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Red Box: Some Constructive Criticism
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<blockquote data-quote="JohnSnow" data-source="post: 5304664" data-attributes="member: 32164"><p>Like all the recent Starter Sets, but totally unlike the original Red Box, this isn't in any way <em>replayable</em> - at all. It's basically one starter adventure. And once you hit level 2, you realistically need more than this box includes. Granted there's monsters and you can build your own encounters, but if you want to hand out rewards to 2nd-level heroes, you need more than the information in the Red Box. So, protestations to the contrary, it's really a 1st-level (honestly 1 adventure) set, not a set for characters of Levels 1-2. That may be good at forcing those people who really want them to buy more products, but it's <em>terrible</em> for getting lots of people to WANT to buy more products.</p><p></p><p>You're falling for the same mistake that WotC has - seeing this as a "bait and switch" product. That's what every starter set has been since the <em>Basic D&D</em> days. Not surprisingly, they've ALL fallen well short of the success of the Mentzer Red Box. Why? Because a Starter Set that lacks replayability doesn't sink its teeth in well enough to create a gamer. It may be good at teaching someone how to play (I agree it is), but unless you can play more than one adventure, you won't get "what the big deal" is. The "amazing" factor that truly makes D&D is just not there in this set.</p><p></p><p>I guess I shouldn't have expected more, given their recent track-record with Starter Sets. But WotC raised my expectations by putting it in the classic packaging. I thought they got it. And then...they blew it. Newbies aren't expecting much, so they'll probably be okay with what they get in this set. It'll do "okay." It's a decent safe set that may gain them a few new players. Meh.</p><p></p><p>But I'm convinced a true 4e version of the original Red Box <em>would</em> have wowed the newbies. They would have gone in not expecting much and been blown away, just like we all were back in 1983. Sure, it carries the risk that they <em>could</em> have played forever without buying <em>Heroes of the Fallen Lands</em> or anything else. But none of them would have <em>wanted</em> to. Launching that product is risky. And I guess the "play it safe" crowd won - again.</p><p></p><p>To get so close to the mark and then miss it is just a damn shame.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5304664, member: 32164"] Like all the recent Starter Sets, but totally unlike the original Red Box, this isn't in any way [I]replayable[/I] - at all. It's basically one starter adventure. And once you hit level 2, you realistically need more than this box includes. Granted there's monsters and you can build your own encounters, but if you want to hand out rewards to 2nd-level heroes, you need more than the information in the Red Box. So, protestations to the contrary, it's really a 1st-level (honestly 1 adventure) set, not a set for characters of Levels 1-2. That may be good at forcing those people who really want them to buy more products, but it's [I]terrible[/I] for getting lots of people to WANT to buy more products. You're falling for the same mistake that WotC has - seeing this as a "bait and switch" product. That's what every starter set has been since the [I]Basic D&D[/I] days. Not surprisingly, they've ALL fallen well short of the success of the Mentzer Red Box. Why? Because a Starter Set that lacks replayability doesn't sink its teeth in well enough to create a gamer. It may be good at teaching someone how to play (I agree it is), but unless you can play more than one adventure, you won't get "what the big deal" is. The "amazing" factor that truly makes D&D is just not there in this set. I guess I shouldn't have expected more, given their recent track-record with Starter Sets. But WotC raised my expectations by putting it in the classic packaging. I thought they got it. And then...they blew it. Newbies aren't expecting much, so they'll probably be okay with what they get in this set. It'll do "okay." It's a decent safe set that may gain them a few new players. Meh. But I'm convinced a true 4e version of the original Red Box [I]would[/I] have wowed the newbies. They would have gone in not expecting much and been blown away, just like we all were back in 1983. Sure, it carries the risk that they [I]could[/I] have played forever without buying [I]Heroes of the Fallen Lands[/I] or anything else. But none of them would have [I]wanted[/I] to. Launching that product is risky. And I guess the "play it safe" crowd won - again. To get so close to the mark and then miss it is just a damn shame. [/QUOTE]
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