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General Tabletop Discussion
*Dungeons & Dragons
Red Box Monsters: Hints of Changes to Come?
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<blockquote data-quote="Jhaelen" data-source="post: 5356742" data-attributes="member: 46713"><p>Ouch, you're right. I was thinking about the Character Builder - my bad!</p><p></p><p>Myself, I spent quite a bit of time analyzing the changes to monster design in MM3. I guess, I've internalized the changes since it doesn't take me long at all to notice any deviations from the standard and make the required changes.</p><p></p><p>For example, it took me about one hour to adjust all of the monsters in the 'Ashen Crown' adventure module. Considering that we've been playing the module for 12 sessions now and just reached part four of five, that's not a lot of time. It's absolutely nothing compared to the prep time 3e required.</p><p></p><p>I think it's also fascinating to notice where the designers chose to deviate from the standard numbers to achieve certain effects. E.g. dolgrims have a lower chance to hit to balance the fact that they get two initiative counts. Likewise hob-goblins have a lower chance to hit to compensate for their higher defenses. In 'Ashen Crown' there are ghost goblins that have a higher to-hit chance, but their damage is lower to compensate, etc.</p><p></p><p>If hadn't looked over the numbers I wouldn't have noticed any of these things, and wouldn't that have been a pity? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But I'm probably somewhat weird, I sometimes get these irresistible compulsions to analyze stuff...</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5356742, member: 46713"] Ouch, you're right. I was thinking about the Character Builder - my bad! Myself, I spent quite a bit of time analyzing the changes to monster design in MM3. I guess, I've internalized the changes since it doesn't take me long at all to notice any deviations from the standard and make the required changes. For example, it took me about one hour to adjust all of the monsters in the 'Ashen Crown' adventure module. Considering that we've been playing the module for 12 sessions now and just reached part four of five, that's not a lot of time. It's absolutely nothing compared to the prep time 3e required. I think it's also fascinating to notice where the designers chose to deviate from the standard numbers to achieve certain effects. E.g. dolgrims have a lower chance to hit to balance the fact that they get two initiative counts. Likewise hob-goblins have a lower chance to hit to compensate for their higher defenses. In 'Ashen Crown' there are ghost goblins that have a higher to-hit chance, but their damage is lower to compensate, etc. If hadn't looked over the numbers I wouldn't have noticed any of these things, and wouldn't that have been a pity? :) But I'm probably somewhat weird, I sometimes get these irresistible compulsions to analyze stuff... [/QUOTE]
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Red Box Monsters: Hints of Changes to Come?
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