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Red/Blue Mage idea
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<blockquote data-quote="Exen Trik" data-source="post: 4375891" data-attributes="member: 34942"><p>It is really hard to balance final fantasy style magic in 4e, especially if you stay close to the source material. For a blue mage, you need to be extra creative... you need to decide what kind of blue magic you are basing it off of as well. Every time they show up they have a flavor and system particular to that game, which is almost unrelated to the system every other</p><p></p><p>For a D&D 4e game? I would treat blue magic as a kind of cross between magic items, rituals, and wizard daily powers. Like magic items they have value, and you win them from monsters. They don't have to be literally <em>stuff</em>, but they easily could be, as per the blue magic related items in FF8.</p><p></p><p>Like rituals, they can have minimum levels that you can possess them, and you can collect as many as you can find without a set limit. Getting a few automatically with level might also be a good idea to use.</p><p></p><p>But for actually using them, it would be like selecting wizard daily powers. You would set which ones you wanted to use at the beginning of the day, in the slots you have available for them. But they wouldn't all need to be daily powers, you could use this system for encounter slots as well. Heck you could probably set new ones between encounters, as needed. At-Will and Utility powers would probably be better off done normally, however.</p><p></p><p>Role wise the blue mages abilities traditionally are all over the board. The 4e version would be the ultimate hybrid and highly versatile, with it's abilities weaker in comparison to other classes to compensate for it.</p><p></p><p></p><p></p><p>...Seems like it would be a pain in the butt to design, honestly. But if you want to, have fun with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4375891, member: 34942"] It is really hard to balance final fantasy style magic in 4e, especially if you stay close to the source material. For a blue mage, you need to be extra creative... you need to decide what kind of blue magic you are basing it off of as well. Every time they show up they have a flavor and system particular to that game, which is almost unrelated to the system every other For a D&D 4e game? I would treat blue magic as a kind of cross between magic items, rituals, and wizard daily powers. Like magic items they have value, and you win them from monsters. They don't have to be literally [I]stuff[/I], but they easily could be, as per the blue magic related items in FF8. Like rituals, they can have minimum levels that you can possess them, and you can collect as many as you can find without a set limit. Getting a few automatically with level might also be a good idea to use. But for actually using them, it would be like selecting wizard daily powers. You would set which ones you wanted to use at the beginning of the day, in the slots you have available for them. But they wouldn't all need to be daily powers, you could use this system for encounter slots as well. Heck you could probably set new ones between encounters, as needed. At-Will and Utility powers would probably be better off done normally, however. Role wise the blue mages abilities traditionally are all over the board. The 4e version would be the ultimate hybrid and highly versatile, with it's abilities weaker in comparison to other classes to compensate for it. ...Seems like it would be a pain in the butt to design, honestly. But if you want to, have fun with it. :) [/QUOTE]
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