that aren't relevant to us. Is the layout and dangers in the vaults at Saltfords unchanging? Who knows or cares? I mean, if the PCs find out something about their security details, and lets say many sessions later they decide it's time to do that score, well probably whatever they found out before still has some relevance. That doesn't mean things CANNOT have changed, sure they could. Saltfords got a tip off that the Gun Grannies have cracked 3 bank vaults, you can bet they're going to up their security! In actual terms, its just going to be some sort of complication/clock/whatever that comes up in play, or maybe during info gathering. There's certainly a goal to depict Doskvol as an actual place, it's not just some giant map-and-key dungeon to navigate.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9251942, member: 82106"] IMHO it is just FUNDAMENTALLY that we don't care much about the state of things that aren't relevant to us. Is the layout and dangers in the vaults at Saltfords unchanging? Who knows or cares? I mean, if the PCs find out something about their security details, and lets say many sessions later they decide it's time to do that score, well probably whatever they found out before still has some relevance. That doesn't mean things CANNOT have changed, sure they could. Saltfords got a tip off that the Gun Grannies have cracked 3 bank vaults, you can bet they're going to up their security! In actual terms, its just going to be some sort of complication/clock/whatever that comes up in play, or maybe during info gathering. There's certainly a goal to depict Doskvol as an actual place, it's not just some giant map-and-key dungeon to navigate. [/QUOTE]
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