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Red Box, but like modern I guess?!?!?
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<blockquote data-quote="Weiley31" data-source="post: 8155621" data-attributes="member: 7017196"><p>Swords and Wizardry, by Frog God Games, is another one, as mentioned before. To my knowledge, it's pretty much retro clone 1st Edition Dungeons and Dragons with a name change and more modern options, like Ascending AC. Comes in three versions such as a very stripped down version, White Box, with the Complete version containing all the 1E classes IIRC.</p><p></p><p>I believe it also has a pretty nifty Norse themed cleric called the Northern Godi, via the White Box Heroes supplement, that has an entire Rune subsystem and certain themed abilities for it as well. It follows all the rules for the Cleric class in Swords and Wizardry otherwise outside of its small additions. And what makes it more interesting is that in order to use a Rune, you have to <em>find it in the world</em> and there are rituals that must be done in order to attune to the Rune. I kinda want to play said class in Mork Borg and have the character's entire plot revolve around finding all the Runes to <em>supposedly</em> prevent the world in Mork Borg from dying.</p><p></p><p>.........................................................keyword is: <em>supposedly</em> as even said character has no idea what will exactly happen once all the runes are collected. Could be a bloody raving fool as far as everybody else is concerned. Could damn the world <em>even further. Or do absolutely jack russel.</em></p></blockquote><p></p>
[QUOTE="Weiley31, post: 8155621, member: 7017196"] Swords and Wizardry, by Frog God Games, is another one, as mentioned before. To my knowledge, it's pretty much retro clone 1st Edition Dungeons and Dragons with a name change and more modern options, like Ascending AC. Comes in three versions such as a very stripped down version, White Box, with the Complete version containing all the 1E classes IIRC. I believe it also has a pretty nifty Norse themed cleric called the Northern Godi, via the White Box Heroes supplement, that has an entire Rune subsystem and certain themed abilities for it as well. It follows all the rules for the Cleric class in Swords and Wizardry otherwise outside of its small additions. And what makes it more interesting is that in order to use a Rune, you have to [I]find it in the world[/I] and there are rituals that must be done in order to attune to the Rune. I kinda want to play said class in Mork Borg and have the character's entire plot revolve around finding all the Runes to [I]supposedly[/I] prevent the world in Mork Borg from dying. .........................................................keyword is: [I]supposedly[/I] as even said character has no idea what will exactly happen once all the runes are collected. Could be a bloody raving fool as far as everybody else is concerned. Could damn the world [I]even further. Or do absolutely jack russel.[/I] [/QUOTE]
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