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Red Box discontinued......Smart Move?
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<blockquote data-quote="delericho" data-source="post: 5730280" data-attributes="member: 22424"><p>That was unfortunate. My preference would definitely be to have the Beginner Set use as close to the 'real' rules as possible. I suspect this was considered a necessary compromise.</p><p></p><p>Hopefully, a good 4e Beginner Set would sidestep this almost entirely - the complexity in the combat system seems to be mostly tied in with the individual powers, so by providing a limited set of options you cut out that complexity without needing to compromise the actual rules.</p><p></p><p>However, the strength of the PF set is not actually the rules used (or cut), but rather the other contents. I think a good 4e Beginner Set needs to include:</p><p></p><p>- A decent level range. 1-2 is way too short. 1-3 is better, but probably still too short. They should aim for 1-5.</p><p></p><p>- Character creation, and not (or at least not only) as part of the game. That's an interesting gimmick... but liable to get really old really fast.</p><p></p><p>- A smallish set of character options. Four races and four classes is probably best, being the classic set of Human, Elf, Dwarf and Halfling; and Fighter, Wizard, Rogue and Cleric. (Incidentally, those names should probably be fixed.)</p><p></p><p>- Good secondary components that will continue to be reused after the players graduate to the 'real' game. The Red Box is actually fine in this regard. The Pathfinder box is likewise strong. (I won't venture to comment on which is better!) Even the very first 3e set wasn't too shabby - it was almost worth the nominal price for the tokens alone.</p><p></p><p>It does seem harsh to simply say that the Pathfinder Beginner Box is the model that should be used, not least since that box was heavily inspired by earlier D&D sets. However, the Pathfinder box is the closest we've had to a good beginner set for <em>decades</em> - WotC could do a lot worse than to copy it.</p></blockquote><p></p>
[QUOTE="delericho, post: 5730280, member: 22424"] That was unfortunate. My preference would definitely be to have the Beginner Set use as close to the 'real' rules as possible. I suspect this was considered a necessary compromise. Hopefully, a good 4e Beginner Set would sidestep this almost entirely - the complexity in the combat system seems to be mostly tied in with the individual powers, so by providing a limited set of options you cut out that complexity without needing to compromise the actual rules. However, the strength of the PF set is not actually the rules used (or cut), but rather the other contents. I think a good 4e Beginner Set needs to include: - A decent level range. 1-2 is way too short. 1-3 is better, but probably still too short. They should aim for 1-5. - Character creation, and not (or at least not only) as part of the game. That's an interesting gimmick... but liable to get really old really fast. - A smallish set of character options. Four races and four classes is probably best, being the classic set of Human, Elf, Dwarf and Halfling; and Fighter, Wizard, Rogue and Cleric. (Incidentally, those names should probably be fixed.) - Good secondary components that will continue to be reused after the players graduate to the 'real' game. The Red Box is actually fine in this regard. The Pathfinder box is likewise strong. (I won't venture to comment on which is better!) Even the very first 3e set wasn't too shabby - it was almost worth the nominal price for the tokens alone. It does seem harsh to simply say that the Pathfinder Beginner Box is the model that should be used, not least since that box was heavily inspired by earlier D&D sets. However, the Pathfinder box is the closest we've had to a good beginner set for [i]decades[/i] - WotC could do a lot worse than to copy it. [/QUOTE]
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