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Red Box discontinued......Smart Move?
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<blockquote data-quote="filthgrinder" data-source="post: 5732681" data-attributes="member: 64984"><p>I think it's the lack of a good way in. A specific examples I've seen is with the PAX gaming convention. While it's a video game con, there is a strong table top presence there, which tends to be dominated by D&D. The con is run by the folks over at Penny Arcade, who put out the great series of podcasts.</p><p></p><p>Those podcasts have done a lot to promote D&D and introduce it to gamers who wouldn't have been interested in playing otherwise. At the every PAX (I've been to three), during the Q&A with Mike and Jerry, they seem to always get the question, "hey, I want to play D&D, how do I start". This is even with WotC running constant "learn to play" sessions. That is where the questioner is usually directed, along with people in the audience raising their hands to volunteer to help them get into it. </p><p></p><p>The Pathfinder's beginner's box is a good example of where these intro sets should be heading. Of course, the Pathfinder box had the benefit of following the Red Box, so they obviously looked at it, saw where it could be improved, and then went ahead and made those improvements. I'd love to see WotC do the samething. Take what Pazio did and then improve it and tailor it. Getting the game across, in print, to someone coming to it completely cold is a challenge. I don't think it's been perfected yet. The best method for any game so far is D&D Encounters. </p><p></p><p>Of course, Encounters has its own set of issues, but it's a real good program for getting new people into the game.</p><p></p><p>One thing I'd like to see in a beginner set is the tone and overall presentation focused and aimed at a new audience. I'd like it to assume the reader is coming from video games, and bring in the hooks that type of player would be familiar with.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 5732681, member: 64984"] I think it's the lack of a good way in. A specific examples I've seen is with the PAX gaming convention. While it's a video game con, there is a strong table top presence there, which tends to be dominated by D&D. The con is run by the folks over at Penny Arcade, who put out the great series of podcasts. Those podcasts have done a lot to promote D&D and introduce it to gamers who wouldn't have been interested in playing otherwise. At the every PAX (I've been to three), during the Q&A with Mike and Jerry, they seem to always get the question, "hey, I want to play D&D, how do I start". This is even with WotC running constant "learn to play" sessions. That is where the questioner is usually directed, along with people in the audience raising their hands to volunteer to help them get into it. The Pathfinder's beginner's box is a good example of where these intro sets should be heading. Of course, the Pathfinder box had the benefit of following the Red Box, so they obviously looked at it, saw where it could be improved, and then went ahead and made those improvements. I'd love to see WotC do the samething. Take what Pazio did and then improve it and tailor it. Getting the game across, in print, to someone coming to it completely cold is a challenge. I don't think it's been perfected yet. The best method for any game so far is D&D Encounters. Of course, Encounters has its own set of issues, but it's a real good program for getting new people into the game. One thing I'd like to see in a beginner set is the tone and overall presentation focused and aimed at a new audience. I'd like it to assume the reader is coming from video games, and bring in the hooks that type of player would be familiar with. [/QUOTE]
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